uno said:
Can anyone help me improve a control problem?
In ADS and hipfire, there is a point at which my cursor gets stuck then the camera jerks and turns. I believe it is where my Dead Zone is. How can I remedy this problem?
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I think this is where The Conduit is superior... I can't seem to get the controls how I want them, only near.
However I mess with them, there is a jump between the dead zone and the movement zone, unlike The Conduit where I could edit to create a smooth accelleration. Also I could happily make the dead-zone smaller than is possible in Goldeneye.
Still, the settings that should be able to edit your problem are the dead zone, maximum turn zone and horizontal turn speed (for both cursor settings and ADS cursor settings) and finally the cursor sensitivity, which can rectify the problem but at too much of a cost (slow sluggish aiming, almost like going back to using a control stick).... Inside the dead zone as you probably know, you can move the cursor/sights and your character will not turn at all. Then outside the max-turn zone the player should be spinning at the max speed you allow by setting the max turn speed (I don't see any point in not having this at full tbh) The difference between the two zones is the acceleration region, so just outside the dead zone you spin slowly, and as you aim further to the edge of the max turn zone it gets faster.
The cursor sensitivity seems to be the reaction time of the cursor, if you set it to the lowest it can go then the turning is very smooth and you wouldn't notice the jump between stopped and turning, however... it's horrible and feels like it's lagging
Personally I currently have the deadzone as small as it will go (both horizontally and vertically), the max-turn is set to 90 each way (which fits inside the edges of my TV screen), and turn speed is at the max possible.... with the cursor sensitivity set to about 1/3 across. For ADS I have a larger dead zone of 25*25 so I can freely aim a little.
there is still a noticable jump between the non-moving area of the dead zone and the first point that the camera starts turning though.
On re-reading your problem I am not sure if I am thinking of the same thing, when you say your cursor gets stuck what do you mean?. If my "problem" is the same as yours then I don't think it is really fixable, there just isn't an option to change how fast the turning acceleration acts, which means there is always going to be that jump between not turning and turning (without making the actual cursor laggy). I think the larger the difference you make between the dead zone and max turn zone should make it much less noticable.