FFT, Matsuno's plots always gave them an edge (though he makes just about every game writer on the face of the earth look like an amateur). FE only actually got interesting narratives at FE4 (never played 3, so SHUT UP) and even then the execution was basic. Plus FE's perma-death system I always found to be more annoying than interesting
Wow, you're serious about the plot/story for FFT? I consider that one of the game's low points. It so bloated and incomprehensible, with some silly plot "twist" after every other story battle. The two FEs I've played didn't have great narrative, but they served the purpose of moving the game forward, as opposed to FFT, which often just left me going, huh, whut?
FEs perma death is beyond annoying. I will give you that. I quit the Gamecube version for several months due to a single battle (I think it was on a bridge). I wouldn't have even finished it except for a stretch of boredom one week a while later.