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Forums - Nintendo Discussion - Resident Evil 5 for Wii Petition.

LordTheNightKnight said:
daactualfact said:
the wii could definitely handle this game. the graphics would be taken out but the gameply experience with the wiimote and nunchuck would get even grandma's shooting zombies. this game could sell better on wii than the others with advertising. (look how re4 wii sold 1 million on a 16 million userbase compared to ps2's 2 million on a 100 million userbase?)

I do agree money would be the primary reason a port would happen. It just remains to be seen if Capcom sees that.

BTW, twestern still has not answered my question about what game developer he is supposed to be working with.


I'm gonna go with Terminal Reality.



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Words Of Wisdom said:
LordTheNightKnight said:
daactualfact said:
the wii could definitely handle this game. the graphics would be taken out but the gameply experience with the wiimote and nunchuck would get even grandma's shooting zombies. this game could sell better on wii than the others with advertising. (look how re4 wii sold 1 million on a 16 million userbase compared to ps2's 2 million on a 100 million userbase?)

I do agree money would be the primary reason a port would happen. It just remains to be seen if Capcom sees that.

BTW, twestern still has not answered my question about what game developer he is supposed to be working with.


I'm gonna go with Terminal Reality.


Well if that's true (and it will be hard to prove here), they seem to just be getting into Wii development with Ghostbusters, which is a multiplatform release.

So if that is where he works, he does not have actual experience of porting a game from the PS3/360 to the Wii.

As a matter of fact, has there been ANY game ported from the PS3 and/or 360 to the Wii (as in completed, not shifted in mid development)? I can't think of any. And if there aren't any, that does NOT PROVE it wouldn't work. It only proves it hasn't happened yet.

Well there certainly haven't been any major games, so he has no actual basis for his claim it will be time consuming and expensive. It would take an ACTUAL port, which hasn't happened yet. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Words Of Wisdom said:
LordTheNightKnight said:
daactualfact said:
the wii could definitely handle this game. the graphics would be taken out but the gameply experience with the wiimote and nunchuck would get even grandma's shooting zombies. this game could sell better on wii than the others with advertising. (look how re4 wii sold 1 million on a 16 million userbase compared to ps2's 2 million on a 100 million userbase?)

I do agree money would be the primary reason a port would happen. It just remains to be seen if Capcom sees that.

BTW, twestern still has not answered my question about what game developer he is supposed to be working with.


I'm gonna go with Terminal Reality.


Well if that's true (and it will be hard to prove here), they seem to just be getting into Wii development with Ghostbusters, which is a multiplatform release.

So if that is where he works, he does not have actual experience of porting a game from the PS3/360 to the Wii.

As a matter of fact, has there been ANY game ported from the PS3 and/or 360 to the Wii? I can't think of any. And if there aren't any, that does NOT PROVE it wouldn't work. It only proves it hasn't happened yet.


First, Twesterm is working on the PS3/360 version of Ghostbusters which is being done by Terminal Reality.  He does level design.

Second, the Wii version is being done by Red Fly Studio, not Terminal Reality.  He has no control over that version AFAIK.



Words Of Wisdom said:
LordTheNightKnight said:
Words Of Wisdom said:
LordTheNightKnight said:
daactualfact said:
the wii could definitely handle this game. the graphics would be taken out but the gameply experience with the wiimote and nunchuck would get even grandma's shooting zombies. this game could sell better on wii than the others with advertising. (look how re4 wii sold 1 million on a 16 million userbase compared to ps2's 2 million on a 100 million userbase?)

I do agree money would be the primary reason a port would happen. It just remains to be seen if Capcom sees that.

BTW, twestern still has not answered my question about what game developer he is supposed to be working with.


I'm gonna go with Terminal Reality.


Well if that's true (and it will be hard to prove here), they seem to just be getting into Wii development with Ghostbusters, which is a multiplatform release.

So if that is where he works, he does not have actual experience of porting a game from the PS3/360 to the Wii.

As a matter of fact, has there been ANY game ported from the PS3 and/or 360 to the Wii? I can't think of any. And if there aren't any, that does NOT PROVE it wouldn't work. It only proves it hasn't happened yet.


First, Twesterm is working on the PS3/360 version of Ghostbusters which is being done by Terminal Reality. He does level design.

Second, the Wii version is being done by Red Fly Studio, not Terminal Reality. He has no control over that version AFAIK.


How is that a correction to my comment?



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
Words Of Wisdom said:
LordTheNightKnight said:
Words Of Wisdom said:
LordTheNightKnight said:
daactualfact said:
the wii could definitely handle this game. the graphics would be taken out but the gameply experience with the wiimote and nunchuck would get even grandma's shooting zombies. this game could sell better on wii than the others with advertising. (look how re4 wii sold 1 million on a 16 million userbase compared to ps2's 2 million on a 100 million userbase?)

I do agree money would be the primary reason a port would happen. It just remains to be seen if Capcom sees that.

BTW, twestern still has not answered my question about what game developer he is supposed to be working with.


I'm gonna go with Terminal Reality.


Well if that's true (and it will be hard to prove here), they seem to just be getting into Wii development with Ghostbusters, which is a multiplatform release.

So if that is where he works, he does not have actual experience of porting a game from the PS3/360 to the Wii.

As a matter of fact, has there been ANY game ported from the PS3 and/or 360 to the Wii? I can't think of any. And if there aren't any, that does NOT PROVE it wouldn't work. It only proves it hasn't happened yet.


First, Twesterm is working on the PS3/360 version of Ghostbusters which is being done by Terminal Reality. He does level design.

Second, the Wii version is being done by Red Fly Studio, not Terminal Reality. He has no control over that version AFAIK.


How is that a correction to my comment?


Where did I say it was a correction?



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Words Of Wisdom said:
LordTheNightKnight said:
Words Of Wisdom said:
LordTheNightKnight said:
Words Of Wisdom said:
LordTheNightKnight said:
daactualfact said:
the wii could definitely handle this game. the graphics would be taken out but the gameply experience with the wiimote and nunchuck would get even grandma's shooting zombies. this game could sell better on wii than the others with advertising. (look how re4 wii sold 1 million on a 16 million userbase compared to ps2's 2 million on a 100 million userbase?)

I do agree money would be the primary reason a port would happen. It just remains to be seen if Capcom sees that.

BTW, twestern still has not answered my question about what game developer he is supposed to be working with.


I'm gonna go with Terminal Reality.


Well if that's true (and it will be hard to prove here), they seem to just be getting into Wii development with Ghostbusters, which is a multiplatform release.

So if that is where he works, he does not have actual experience of porting a game from the PS3/360 to the Wii.

As a matter of fact, has there been ANY game ported from the PS3 and/or 360 to the Wii? I can't think of any. And if there aren't any, that does NOT PROVE it wouldn't work. It only proves it hasn't happened yet.


First, Twesterm is working on the PS3/360 version of Ghostbusters which is being done by Terminal Reality. He does level design.

Second, the Wii version is being done by Red Fly Studio, not Terminal Reality. He has no control over that version AFAIK.


How is that a correction to my comment?


Where did I say it was a correction?


Oh, were you supporting my comment? 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
twesterm said:
 

Well I was under the impression that the laundry list was the proof unless

1. You don't know the degree that would have to be done, so they are not proof.

you're telling me that the Wii can handle a game made for the 360 and PS3

2. It wouldn't be that game. It would be the parts unrelated to the code, adapted to the Wii's code. Duh.

and meant to push its limits.

3. Where did Capcom say RE5 would push either system to their limits? They may have, but link or it didn't happen.

 

If not, then everything would need to be done and a full team would be needed.

4. Not necessarily. If that is the ONLY applicable condition that a full team would not be needed, then it would need a full team, but you are just implying that is the only condition, not actually proving it.

Simple ports are inexpensive because they don't require anywhere near a full team.

5. No. RE4 on the PS2 did have a full team. Okami on the Wii is having a full team from Ready at Dawn. So assuming RE5 on the Wii has a full team, that is not proof it will be expensive, as other ports have a full team, and are not expensive.

Even if the port takes time, it's still not expensive because it doesn't need a full team. Because everything in RE5 would have to be reconsidered and looked at all over again,

6. WHERE'S THE PROOF THEY WILL HAVE TO BE? Don't relist the items, tell me WHY those items will have to be done that way.

it would need a full team. A full team for what we can only hope would be a quality title means expensive.

7. Wrong. As I stated, ports have had full teams, and cost barely any more than ports without. So your claim is built on a faulty premise.


 


  1. But I do know, I don't see why you don't think these things would have to be redone. Once again, I could throw the same thing back at you: prove these things don't have to be redone.
  2. You're right: it wouldn't be that game because everything would have to be redone.
  3. You can't throw the "show link or it didn't happen" card at everything you don't like. It's assumed that a developer will push the given system to their limit if they're trying to make any kind of quality game. That's just how it is.
  4. Like I said: art would need to be redone. Simply scaling down the texture wouldn't work because those textures are built for things the Wii won't do (with everything else they would need to do) and there is also the problem of the Wii doesn't have near the memory of the 360 or PS3. The Wii also cannot push the amount of poly's the game would need so models would have to be remade. A full art team would be needed. A programming team is needed in any case. A design team would be needed to get over the changes needed and to remake the levels. Vis would be a real concern along with repopulating the world and levels would have to be remade. Simply going in and moving a few triggers wouldn't fix this and a full design team would be needed.
  5. When I say full team I mean the 50+ people working on the game, not the 10-20 (if that) that would be doing a port. Studios generally have several projects and just because they are doing a port doesn't mean they have everyone on that port.
  6. Once again, general knowledge and common sense. Where's your proof that it won't be expensive?
  7. And you were wrong in what your assumption in what a full team is.
I'm not saying RE5: Wii couldn't happen, I'm just saying it isn't worth the money. Why would Capcom make 1 game available on every system that most people are only going to buy 1 copy of (and it probably isn't going to be the Wii version) when they could make two new games for pretty close to the same price and people would buy 2 games instead of 1?

 

LordTheNightKnight said:
 

BTW, twestern still has not answered my question about what game developer he is supposed to be working with.


That is because I simply missed it. Words of Wisdom is correct. We are in crunch mode at the moment so I generally skim topics and write posts in little bits over long periods of time so it's not too hard for me to miss or forget something. :P

 



twesterm said:

That is because I simply missed it. Words of Wiston is correct. We are in crunch mode at the moment so I generally skim topics and write posts in little bits over long periods of time.

Wiston?  Wisdom + Winston = Wiston?  You're working far too hard.



You aren't part of the RE5 team. You don't know what the game will actually do. You don't know how much work any port would actually take. I'm NOT claiming it will take less work. I'm pointing out it's not absolutely certain it will, because you don't actually know what's going on with that game.

Furthermore, how much work have you done on the Wii? The only Wii games I see for TR are Metal Slug Anthology, which is not even a 3D game, and Ghostbusters, which version you aren't even working on.

Or even if enough people at the company have, how much experience do they have porting to it from the PS3/360? Until I see a game actually completed for those systems, and then ported to the Wii, you don't actually know the things you claim will take the amount of work you claim.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Words Of Wisdom said:
twesterm said:

That is because I simply missed it. Words of Wiston is correct. We are in crunch mode at the moment so I generally skim topics and write posts in little bits over long periods of time.

Wiston? Wisdom + Winston = Wiston? You're working far too hard.


 Whoops, you can guess what I've been doing all day.