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Forums - Nintendo Discussion - Why doesn't Nintendo make a FPS?

I think that there are 2 kind of problems, with Nintendo on FPSs. 1st. Most of their development teams are from japan and FPS isn't not very big part of their gaming culture so I think that actually jap developers don't know and understand the key values of FPS enough to be competitive. 2nd. It's the AI...it's a very important aspect of FPS and, while Nintendo focuses very much into creating fun game machanics and good level design, in the AI departement I haven't seen big changes from the N64 era (that's one of thier biggest limits imo), if you think at it even in games like zelda or metroid prime enemies are very mechanical, their behavior is not really affected by the player actions, neither I've seen games where enemies cooperate against you.



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Mario Paintball would be epic.  I think that if Nintendo wanted to do a kid-friendly FPS, it would sell quite well. But even at that, there would be some trepidation on the part of some parents about such a game (my wife wondered about our son playing the WiiWare water gun game -- at first).

 

Mike from Morgantown

 



      


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Why should they?



 

Here lies the dearly departed Nintendomination Thread.

other than retro with metroid fps is just not their type of games. 

Also nintendo is not too keen on very violent games



Shigeru Miyamoto:

"I could make Halo. It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play."



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Good question.



I'd like to see a Nintendo FPS, much like how they did BRAWL as a fighting game.  Mix all the characters in a 3d environment instead of 2D, typical Nintendo weapons (homing shells, fireballs, bob-ombs, give us vehicles (Starfox, Mario Kart, Yoshi, Rambi), and give us an interesting health mechanic.  Like 3 hits kills you, but you start big, get hit and shrink, making you harder to hit.  Get mushrooms to get your health back (grow), and when you get his you fly across the stage out of harms way so you don't get hit multiple times right away (like BRAWL).  So maybe it's more like a 3-D BRAWL than an FPS, but still.

I do believe RETRO could do an amazing traditional FPS though.  The key is that if Nintendo did one, it would be console exclusive, which is what makes Nintendo succeed.  If you want Nintendo games, you need Nintendo hardware.



hYpnochronic said:

I'd like to see a Nintendo FPS, much like how they did BRAWL as a fighting game.  Mix all the characters in a 3d environment instead of 2D, typical Nintendo weapons (homing shells, fireballs, bob-ombs, give us vehicles (Starfox, Mario Kart, Yoshi, Rambi), and give us an interesting health mechanic.  Like 3 hits kills you, but you start big, get hit and shrink, making you harder to hit.  Get mushrooms to get your health back (grow), and when you get his you fly across the stage out of harms way so you don't get hit multiple times right away (like BRAWL).  So maybe it's more like a 3-D BRAWL than an FPS, but still.

I do believe RETRO could do an amazing traditional FPS though.  The key is that if Nintendo did one, it would be console exclusive, which is what makes Nintendo succeed.  If you want Nintendo games, you need Nintendo hardware.


Not if you have a PC



ǝןdɯıs ʇı dǝǝʞ oʇ ǝʞıן ı ʍouʞ noʎ 

Ask me about being an elitist jerk

Time for hype

Metroid Prime?

Published Goldeneye 007 on the 64

Battleclash and Metal Combat on SNES (Im pushing it here)

Published Geist



O-D-C said:

Metroid Prime?

Published Goldeneye 007 on the 64

Battleclash and Metal Combat on SNES (Im pushing it here)

Published Geist


Would you guys quit mentioning Metroid it's a single player game. And isn't there a difference between making (aka developing) a game and publishing one? A fps with a Nintendo flare to it not any generic shooter with Nintendo's logo slapped on it. Something devoloped by a first party team.