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Enslaved doing pretty good on both consoles.

Forums - Sales Discussion - Enslaved doing pretty good on both consoles.

ZechsMerquise said:

Er... both Enslaved and Castlevania had very poor opening weeks. Castlevania less than 82k on either platform (worldwide) and Enslaved less than 42k on either platform (worldwide). They are poor numbers. And as we've already seen, with a few exceptions, PS3 and 360 games rely on their first week heavily. These are poor numbers and we could see either game struggling to break 500K.

Castlevania doesn't launch in Japan on the 360/PS3 until December. So the "opening week" total numbers should be a bit higher.




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smbu2000 said:
ZechsMerquise said:

Er... both Enslaved and Castlevania had very poor opening weeks. Castlevania less than 82k on either platform (worldwide) and Enslaved less than 42k on either platform (worldwide). They are poor numbers. And as we've already seen, with a few exceptions, PS3 and 360 games rely on their first week heavily. These are poor numbers and we could see either game struggling to break 500K.

Castlevania doesn't launch in Japan on the 360/PS3 until December. So the "opening week" total numbers should be a bit higher.

Yes, it should push 100k on the PS3, wouldn't do much for the 360 release however!



d21lewis said:

I'm scared shitless, too.  My favorite genre is pretty much single player action adventures with high production values.  Are they dying now?  Both of these games are my cup of tea.  They did everything right, didn't they?  And yet nobody is buying them. Are we doomed to a future of rehashes and FPS's?  Alan Wake suffered like this too and I love that game.  Sucks that I'm in the minority.

I counted four that made the 2010 yearly chart in North America: God of War III, God of War Collection, Assassin's Creed II and Darksiders (may get bumped off by year's end though).

As you know, God of War (if it wasn't for all the marketing hype, God of War would be just seen as yet another hack n slash with violence and sex. The Ninja Gaidens and Bayonettas are too Japanese and don't have the marketing budget so they don't sell as well) and Assassin's Creed have obscene marketing budgets. Darksiders is the only real triumph there.

Shocking that Alan Wake isn't even on there. I doubt Castlevania and Enslaved will make it. It seems like you need a big marketing budget or some luck (Darksiders) in order to get people to buy a single-player action-adventure.

And yet people wonder why games like No More Heroes and Madworld sold what they did on the Wii. Well duh. You take a genre that is dying, put out low production values, don't market the game and it's not a surprise what's going to happen.



patapon said:

I don't buy this. I'd bet $20 and my mother that wallets are feeling the hurt right now from these sales.

Considering these two games had A. good marketing and B. good critical reception, yet still somehow managed to bomb... I am C. scared shitless for Majin and the Forsaken Kingdom and D. already preparing for mass murder for when I find out patapon 3 only sold 20 copies... all of which are mine.


Make that 21 copies as I'll grab one too



Well, as I predicted, week 2 saw a big drop off for both Castlevania and Enslaved. Enslaved only managed around 20,000 copies this week on either consoles. Castlevania fared a little better, but overall numbers were grim for both titles.



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ZechsMerquise said:

Well, as I predicted, week 2 saw a big drop off for both Castlevania and Enslaved. Enslaved only managed around 20,000 copies this week on either consoles. Castlevania fared a little better, but overall numbers were grim for both titles.


You were correct.  I still think it's kind of dissapointing.



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They're undertracked! ;..;

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loves2splooge said:
d21lewis said:

I'm scared shitless, too.  My favorite genre is pretty much single player action adventures with high production values.  Are they dying now?  Both of these games are my cup of tea.  They did everything right, didn't they?  And yet nobody is buying them. Are we doomed to a future of rehashes and FPS's?  Alan Wake suffered like this too and I love that game.  Sucks that I'm in the minority.

I counted four that made the 2010 yearly chart in North America: God of War III, God of War Collection, Assassin's Creed II and Darksiders (may get bumped off by year's end though).

As you know, God of War (if it wasn't for all the marketing hype, God of War would be just seen as yet another hack n slash with violence and sex. The Ninja Gaidens and Bayonettas are too Japanese and don't have the marketing budget so they don't sell as well) and Assassin's Creed have obscene marketing budgets. Darksiders is the only real triumph there.

Shocking that Alan Wake isn't even on there. I doubt Castlevania and Enslaved will make it. It seems like you need a big marketing budget or some luck (Darksiders) in order to get people to buy a single-player action-adventure.

And yet people wonder why games like No More Heroes and Madworld sold what they did on the Wii. Well duh. You take a genre that is dying, put out low production values, don't market the game and it's not a surprise what's going to happen.


God of War is pure marketing hype? Yea right it couldn't have sold just because its a great game end of the trilogy and a must have for PS3.



pots555 said:
ZechsMerquise said:

Well, as I predicted, week 2 saw a big drop off for both Castlevania and Enslaved. Enslaved only managed around 20,000 copies this week on either consoles. Castlevania fared a little better, but overall numbers were grim for both titles.


You were correct.  I still think it's kind of dissapointing.

Agreed on both counts! :)

However there have been three relatively big releases that have bombed on the HD consoles over the last month, Enslaved, Castlevania and Front Mission. Three big games, big budgets and bad numbers, yet very little has been said in the gaming press about this.

People knock the Wii for poor third party numbers on core games, but when it happens on the HD systems very little is said. What's more, when a game like Madworld (with over 500k sales) or a game like HotD: Overkill (with over 700k sales) fail to reach a million units they do so with much reduced dev costs.

I would wager that the three games I have mentioned above will have left the devs well out of pocket.