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Forums - Sony Discussion - GT5 graphics aren't that impressive

Wow you're basing that off of some internet screenshots?

I'll decide what I  think when I pick the game up this weekend.



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Tanstalas said:

 

1215 x 683 ?  Where do I buy this magical 1215 x 683 television?  my 1080P Samsung does not have this as an available option.


Never heard of image scaling? To be honest a native resolution capture would actually look worse. After they reduce the size of the image it acts as a form of supersampling and it reduces the geometry/shader aliasing.



Tease.

Well i have been playing the ga,e for hours now and i can tell you that it looks alot better then those picks that are getting shown here.



Nobody's perfect. I aint nobody!!!

Killzone 2. its not a fps. it a FIRST PERSON WAR SIMULATOR!!!! ..The true PLAYSTATION 3 launch date and market dominations is SEP 1st

lol, I think some people need to lay off the...



Rfactor physics is only as good as the mods. some mods are better than other. Rfactor is really not much of a game but a engine to allow others to build mods. So it silly comparing Rfactor physics, which it all over the place, with GT5. Also even ISR noted that Iracing physics is off especially off the track. Iracing is getting "tire model" update soon. Still Iracing is nothing but multiplayer (IMO there is no better multiplayer sim than Iracing).

 Also isn't it true one of the developer of NK Pro made the comment Gt5 physics is getting closer to NK Pro and Iracing physics?



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Why are you guys still bothering with this guy who doesn't even have the game, let alone played it?

I have it played 9 races so far currently level 3.

The damn game looks absolutly fantastic just some jagged shadows.



Squilliam said:
Tanstalas said:

 

1215 x 683 ?  Where do I buy this magical 1215 x 683 television?  my 1080P Samsung does not have this as an available option.


Never heard of image scaling? To be honest a native resolution capture would actually look worse. After they reduce the size of the image it acts as a form of supersampling and it reduces the geometry/shader aliasing.

Grabbed wrong image, sorry meant to grab this one:

http://i56.tinypic.com/hu0cjt.jpg

The other picture I mentioned earlier could have been scaled down from a 720 or 1080 picture

1080 / 683 = 1.58

1.58 * 1215 = 1920(ish)

so either a 1920 x 1080 image or a 1280 x 760 image

Though the one in this post says a resolution of 1280 x 853

1280 x 853 does not make sense to what I know for typical resolutions, if anyone else can enlighten me, feel free

1280 x 853 is close to a 720 x 480 resolution if you multiply both by 0.5625...  so my question is why is someone taking a SD screen capture and then stretching it to the vertical resolution is 1280? (which is an HD vertical resolution)  

Probably to make the game look worse than it is :P

 

 



Unicorns ARE real - They are just fat, grey and called Rhinos

Tanstalas said:

Grabbed wrong image, sorry meant to grab this one:

 

http://i56.tinypic.com/hu0cjt.jpg

 

The other picture I mentioned earlier could have been scaled down from a 720 or 1080 picture

 

1080 / 683 = 1.58

 

1.58 * 1215 = 1920(ish)

 

so either a 1920 x 1080 image or a 1280 x 760 image

 

 

Though the one in this post says a resolution of 1280 x 853

 

1280 x 853 does not make sense to what I know for typical resolutions, if anyone else can enlighten me, feel free

 

1280 x 853 is close to a 720 x 480 resolution if you multiply both by 0.5625...  so my question is why is someone taking a SD screen capture and then stretching it to the vertical resolution is 1280? (which is an HD vertical resolution)  

 

Probably to make the game look worse than it is :P

 

 

 

 

 

 

My best guess is that the image was cropped and suffers from degradation due to compression artifacts. Im not an expert or anything here but thats what I would have to attribute the size and the funny tail lights to. The resolution is more than understandable given the abundance of photo editing software out there. You can scale pretty much any image you want on cheap software and you can cut bits off.  



Tease.

Squilliam said:

My best guess is that the image was cropped and suffers from degradation due to compression artifacts. Im not an expert or anything here but thats what I would have to attribute the size and the funny tail lights to. The resolution is more than understandable given the abundance of photo editing software out there. You can scale pretty much any image you want on cheap software and you can cut bits off.  


I don't think its cropped, I think they took a 720 x 480 image and increased the vertical resolution to 1280 to make it look like it was an "HD capture"  as the math works out

720 x 480 

Increase the number of pixels from 720 to 1280 = multiply by a factor of 1.7777777777777777...8

Multiply the 480 by the same and you get 853

Take that image and scale it down by 0.5625 so it is a 720 x 480 image and it looks like it would have come from a SD source..

 

Just my 0.02

I will be able to tell better once I get off work and actually sit down and play... in about 6 hours :)



Unicorns ARE real - They are just fat, grey and called Rhinos

See? I just resized it to 640 by 480 (SD) resolution. It isn't permament, VGChartz does the scaling. Had they wanted to they could have done the same. I think you're reading too much into things.

Then 1280 by 720

Here the same image at 320 by 320. You don't need to even keep the same ratio.

Finally at 600 by 100.



Tease.