libellule said:
Michael-5 said:
According to VGChartz there were about 17.8 million PS2's in Japan upon luanch of GT4, and the game ended up selling 1.26 million copies in Japan.
However GT3 was released in Japan when only about 4.4 million PS2's were on the market and it ended up sellin 1.89 million units total.
According to your logic as well as Hus's, this should have been impossible. GT3 was released on a userbase about 1/4th the size, but GT3 still ended up selling about 1.5 times better.
Installbase arguements are meaningless. Halo Reach, MGS4, and GoW3 are recent example proving this (sold as well as their predecessors despite a significantly different install base)
Yes GT5P was released on an install base 1/10th the size, but it also had 3 years to accumulate sales, instead of 1, and didn't have another GT game to take away Prologue sales. The difference in sales is only 7% or so, but the timeframe to sell is A LOT longer.
So this point counts, and is valid, but I will not be putting PS3 having a smaller userbase then PS1/PS2 as a con unless someone can give me a really good reason.
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funny how you are playing with own poor argumented thread
I never saied userbase was the ultimate point to see if a game will succeed or not. Like you, I m aware, that despite userbase discrepancy, we have seen some games selling very well on PS3 meaning the userbase was clearly not the very important point here. It is obvious now for everybody. I only used the userbase argument because when it comes as big as 1/10, it will always have some impact on the sales. Also, comparing 2 games released in the same generation is, similarly senseless. Since GT3 was the first installement, it sold better independantly of the userbase. GT4, at the opposite, was seen as GT3.5 and sold less. Indeed, the fact that GT5 is the first REAL GT title for the PS3 will greatly help it. Comparing GT5 to GT4 (or even GT5pro to GT4pro) is meaningless ....
But more than this, I do believe that IN GENERAL it is always very risky to try to guess what a game will do based on their previous installement.
So even if I do believe the userbase discrepancy was so big in our case (1/10) that it was an important factor, there are also others points I can comments about. Also, to comment on your point, you said GT4pro only had 1 year to sell ? But you should realize most of the sales for a game come from the ... 1ST YEAR ! Secondly, you also saied the game outsold GT5pro by 6% and concluded "hype is low for GT5" .... ARE YOU KIDDING US ? Hype is perhaps not as high as it was, but, really, the game will sell very well !!!
Also, I think the whole problem is your thread ITSELF : it is complete FAILURE for 2 reasons :
- Your success or failure are NOT well defined. I expect 10M LTD for GT5. Success or failure ? Because I do consider it will be a success but I do not consider it will be as big as GT3. Indeed, I m not sure you will find guys claiming GT5 will do 15M LTD (outside some free claim here and here). SO really, next time make a poll and make nothing.
- Your point listed as "cons" are completely biaised since there are, most of the time minor point that will not play a huge role at the end (explained in all the thread).
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1/10 install base is likely to make a difference, but not always (e.g. Halo 1) and where do we cut the line when a difference is made? 10x, 5x, 3x? My point was that you can make a userbase arguement on anything, and no matter how you make your userbase arguements there is always 1 against GT5, so I just avoid them all together
Also GT4 as GT3.5? Your not a big racing gamer are you? GT4 had over 600 cars, the first game to do so, where GT3 only had 170 or something like that. Also double the tracks. The engine may have been a very similar engine, but any racing fan would update their game because of all the new cars released in the 3 years between the two GT games, as well as the additional new cars.
I mean with that Logic, why is Forza 3 selling on par with Forza 2?
Comparing GT5/GT5P to GT4/GT4P is meaningless? ha! I guess comparing any two games is meaningless then..silly point.
For my comment on GT4P, GT games actually sell over long periods of time. Yes they are strongest in the first year, but it's not like a common FPS that gets 80% or more of it's sales in year one, and 40% of its lifetime sales in week 1. GT appeals to a broad audience, hardcore, casual, car nuts, parents, etc.
I also said hype is Japan is less. Overall GT5 hype is about the same as GT4, except in the Americas it it's probably a little less.
As for the thread itself, why would I add a poll? I don't care how well you think the game will do. I only want to get a list of reasons why people think it sell better, or worse then past installments. 10million is avergae for GT, so if you beleive that, then you must have a balanced number of pros/cons.
As for pros/cons, I can see loyal fans ignore the cons, and haters ignore the pros. So thats why I said in the OP that you should understand this is a subjective list. Doesn't have to mean anything.