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Forums - Nintendo Discussion - Goldeneye weekly 'league' thread...

killeryoshis said:

I just wanted to say that if you ever see me online just send me a invitation to join your party as I will have no problems exiting my game yo play with you. I'm mostly doing this because its more fun to play with people you know

I usually don't invite people when I am trying to maximize a weapon, because unless is a assault rifle or a machine gun I suck very hard. Otherwise count me in.



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I will probably be joining you all this weekend hopefully, I have barely played the Wii since I stopped playing Goldeneye about 2 months ago apart from 3-4 hours of Wiiware (mostly Flowerworks)

I'll add any new people's codes then too.



Anyone to play this weekend? I want to reach level 30 before Conduit 2 arrives in 4 weeks to my house.



flagstaad said:

Anyone to play this weekend? I want to reach level 30 before Conduit 2 arrives in 4 weeks to my house.


I'll probably play a little bit in the noon but i won't be around that night



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So has anyone gotten the Improvised accolade, and if so how did you do it?

Related question: Can you get the Improvised accolade by getting kills with Odd Job's hat?



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Can anyone help me improve a control problem?

In ADS and hipfire, there is a point at which my cursor gets stuck then the camera jerks and turns. I believe it is where my Dead Zone is. How can I remedy this problem?



amp316 said:

So has anyone gotten the Improvised accolade, and if so how did you do it?

Related question: Can you get the Improvised accolade by getting kills with Odd Job's hat?


Is that the one that asks for direct impact grenades?

If so.. then:

1. No I haven't had any yet

2. I believe you have to use the grenade launcher attachement, unlocked for general use at level 54... but I think you get a Soviet* with one in Heroes if you become General Ourumov, I tend not to become a hero much but I am sure I have been killed by a grenade from Ourumov

3. Does Oddjob even appear in online multiplayer? I thought he was only in local games.

*known as an AK-47 to most people, but despite playing many games since with the correct names, I still call weapons by their Goldeneye N64 names.



uno said:

Can anyone help me improve a control problem?

In ADS and hipfire, there is a point at which my cursor gets stuck then the camera jerks and turns. I believe it is where my Dead Zone is. How can I remedy this problem?

I think this is where The Conduit is superior... I can't seem to get the controls how I want them, only near.

However I mess with them, there is a jump between the dead zone and the movement zone, unlike The Conduit where I could edit to create a smooth accelleration. Also I could happily make the dead-zone smaller than is possible in Goldeneye.

Still, the settings that should be able to edit your problem are the dead zone, maximum turn zone and horizontal turn speed (for both cursor settings and ADS cursor settings) and finally the cursor sensitivity, which can rectify the problem but at too much of a cost (slow sluggish aiming, almost like going back to using a control stick).... Inside the dead zone as you probably know, you can move the cursor/sights and your character will not turn at all. Then outside the max-turn zone the player should be spinning at the max speed you allow by setting the max turn speed (I don't see any point in not having this at full tbh) The difference between the two zones is the acceleration region, so just outside the dead zone you spin slowly, and as you aim further to the edge of the max turn zone it gets faster.
The cursor sensitivity seems to be the reaction time of the cursor, if you set it to the lowest it can go then the turning is very smooth and you wouldn't notice the jump between stopped and turning, however... it's horrible and feels like it's lagging

Personally I currently have the deadzone as small as it will go (both horizontally and vertically), the max-turn is set to 90 each way (which fits inside the edges of my TV screen), and turn speed is at the max possible.... with the cursor sensitivity set to about 1/3 across. For ADS I have a larger dead zone of 25*25 so I can freely aim a little.
there is still a noticable jump between the non-moving area of the dead zone and the first point that the camera  starts turning though.

On re-reading your problem I am not sure if I am thinking of the same thing, when you say your cursor gets stuck what do you mean?. If my "problem" is the same as yours then I don't think it is really fixable, there just isn't an option to change how fast the turning acceleration acts, which means there is always going to be that jump between not turning and turning (without making the actual cursor laggy). I think the larger the difference you make between the dead zone and max turn zone should make it much less noticable.



@TWRoO

Its the same problem. Black Ops doesnt have this issue. I really dont understand why Activision made so many things you need to change. The addition of the Maximum turn zone really throws me for a loop. And The fact that I cant make the dead zone smaller than 10 in either axis is really irritating.

Not sure why they could make a third more stream lined configuration where your cursor is locked to the center (for ADS and hip firing) and a setting to adjust speed of camera.

This I feel would simplify the hell out of everything.

Thanks for your suggestions. I will play around with things you mentioned.



uno said:

@TWRoO

Its the same problem. Black Ops doesnt have this issue. I really dont understand why Activision made so many things you need to change. The addition of the Maximum turn zone really throws me for a loop. And The fact that I cant make the dead zone smaller than 10 in either axis is really irritating.

Not sure why they could make a third more stream lined configuration where your cursor is locked to the center (for ADS and hip firing) and a setting to adjust speed of camera.

This I feel would simplify the hell out of everything.

Thanks for your suggestions. I will play around with things you mentioned.

I think in terms of customisable options they got it right... just seems to me that
1. they should have allowed the dead zone to get even smaller (all the way to 0 as you say)
and
2. The accelleration between the 2 zones is messed up, it should go in a smooth scale from dead to max zones.

(if they fixed the 1st one they would have to fix the 2nd as well, because a dead zone at 0 with a sudden jump to movement outside of that central pixel would be terribly twitchy... it would essentially be the same setup as on a PC, except of course a Wii remote doesn't have a default flat surface to stand on)

Still, I don't tend to shoot using hipfire much at all, I just use it to find my target then lock on with ADS.