Ludology:
"While nowadays most artists generally go for full body interfaces and giant screens, Julian built a fascinating, tiny little world in a box that is a pleasure to play with. Game art doesn´t get any bigger than this."
Destructoid
".. my curiosity never settled as I moved my figure from room to room. I had a very real, almost God-like influence on the tiny world in my hand .."
IGN Entertainment:
".. if Nintendo is truly looking for new interactivity, levelHead fits the gaming giant's bill."
Networked Performance:
"Pattern recognition has already been used in several other projects, but this is a new way of using it, and a new way of thinking of the technology."
Gizmodo:
"levelHead is an Interactive BlockBusting Videogame."
Ubergizmo:
"Looks like this could be the 21st century Rubik's Cube for kids worldwide, or they could look at it and think it too hard, preferring instead mind-numbing shooters like Halo 3."
We Make Money Not Art:
"The installation [..] is totally engrossing and nerve-challenging."