Forums - PC Discussion - Dota 2 announced for PC and Mac, coming 2011, brings huge innovations

zarx said:
zarx said:
lestatdark said:
zarx said:

if this is true http://icefrogtruth.blogspot.com/2010/10/truth.html I'm calling a boycott.

Probably fake tho...

I personally love those type of blogs, it's almost in the same level of "A friend of mine was told by his friend that someone he knows told him that..."

Defamation via the internet, one of the most cowardly and fake-prone tools of the modern day. 


What makes it even funnier is the fact that the EA Mythic guy was about the same time lol. Also this http://www.rockpapershotgun.com/2010/10/14/the-truth-about-rock-paper-shotgun/

THE PLOT THICKENS http://www.rockpapershotgun.com/2010/10/15/an-anonymous-email-arrives-from-valve/

"Now that I’ve established who I am and the lengths I’m willing to go to “kick it up a notch” (See Proof #2, above), I want to tell you the real truth. I work on an unrelated project from IceFrog called “Fart Cops.” Now, if you read this blogspot post about IceFrog, you’re probably asking yourself, “Hold on now. Do the police patrol FOR farts, or do they fight crime WITH farts?” Let me just tell you that you will find out the terrifying truth in 2014. Or you would have, if not for IceFrog.

Ever since IceFrog joined Valve he has been poisonous to my “Fart Cops” project. All of the slowly mounting enthusiasm I am convinced I had been building around “Fart Cops” immediately went away once IceFrog and DOTA showed up. He has so far proved incredibly hard to work with on “Fart Cops” and is absolutely impossible to talk to about abandoning his stupid project to work fulltime on mine. This is not just my opinion. Everybody knows that IceFrog refuses to work on “Fart Cops.” Much like society in a dystopian future hates farts. IceFrog’s made me so angry that I just accidentally ruined the twist ending to my own game. Also, IceFrog removed my Backspace key. (This has been controversial and everybody knows this.)

Now I will provide proof.

1. Go to wikipedia.org.
2. Misspell “Emerel Lagasse” in the search field.
3. Try to hit “Backspace”.
4. If you’re on my computer, YOU CAN’T.

Those of you not in the game industry like I am might not see how important all of this is. Imagine my game idea (“Fart Cops”) was an Arby’s, my Backspace key was a Jamba Juice, and IceFrog is still IceFrog, and HE SMASHES BOTH RESTAURANTS. He would be in jail if he did that! But the rules of metaphor are different and unfair, like being imprisoned for fart crime. Only you can help me change that. Write 
Gabe Newell and tell him you are willing to pay $59.99 for “Fart Cops”. He said earlier that if ten thousand people “were stupid enough” to write him asking for it, he’d make it. Then he laughed and went out for lunch with IceFrog."

I mean seriously?  



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lestatdark said:
zarx said:
lestatdark said:
Senlis said:

"Valve's approach to Dota 2 is unusual in that the gameplay itself is remaining almost entirely untouched."

"This approach means that Dota 2 basically is DotA-Allstars with new technology."

So why should I play it as opposed to something like league of legends that is trying to improve the gameplay.  You may criticize LoL for being "DOTA like", but it is the game that has been trying to evolve the genre the most (other than Demigod).  I criticized HoN for being too much like DOTA (from what I have read about it).

Is DOTA 2 going to have any amazing gameplay innovations or is it just going to look pretty with a better matchmaking system.  Don't get me wrong, a great matchmaking system is awesome, but I was hoping for more.

Well, it will be under the HAVOX physics engine and an improved SOURCE engine as well, so I bet that they can achieve some good gameplay innovations like physics and distance affecting ranged attackers like Traxxex or Nevermore. 

I can see some pretty nifty applications to a physics engine, like Sniper's Scattershot doing more damage from an above-enemy position and so on.


LoL already has a hero that has an attack that has attack that's damage is based on distance, and if you go to far with the physics you will screw up the 'tightness' of the gameplay, which probably isn't a good idea for a competitive game like dota IMO. And I know Valve will want to get the game into the professional gaming circuit and anything that would jeopardise that would be cut. And from the fact that they make a point of saying the gameplay will be almost exactly the same as DotA any new additions like that would have to wait until they have implemented the over 100 existing heroes if ever, as they mentioned that the gameplay will be untouched so none of the existing heroes will be changed much if at all. 

DoTA had that way before LoL. Mirana's Elune's Arrow does 0.5 extra stun damage for every 150 steps that the arrow travels; Enchantress Impetus deals variable Úmage of the number of distance travelled by the attack (from 15% to 25%); Storm Spirit's Ball Lightning deals 16 damage per 100 steps travelled. And these are just some very few examples. 

I disagree on the physics department, an actual physics engine will make for a far more balanced game, making ranged attacks more deadly and with far more strategic play than it current is. 

For example, most of the Long Range stun attacks from various characters (Nerubian Assasin, Demon Witch and so on) travel a straight path that still go over a slight gap, especially on the middle lane of the map, which has that small valley like path when it's crossed by the river. With a proper physics engine and actual height difference, it could completely block out those kind of attacks. 

I could see tons of applications and balancing for such a physics engine that could bring a more competitive edge to DoTA.


Sounds IMBA LOL!

I wonder if faceless void will get some tweaking in DOTA2 he's overpowered.



lestatdark said:
zarx said:
lestatdark said:
Senlis said:

"Valve's approach to Dota 2 is unusual in that the gameplay itself is remaining almost entirely untouched."

"This approach means that Dota 2 basically is DotA-Allstars with new technology."

So why should I play it as opposed to something like league of legends that is trying to improve the gameplay.  You may criticize LoL for being "DOTA like", but it is the game that has been trying to evolve the genre the most (other than Demigod).  I criticized HoN for being too much like DOTA (from what I have read about it).

Is DOTA 2 going to have any amazing gameplay innovations or is it just going to look pretty with a better matchmaking system.  Don't get me wrong, a great matchmaking system is awesome, but I was hoping for more.

Well, it will be under the HAVOX physics engine and an improved SOURCE engine as well, so I bet that they can achieve some good gameplay innovations like physics and distance affecting ranged attackers like Traxxex or Nevermore. 

I can see some pretty nifty applications to a physics engine, like Sniper's Scattershot doing more damage from an above-enemy position and so on.


LoL already has a hero that has an attack that has attack that's damage is based on distance, and if you go to far with the physics you will screw up the 'tightness' of the gameplay, which probably isn't a good idea for a competitive game like dota IMO. And I know Valve will want to get the game into the professional gaming circuit and anything that would jeopardise that would be cut. And from the fact that they make a point of saying the gameplay will be almost exactly the same as DotA any new additions like that would have to wait until they have implemented the over 100 existing heroes if ever, as they mentioned that the gameplay will be untouched so none of the existing heroes will be changed much if at all. 

DoTA had that way before LoL. Mirana's Elune's Arrow does 0.5 extra stun damage for every 150 steps that the arrow travels; Enchantress Impetus deals variable Úmage of the number of distance travelled by the attack (from 15% to 25%); Storm Spirit's Ball Lightning deals 16 damage per 100 steps travelled. And these are just some very few examples. 

I disagree on the physics department, an actual physics engine will make for a far more balanced game, making ranged attacks more deadly and with far more strategic play than it current is. 

For example, most of the Long Range stun attacks from various characters (Nerubian Assasin, Demon Witch and so on) travel a straight path that still go over a slight gap, especially on the middle lane of the map, which has that small valley like path when it's crossed by the river. With a proper physics engine and actual height difference, it could completely block out those kind of attacks. 

I could see tons of applications and balancing for such a physics engine that could bring a more competitive edge to DoTA.

hmm they may do that, but I think they an't to keep as close as possible to dota at least for launch anyway. Tho I guess the quote 

 

"DotA-Allstars' roster of 100 heroes is being brought over in its entirety. The single map games take place on is functionally identical to the one that you can download for free today in the Warcraft III mod. Items, skills, and upgrade paths are unchanged. Some hero skills work slightly better due to being freed from the now-ancient Warcraft III engine, but Dota 2 will be instantly familiar to any DotA player."

does suggest that some abilities will function slightly differently thanks to the new engine.



http://25.media.tumblr.com/5005adc843f2e4ce64143192ce0e5369/tumblr_mu45ukv93U1rkmjjzo1_r1_500.gif @TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!
zarx said:
lestatdark said:
zarx said:
lestatdark said:
Senlis said:

"Valve's approach to Dota 2 is unusual in that the gameplay itself is remaining almost entirely untouched."

"This approach means that Dota 2 basically is DotA-Allstars with new technology."

So why should I play it as opposed to something like league of legends that is trying to improve the gameplay.  You may criticize LoL for being "DOTA like", but it is the game that has been trying to evolve the genre the most (other than Demigod).  I criticized HoN for being too much like DOTA (from what I have read about it).

Is DOTA 2 going to have any amazing gameplay innovations or is it just going to look pretty with a better matchmaking system.  Don't get me wrong, a great matchmaking system is awesome, but I was hoping for more.

Well, it will be under the HAVOX physics engine and an improved SOURCE engine as well, so I bet that they can achieve some good gameplay innovations like physics and distance affecting ranged attackers like Traxxex or Nevermore. 

I can see some pretty nifty applications to a physics engine, like Sniper's Scattershot doing more damage from an above-enemy position and so on.


LoL already has a hero that has an attack that has attack that's damage is based on distance, and if you go to far with the physics you will screw up the 'tightness' of the gameplay, which probably isn't a good idea for a competitive game like dota IMO. And I know Valve will want to get the game into the professional gaming circuit and anything that would jeopardise that would be cut. And from the fact that they make a point of saying the gameplay will be almost exactly the same as DotA any new additions like that would have to wait until they have implemented the over 100 existing heroes if ever, as they mentioned that the gameplay will be untouched so none of the existing heroes will be changed much if at all. 

DoTA had that way before LoL. Mirana's Elune's Arrow does 0.5 extra stun damage for every 150 steps that the arrow travels; Enchantress Impetus deals variable Úmage of the number of distance travelled by the attack (from 15% to 25%); Storm Spirit's Ball Lightning deals 16 damage per 100 steps travelled. And these are just some very few examples. 

I disagree on the physics department, an actual physics engine will make for a far more balanced game, making ranged attacks more deadly and with far more strategic play than it current is. 

For example, most of the Long Range stun attacks from various characters (Nerubian Assasin, Demon Witch and so on) travel a straight path that still go over a slight gap, especially on the middle lane of the map, which has that small valley like path when it's crossed by the river. With a proper physics engine and actual height difference, it could completely block out those kind of attacks. 

I could see tons of applications and balancing for such a physics engine that could bring a more competitive edge to DoTA.

hmm they may do that, but I think they an't to keep as close as possible to dota at least for launch anyway. Tho I guess the quote 

 

"DotA-Allstars' roster of 100 heroes is being brought over in its entirety. The single map games take place on is functionally identical to the one that you can download for free today in the Warcraft III mod. Items, skills, and upgrade paths are unchanged. Some hero skills work slightly better due to being freed from the now-ancient Warcraft III engine, but Dota 2 will be instantly familiar to any DotA player."

does suggest that some abilities will function slightly differently thanks to the new engine.

It's all just a matter of if you've played TF2 or not.


I mean, if you haven't... here is a fun expierment.

 

Rent TF2 on 360.

Then find a friend who has TF2 on PC.


It's like playing 2 different games.

The variation and game changes likely will come, just not until after the port is successful and the "proffesional leagues" are formed.


Then once they are, they'll be able to ban all the fun stuff valve will give us later.

Like TF2.



Kasz216 said:
zarx said:
lestatdark said:
zarx said:
lestatdark said:
Senlis said:

 

 

hmm they may do that, but I think they an't to keep as close as possible to dota at least for launch anyway. Tho I guess the quote 

 

"DotA-Allstars' roster of 100 heroes is being brought over in its entirety. The single map games take place on is functionally identical to the one that you can download for free today in the Warcraft III mod. Items, skills, and upgrade paths are unchanged. Some hero skills work slightly better due to being freed from the now-ancient Warcraft III engine, but Dota 2 will be instantly familiar to any DotA player."

does suggest that some abilities will function slightly differently thanks to the new engine.

It's all just a matter of if you've played TF2 or not.


I mean, if you haven't... here is a fun expierment.

 

Rent TF2 on 360.

Then find a friend who has TF2 on PC.


It's like playing 2 different games.

The variation and game changes likely will come, just not until after the port is successful and the "proffesional leagues" are formed.


Then once they are, they'll be able to ban all the fun stuff valve will give us later.

Like TF2.

I have TF2 I play it occasionally, don't know anyone who has the 360 version tho lol. And yea changes will probably come eventually, possibly when they add new heroes or decide to rework some of the old ones. How long that takes probably depends on ice-frog and how close they wan't to keep it to DotA. The real test of the game will probably be when DotA 2 diverges significantly from the mechanics in allstars.



http://25.media.tumblr.com/5005adc843f2e4ce64143192ce0e5369/tumblr_mu45ukv93U1rkmjjzo1_r1_500.gif @TheVoxelman on twitter

Check out my hype threads: Cyberpunk, and The Witcher 3!
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Fuck Dota 2. Where the hell is Half-Life 2: Episode 3?