DirtyP2002 said:
mchaza said:
Why dont Microsoft create there own Studio just for Halo. They would have enough money to fund such an project. and an series wouldn't be that great.
But an movie on the first game is where to start. 3 hours max but in that time you can get all the great set pieces needed for such an movie. and it would be an smash.
I liked the first halo, tho i never past the last mission its an great story.
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I thought about this before.
They should create a partnership with universal or Warner Brothers IMO. MS pays the porduction costs, Universal produces the movie, MS will get 90% of the money / Universal gets 10%. Win/Win.
Once they realise this works for both sides, it will be much easier for future projects. An Alan Wake movie would be awesome.
I don't get why Sony uses both - gaming and movie division. Make a blockbuster Uncharted movie, bundle it with PS3 and game would be a nice start. Create deep franchises in a big universe and make it a trilogy, which people love and will go NUTS for the next one (lord of the rings, matrix, Star Wars, Avatar) and make the games for it as well. Both have to be big budget AAA-productions.
And you could reduce marketing costs if you can advertise both, new movie and a new game.
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“I don't get why Sony uses both - gaming and movie division. Make a blockbuster Uncharted movie, bundle it with PS3 and game would be a nice start…”
That’s not how movies are made, especially not big blockbuster movies, that involve a lot of risk of exposure to failure. Sure, the $150-200 million (production cost) movie could be a huge hit, and make $ 500 million at the box office, or it could do mediocre numbers and deliver only $250-300 million…or, it could bomb horribly and not even make its production cost back. Believe it or not, there is far more risk in a big budget movie, then a big budget game. In the specific case of Halo, if M$ is the funding source for the project, great, they have a lot of resources to throw at it, but they will have ZERO technical expertise in making the film, and if they are partnered with a studio…how tied is that studio to the success of the film/franchise, when that studio probably has 4-5 other blockbuster franchises on its ticker? George Lucas could do it, since he was a filmmaker, and James Cameron could do it on certain projects of his (he spent a lot of start-up on working on pre-production stuff for Avatar, but the bulk of the film’s production cost came from other sources)
Legendary Pictures, of course has the legendary model where they provide a bulk of the funding to Warner Bros to make the film, and it has been very successful for them, minus a few bumps in the road (Superman Returns, Lady in the Water, and Jonah Hex, for example). This is basically the role I think 343 Industries is going to serve as for the production of the films. M$ will provide a lot of funding, and the partnered studio will come to the table with the rest. That is the only way for them to avoid the problem of the studio not getting any of the ancillary pie of Halo Universe. Blizzard probably had the same problem with World of Warcraft, since these IPs don’t need films to be successful, so why would Blizzard or M$ give a studio a pie of profits from games, books, clothing, toys, etc? This was 75% of Marvel’s business model, before they got into making their own films, so for a franchise like Halo, you’re talking something on the order of $200-300 million (if not more, and excluding a game of course) for stuff tied to a film.
I think a movie would be stellar, but honestly, I think they are exactly correct in saying something on Showtime or HBO, like a Band of Brothers, would be a better cost model.