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Forums - Microsoft Discussion - Microsoft: “No Reviews of Kinect!”

Well for one thing , kinect doesn't see things in 3-D no more than another other web cam. The claim Kinect "sees" in 3D is a little misleading as most people think 3D as like how they see. Kinect cam sees a completely flat image.  There are ways to try tracking something 3d on a flat image . For example Move uses the size of the ball on the image to determine where the move controller is in Z-axis. The more pixels the ball image uses the closer the ball is relative to the camera.  Kinect tracking the Z axis how the strength of IR light bouncing off an object.

 I can think of two major disadvantages of Kinect tracking you sitting vs standing up.

 1)  You are closer to surrounding objects including what you can sitting on. (standing puts distance between you and other objects)  While our brain can do this with ease even with one eye close yet it's a lot tougher for and  computer to do this.

 2) Your images itself takes up less pixels on the camera which means  Kinect is recieving  less information.

So while Kinect may work sitting down I doubt it will be able to track as well as standing up. This is good reason Microsoft wanted developers to develop games at least at launch standing up.



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Smidlee said:

Well for one thing , kinect doesn't see things in 3-D no more than another other web cam. The claim Kinect "sees" in 3D is a little misleading as most people think 3D as like how they see. Kinect cam sees a completely flat image.  There are ways to try tracking something 3d on a flat image . For example Move uses the size of the ball on the image to determine where the move controller is in Z-axis. The more pixels the ball image uses the closer the ball is relative to the camera.  Kinect tracking the Z axis how the strength of IR light bouncing off an object.

 I can think of two major disadvantages of Kinect tracking you sitting vs standing up.

 1)  You are closer to surrounding objects including what you can sitting on. (standing puts distance between you and other objects)  While our brain can do this with ease even with one eye close yet it's a lot tougher for and  computer to do this.

 2) Your images itself takes up less pixels on the camera which means  Kinect is recieving  less information.

So while Kinect may work sitting down I doubt it will be able to track as well as standing up. This is good reason Microsoft wanted developers to develop games at least at launch standing up.


really? so any camera can see 3D as well as kinect's RGB camera near-IR emitter & IR sensor? Both cameras are working at all times. You might want to actually look at the kinect compenent list before acting like you know how that Z-axis tracking works. Your hypotheses might be more believable



bobbert said:
Smidlee said:

Well for one thing , kinect doesn't see things in 3-D no more than another other web cam. The claim Kinect "sees" in 3D is a little misleading as most people think 3D as like how they see. Kinect cam sees a completely flat image.  There are ways to try tracking something 3d on a flat image . For example Move uses the size of the ball on the image to determine where the move controller is in Z-axis. The more pixels the ball image uses the closer the ball is relative to the camera.  Kinect tracking the Z axis how the strength of IR light bouncing off an object.

 I can think of two major disadvantages of Kinect tracking you sitting vs standing up.

 1)  You are closer to surrounding objects including what you can sitting on. (standing puts distance between you and other objects)  While our brain can do this with ease even with one eye close yet it's a lot tougher for and  computer to do this.

 2) Your images itself takes up less pixels on the camera which means  Kinect is recieving  less information.

So while Kinect may work sitting down I doubt it will be able to track as well as standing up. This is good reason Microsoft wanted developers to develop games at least at launch standing up.


really? so any camera can see 3D as well as kinect's RGB camera near-IR emitter & IR sensor? Both cameras are working at all times. You might want to actually look at the kinect compenent list before acting like you know how that Z-axis tracking works. Your hypotheses might be more believable

I watch the video of how Kinect works and they make it clear this is  how it works. The problem with using RGB camera when it comes to depth  is most homes has multiply light sources makes is extremely difficult to track Z axis. Our brain can do this with ease with just one eye even though you don't see  true 3D with one eye. The brain uses lines, lighting, shapes, etc.  Even super computers have trouble take two images and make a true 3D image with any kind of speed  like our brain does. 

 Kinect software is the tough part as it takes all those pixels and guesses the position of the player's body.



Smidlee said:
bobbert said:
Smidlee said:

Well for one thing , kinect doesn't see things in 3-D no more than another other web cam. The claim Kinect "sees" in 3D is a little misleading as most people think 3D as like how they see. Kinect cam sees a completely flat image.  There are ways to try tracking something 3d on a flat image . For example Move uses the size of the ball on the image to determine where the move controller is in Z-axis. The more pixels the ball image uses the closer the ball is relative to the camera.  Kinect tracking the Z axis how the strength of IR light bouncing off an object.

 I can think of two major disadvantages of Kinect tracking you sitting vs standing up.

 1)  You are closer to surrounding objects including what you can sitting on. (standing puts distance between you and other objects)  While our brain can do this with ease even with one eye close yet it's a lot tougher for and  computer to do this.

 2) Your images itself takes up less pixels on the camera which means  Kinect is recieving  less information.

So while Kinect may work sitting down I doubt it will be able to track as well as standing up. This is good reason Microsoft wanted developers to develop games at least at launch standing up.


really? so any camera can see 3D as well as kinect's RGB camera near-IR emitter & IR sensor? Both cameras are working at all times. You might want to actually look at the kinect compenent list before acting like you know how that Z-axis tracking works. Your hypotheses might be more believable

I watch the video of how Kinect works and they make it clear this is  how it works. The problem with using RGB camera when it comes to depth  is most homes has multiply light sources makes is extremely difficult to track Z axis. Our brain can do this with ease with just one eye even though you don't see  true 3D with one eye. The brain uses lines, lighting, shapes, etc.  Even super computers have trouble take two images and make a true 3D image with any kind of speed  like our brain does.

 Kinect software is the tough part as it takes all those pixels and guesses the position of the player's body.


You obviously have no idea what you're talking about. All of the videos are very generic descriptions, and I have seen some that are so WAAAAAAAY off of what is happening that it's funny.

First, we have the primesensor-like unit:

And unless you know how to do fourier transforms, I can't even begin to describe to you how it works for detecting 3D. Also, more details about the chip:

Notice the optional RGB, that is because it is using a standard RGB camera like a standard webcam. Instead of just using depth, MS is using the RGB camera to get depth and color, taking advantage of that optional output. From what I read, there is discrepancy on whether they use IR light or light that is considered not IR, but outside the visible spectrum of 99.999% of humans.

Now, does that seem like your normal webcam? Well wait, there's more. There's a camera that detects IR, with a filter blocks out visible light (probably including the near-IR light emitted from the primesense setup). This is to determine whether the object in front of you is human or not, where different body parts are, etc.

Also, random lights in different parts of the room are not going to effect detection. The way you described it made me laugh so hard. The bright lighting has more to do with the noise of the detector. I'm sure it's a very high SNR detector, and that's why it's a low megapixel rating. There's a reason why you can get a point-and-shoot camera with a 16MP rating, yet it is difficult to find a professional camera with more than a 10MP rating. As the light detected by the detector goes up, the blips of noise become large hunks of noise. The problem with your lamp idea is that the lens will focus all of that light to a small portion of the detector and have a little effect on the noise of the rest of the image. It's when you flood the entire room with light that you will have an issue.

Thanks for taking the time to read this and clarifying your BS. Now please stop talking out of your ass. Also don't tell someone that they're wrong when you obviously have no freaking clue yourself.



Legend11 said:
Doobie_wop said:
Legend11 said:
Shonen said:

Hum.... this is smelling a  big fat FAIL for me , when u don wanna people reviewing something its cuz it sucks... 

 

-Tomb Rainder Underworld

-FF 14 

---Kinectis ?


You forgot Mass Effect 2, Uncharted 2, and Super Mario Galaxy 2.

Uncharted 2

http://www.eurogamer.net/articles/uncharted-2-among-thieves-review

http://gameinformer.com/games/uncharted_2_among_thieves/b/ps3/archive/2009/10/12/review.aspx

http://www.1up.com/do/reviewPage?cId=3176267&p=37

Mass Effect 2

http://au.xbox360.ign.com/articles/106/1062898p1.html

Mario Galaxy 2

http://www.next-gen.biz/features/review-super-mario-galaxy-2

http://au.wii.ign.com/articles/109/1091239p1.html

 

Your wrong. It's usually done with games that have problems. 

I was right but you obviously missed the point with your eagerness to try to prove me wrong (better luck next time).  All three of those games had embargoes that were lifted.

http://dailygamesnews.com/2010/05/super-mario-galaxy-2-review-embargo.html

Those of you waiting to find out just how awesome Super Mario Galaxy 2 is gonna be can find out on Monday as the review embargo is lifted at 6am BST. All initial previews have been positive and it's due for release in Europe on June 11th.

http://www.gamebanshee.com/news/96548-mass-effect-2-reviews.html

The review embargo has officially been lifted for those websites that received early copies of Mass Effect 2 (not GameBanshee), so it comes as no surprise that a couple of critiques are already online.

http://www.lazygamer.net/uncharted-2-reviews-from-around-the-world/

Uncharted 2 review embargo lifts...


Lol you do know that reviewers recieved review copies for those games weeks beforehand and the embargo put on the games where lifted over a week before the games released. I'm not sure on Mass Effect as I didn't follow it but that news article you posted on SMG2 was writen on thursday may the 20th, it said the embargo was lifting on the following monday may the 24th and the game was released June the 11th.

Thats over 2 weeks before the game released. Secondly for Uncharted 2 this forum had an official thread and reviews started coming in on the 27th of september for that game. Check here   http://gamrconnect.vgchartz.com/post.php?id=2653604

 

It seems microsoft don't want any reviews getting out until after the device releases which wasn't the case for those games. Yes they had embargos for stopping reviews leaking too early but thats because review copies were sent out about a month before the games released. Thats not the case with MS.



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Shadowblind said:

Not sure if you can do THAT just yet, though . . .


This a thousand times.



Any I put my biased opinions behind and I took a hugh step backwards and looked at kinect from a standpoint of a consumer interested in new technology and I just couldn't see why people would want to play kinect. I still can't get my head around why people want to go back to playing games that have you limited. I'm used to games like Red Dead Redemption, GTA and Fallout where I can go anywhere I want and do many things in a game. Theres no way in hell I'd go back to on rail games that have you limited to what you can do.

I looked at that harry potter demo on the E3 stage and I went WTF, all the 2 people  playing the game did was flick there rist at the camera. They stood there flicking there wrist and they looked bored as hell. One of the dudes looked like he wanted to leave.

MS will throw a bunch of money at advertising and trick loads of people into buying something that doesn't appeal to there hardcore fanbase and what does there fanbase get from it, a 10 euro Xbox live price hike which probavly covers the 500mil kinect advertising campaign and no exclusive hardcore games to play until Gears 3 releases Fall 2010. If Sony focused on move, charged use for its advertising campaign and stopped bring us hardcore gamers exclusives I would be pissed off completely



geddesmond2 said:

Any I put my biased opinions behind and I took a hugh step backwards and looked at kinect from a standpoint of a consumer interested in new technology and I just couldn't see why people would want to play kinect. I still can't get my head around why people want to go back to playing games that have you limited. I'm used to games like Red Dead Redemption, GTA and Fallout where I can go anywhere I want and do many things in a game. Theres no way in hell I'd go back to on rail games that have you limited to what you can do.

I looked at that harry potter demo on the E3 stage and I went WTF, all the 2 people  playing the game did was flick there rist at the camera. They stood there flicking there wrist and they looked bored as hell. One of the dudes looked like he wanted to leave.

MS will throw a bunch of money at advertising and trick loads of people into buying something that doesn't appeal to there hardcore fanbase and what does there fanbase get from it, a 10 euro Xbox live price hike which probavly covers the 500mil kinect advertising campaign and no exclusive hardcore games to play until Gears 3 releases Fall 2010. If Sony focused on move, charged use for its advertising campaign and stopped bring us hardcore gamers exclusives I would be pissed off completely

See, thats your opinion, and it's absolutely acceptable. But if you tried to put yourself in the shoes of the "casual", then it didn't work very well-- accessability, addictiveness and ease of continuous play are some of the most important things to people who haven't played many games before.

For the same people Microsoft is targetting with Kinect, games like Red Dead Redemption and Fallout 3 would confuse the ever loving grace out of them. Theres so much to do, so many mechanics, and so many things to remember that it'd be overwhelming. The same is not so for most of us on this forum because we're used to this kind of thing. Being guided along is fine for these consumers.

So I suppose the end result is that Microsoft doesn't really care what people like you think about Kinect, since you don't find it interesting. Which they (seem to) understand, given that they are still releasing titles like Gears of War 3 and Fable 3. They're interested in the aforementioned game players instead.



GOTY Contestants this year: Dead Space 2, Dark Souls, Tales of Graces f. Everything else can suck it.

geddesmond2 said:

Any I put my biased opinions behind and I took a hugh step backwards and looked at kinect from a standpoint of a consumer interested in new technology and I just couldn't see why people would want to play kinect. I still can't get my head around why people want to go back to playing games that have you limited. I'm used to games like Red Dead Redemption, GTA and Fallout where I can go anywhere I want and do many things in a game. Theres no way in hell I'd go back to on rail games that have you limited to what you can do.

I looked at that harry potter demo on the E3 stage and I went WTF, all the 2 people  playing the game did was flick there rist at the camera. They stood there flicking there wrist and they looked bored as hell. One of the dudes looked like he wanted to leave.

MS will throw a bunch of money at advertising and trick loads of people into buying something that doesn't appeal to there hardcore fanbase and what does there fanbase get from it, a 10 euro Xbox live price hike which probavly covers the 500mil kinect advertising campaign and no exclusive hardcore games to play until Gears 3 releases Fall 2010. If Sony focused on move, charged use for its advertising campaign and stopped bring us hardcore gamers exclusives I would be pissed off completely

Lol, no you didn't, that whole post was biased.



Jadedx said:
geddesmond2 said:

Any I put my biased opinions behind and I took a hugh step backwards and looked at kinect from a standpoint of a consumer interested in new technology and I just couldn't see why people would want to play kinect. I still can't get my head around why people want to go back to playing games that have you limited. I'm used to games like Red Dead Redemption, GTA and Fallout where I can go anywhere I want and do many things in a game. Theres no way in hell I'd go back to on rail games that have you limited to what you can do.

I looked at that harry potter demo on the E3 stage and I went WTF, all the 2 people  playing the game did was flick there rist at the camera. They stood there flicking there wrist and they looked bored as hell. One of the dudes looked like he wanted to leave.

MS will throw a bunch of money at advertising and trick loads of people into buying something that doesn't appeal to there hardcore fanbase and what does there fanbase get from it, a 10 euro Xbox live price hike which probavly covers the 500mil kinect advertising campaign and no exclusive hardcore games to play until Gears 3 releases Fall 2010. If Sony focused on move, charged use for its advertising campaign and stopped bring us hardcore gamers exclusives I would be pissed off completely

Lol, no you didn't, that whole post was biased.


Hw exactly was that biased/??