Miguel_Zorro said:
My girlfriend works as a category manager for a major electronics retailer. Before that, she worked for another major electronics retailer. She states that they make no more than five dollars per game. In many cases, when they discount/have sales, they sell below cost. It's a loss leader to drive traffic for other higher margin items. If she had her way, they wouldn't bother with the category, but the people at the VP level want to continue to play in that space. I'm worked extensively in analytics for two major diversified retailers, and I've seent he same results. The profit margin on games is slim to none. |
Gamespot were posting record profits last year and are still performing extremely strong into this year, albeit down from last year.
Game profit margins are very low (With the 'general' figure being a $60 RRP game being sold wholesale for $48), which of course doesn't include costs on top of staffing, tax, store rent etc. So what you're saying is correct, however...
You're forgetting that the video game retailers make pretty much all their profit on used games, where the margins are much higher. The model of first hand sales doesn't 'work' on it's own, but with used game sales it's a thriving retail space. Electronic retailers (Such as the one i assume your girlfriend works at) do indeed use games to drive traffic for other products, however many general electronic retailers have now entered the used-game market in the UK (HMV, ASDA, Tesco etc) I'm sure the same can be said of the USA.
So no, the retail model isn't broken, it's just different to that of movies, music and whatever else.
Also, with regards to Activisions profits, they're one company who don't like keeping things as simple as 'money in minus money out' and they do alot of crazy business things in their fiscal reports I don't totally understand such as buying back shares, diverting revenue and whatever else. Ali touched on that with his post, and I doubt many people on these forums really have the economics understanding to get a grasp on it...