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Ex EA Dev:”Old Republic will be one of the GREATEST FAILURES ever for MMO's

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RageBot said:
FaRmLaNd said:

What it will need to do is get single player RPG'ers interested. I'm interested in it precisely because its more story focused and has fully voiced muliplayer intereactive dialogue.

I couldn't care any less about normal mmos. I enjoyed a bit of wow, but the lack of any form of interactive narrative or dialogue system means I get bored pretty quickly. This mmo is in a completely different direction to most and if pulled off correctly will be awesome.


Yeah, it will be awesome, for how long?

MMOs real profits are based on subscribers, if you play it as a story based single player game, you will finish it, and quit.

Thats a problem for me why? I mean I only ever played wow when an expansion pack came out and only ever until the 60 day card finished. I'll play this until I run out of content and then get another time card when more is added.

Which of course could lead to them not making much money, but we don't know how good the rest of the game is, it could have great pvp, raids etc. No idea, since it isn't out yet.



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CChaos said:

All I'm reading when I go through that Blog post is sour grapes. Give me a friggin' break.

"It's going to do terrible because I'm an ex-employee! Everything is bad about my former employer because I was fired! Whine, piss, moan!"

Last I checked, the guys from Infinity Ward didn't much like Activision after the crap they pulled, but Activision is doing just fine. I mean, really, what's going to happen? Hate rays from the ex-employee are going to infect the current working body and make the game fail horribly?

First off, the bloody thing is Star Wars. It has a built in fan base that will snatch up anything that has Star Wars on the title. It's going to sell like hotcakes no matter what. The game could be in ASCII and have text that tells you what's happening, and it would still sell.

Second, it's Bioware. When, exactly, have they ever had a game that actually failed? Ever since Baldur's Gate, they've had games that people have enjoyed again and again, because they know how to make a very decent game. Dragon Age, Mass Effect 1 and 2, Knights of the Old Republic...can anyone honestly say that any of these games sucked? Their stuff basically transcends the console war. The stuff they make is good, simple as that.

And third, $300m budget. Yeeaah, you know how much WoW makes per month? True, 12 million subscribers, but off those 12 million, they make around $160 or $170 million a month. Not counting initial sales of the game, which I assume will be around $50, even if they managed to nab a million members at their likely $14.99 a month price point, that's still around $14.99 million a month. Honestly, it's NOT that big of an amount to a company that can afford to make it back. Couple this with the sheer amount of advertising and such about the game and they're going to get a pretty good initial cash out. The person in the blog just wants desperately for them to fail because, again, sour grapes.

Anyone who seriously compares Warhammer's little foray into MMOs (the game has always been niche) to The Old Republic (a central and extremely well known property) has a few bats in the belfry.

The well of bitterness runs deep. That's all this appears to be.

Sonic Chronicles: The Dark Brotherhood

BioWare is capable of making a game with mangled story and music with scenes by artists that probably failed their classes in Flash animation at school.



Monster Hunter: pissing me off since 2010.

Mr Khan said:
CChaos said:

All I'm reading when I go through that Blog post is sour grapes. Give me a friggin' break.

"It's going to do terrible because I'm an ex-employee! Everything is bad about my former employer because I was fired! Whine, piss, moan!"

Last I checked, the guys from Infinity Ward didn't much like Activision after the crap they pulled, but Activision is doing just fine. I mean, really, what's going to happen? Hate rays from the ex-employee are going to infect the current working body and make the game fail horribly?

First off, the bloody thing is Star Wars. It has a built in fan base that will snatch up anything that has Star Wars on the title. It's going to sell like hotcakes no matter what. The game could be in ASCII and have text that tells you what's happening, and it would still sell.

Second, it's Bioware. When, exactly, have they ever had a game that actually failed? Ever since Baldur's Gate, they've had games that people have enjoyed again and again, because they know how to make a very decent game. Dragon Age, Mass Effect 1 and 2, Knights of the Old Republic...can anyone honestly say that any of these games sucked? Their stuff basically transcends the console war. The stuff they make is good, simple as that.

And third, $300m budget. Yeeaah, you know how much WoW makes per month? True, 12 million subscribers, but off those 12 million, they make around $160 or $170 million a month. Not counting initial sales of the game, which I assume will be around $50, even if they managed to nab a million members at their likely $14.99 a month price point, that's still around $14.99 million a month. Honestly, it's NOT that big of an amount to a company that can afford to make it back. Couple this with the sheer amount of advertising and such about the game and they're going to get a pretty good initial cash out. The person in the blog just wants desperately for them to fail because, again, sour grapes.

Anyone who seriously compares Warhammer's little foray into MMOs (the game has always been niche) to The Old Republic (a central and extremely well known property) has a few bats in the belfry.

The well of bitterness runs deep. That's all this appears to be.

Sonic Chronicles: The Dark Brotherhood

BioWare is capable of making a game with mangled story and music with scenes by artists that probably failed their classes in Flash animation at school.

If you mean in comparison to their other titles, sure, it only sold 740k units instead of their usual amounts. Whether the game sucks or not is kind of up for debate, but I'm actually speaking of a game that has truly, wholeheartedly failed. One that is critically panned and hated by gamers. Sonic there managed 74/100 on Metacritic with a 7.9/10 on the same site, with a decent number of sales, so not what I'd deem a failure.

Anyways, the point I was trying to make is that, unlikely many other developers, they actually give a crap about making their fans happy and about giving them a story that they might actually like. The person just desperately wants the game to fail so they can feel vindicated in their hatred of EA and Bioware.



CChaos said:

All I'm reading when I go through that Blog post is sour grapes. Give me a friggin' break.

"It's going to do terrible because I'm an ex-employee! Everything is bad about my former employer because I was fired! Whine, piss, moan!"

Last I checked, the guys from Infinity Ward didn't much like Activision after the crap they pulled, but Activision is doing just fine. I mean, really, what's going to happen? Hate rays from the ex-employee are going to infect the current working body and make the game fail horribly?

First off, the bloody thing is Star Wars. It has a built in fan base that will snatch up anything that has Star Wars on the title. It's going to sell like hotcakes no matter what. The game could be in ASCII and have text that tells you what's happening, and it would still sell.

Second, it's Bioware. When, exactly, have they ever had a game that actually failed? Ever since Baldur's Gate, they've had games that people have enjoyed again and again, because they know how to make a very decent game. Dragon Age, Mass Effect 1 and 2, Knights of the Old Republic...can anyone honestly say that any of these games sucked? Their stuff basically transcends the console war. The stuff they make is good, simple as that.

And third, $300m budget. Yeeaah, you know how much WoW makes per month? True, 12 million subscribers, but off those 12 million, they make around $160 or $170 million a month. Not counting initial sales of the game, which I assume will be around $50, even if they managed to nab a million members at their likely $14.99 a month price point, that's still around $14.99 million a month. Honestly, it's NOT that big of an amount to a company that can afford to make it back. Couple this with the sheer amount of advertising and such about the game and they're going to get a pretty good initial cash out. The person in the blog just wants desperately for them to fail because, again, sour grapes.

Anyone who seriously compares Warhammer's little foray into MMOs (the game has always been niche) to The Old Republic (a central and extremely well known property) has a few bats in the belfry.

The well of bitterness runs deep. That's all this appears to be.

lol you comparing with WoW numbers?

Let's see, if it's true its development cost is in fact $300 mill.

Boxed copies sales revenue will be peanuts. Say 3-4 million copies and $15 revenue per copy (no, PC games never give $50 in revenue per copy or anything near that). That's only around $50 million.

If this game gets 1 million subcriptions as a stable number in the long run, then it will be considered a big success. Yet $6 per month per subscriber (remember that half of revenue will go to post-launch support) would only give $72 million per year in revenue that can be used to pay the development cost.

So it would need four years at that level of subscriptions - 1 million paying subscribers on average over 4 years - before it breaks even. It's not gonna happen.

 



lol, I'm Definately expecting it to be better than FF XIV atleast. :P

This is actually the first MMORPG I've ever been interested in, I'm expecting a real storyline with solid immersion. I just hope it doesn't go the usual MMO-route with questing and item crafting, It allways gets tedious quick.

"collect 10 pieces of grass"

"Kill character A"

"Kill X amount of creatures"



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Slimebeast said:
CChaos said:

All I'm reading when I go through that Blog post is sour grapes. Give me a friggin' break.

"It's going to do terrible because I'm an ex-employee! Everything is bad about my former employer because I was fired! Whine, piss, moan!"

Last I checked, the guys from Infinity Ward didn't much like Activision after the crap they pulled, but Activision is doing just fine. I mean, really, what's going to happen? Hate rays from the ex-employee are going to infect the current working body and make the game fail horribly?

First off, the bloody thing is Star Wars. It has a built in fan base that will snatch up anything that has Star Wars on the title. It's going to sell like hotcakes no matter what. The game could be in ASCII and have text that tells you what's happening, and it would still sell.

Second, it's Bioware. When, exactly, have they ever had a game that actually failed? Ever since Baldur's Gate, they've had games that people have enjoyed again and again, because they know how to make a very decent game. Dragon Age, Mass Effect 1 and 2, Knights of the Old Republic...can anyone honestly say that any of these games sucked? Their stuff basically transcends the console war. The stuff they make is good, simple as that.

And third, $300m budget. Yeeaah, you know how much WoW makes per month? True, 12 million subscribers, but off those 12 million, they make around $160 or $170 million a month. Not counting initial sales of the game, which I assume will be around $50, even if they managed to nab a million members at their likely $14.99 a month price point, that's still around $14.99 million a month. Honestly, it's NOT that big of an amount to a company that can afford to make it back. Couple this with the sheer amount of advertising and such about the game and they're going to get a pretty good initial cash out. The person in the blog just wants desperately for them to fail because, again, sour grapes.

Anyone who seriously compares Warhammer's little foray into MMOs (the game has always been niche) to The Old Republic (a central and extremely well known property) has a few bats in the belfry.

The well of bitterness runs deep. That's all this appears to be.

lol you comparing with WoW numbers?

Let's see, if it's true its development cost is in fact $300 mill.

Boxed copies sales revenue will be peanuts. Say 3-4 million copies and $15 revenue per copy (no, PC games never give $50 in revenue per copy or anything near that). That's only around $50 million.

If this game gets 1 million subcriptions as a stable number in the long run, then it will be considered a big success. Yet $6 per month per subscriber (remember that half of revenue will go to post-launch support) would only give $72 million per year in revenue that can be used to pay the development cost.

So it would need four years at that level of subscriptions - 1 million paying subscribers on average over 4 years - before it breaks even. It's not gonna happen.

 

My comparison to WoW numbers are simply because it's currently the big boy on the block. No other reason except that, really. A simple illustration of what an MMO is capable of in a best case scenario.

I'll give you that on the boxed numbers though. I was simply considering the full cost of the box price against alledged budget of the game, but you're right, there's a lot of other things that need to get paid off. Game development is a Medusa like structure and everyone needs a bit...

Considering it now though, I still agree with my original statements, that the person is probably some bitter jackass employee who just wants the game to fail out of sour grapes, I'll adjust my forecast: if EA was stupid enough to actually spend $300m on the game, then, yes, it'll definitely fail. However, considering that the most expensive games ever created right now manage to scrape the $100m mark, barely? I think they're exagerrating to make the companies sound a little more moronic than they actually are. EA isn't that good with their money, but they would have been out of business years ago if they made decisions THAT bad.

So, I'm still of the impression that this could do quite well...if they spent a reasonable amount on the budget. Otherwise, they deserve what they get.



CChaos said:
Slimebeast said:
CChaos said:

All I'm reading when I go through that Blog post is sour grapes. Give me a friggin' break.

"It's going to do terrible because I'm an ex-employee! Everything is bad about my former employer because I was fired! Whine, piss, moan!"

Last I checked, the guys from Infinity Ward didn't much like Activision after the crap they pulled, but Activision is doing just fine. I mean, really, what's going to happen? Hate rays from the ex-employee are going to infect the current working body and make the game fail horribly?

First off, the bloody thing is Star Wars. It has a built in fan base that will snatch up anything that has Star Wars on the title. It's going to sell like hotcakes no matter what. The game could be in ASCII and have text that tells you what's happening, and it would still sell.

Second, it's Bioware. When, exactly, have they ever had a game that actually failed? Ever since Baldur's Gate, they've had games that people have enjoyed again and again, because they know how to make a very decent game. Dragon Age, Mass Effect 1 and 2, Knights of the Old Republic...can anyone honestly say that any of these games sucked? Their stuff basically transcends the console war. The stuff they make is good, simple as that.

And third, $300m budget. Yeeaah, you know how much WoW makes per month? True, 12 million subscribers, but off those 12 million, they make around $160 or $170 million a month. Not counting initial sales of the game, which I assume will be around $50, even if they managed to nab a million members at their likely $14.99 a month price point, that's still around $14.99 million a month. Honestly, it's NOT that big of an amount to a company that can afford to make it back. Couple this with the sheer amount of advertising and such about the game and they're going to get a pretty good initial cash out. The person in the blog just wants desperately for them to fail because, again, sour grapes.

Anyone who seriously compares Warhammer's little foray into MMOs (the game has always been niche) to The Old Republic (a central and extremely well known property) has a few bats in the belfry.

The well of bitterness runs deep. That's all this appears to be.

lol you comparing with WoW numbers?

Let's see, if it's true its development cost is in fact $300 mill.

Boxed copies sales revenue will be peanuts. Say 3-4 million copies and $15 revenue per copy (no, PC games never give $50 in revenue per copy or anything near that). That's only around $50 million.

If this game gets 1 million subcriptions as a stable number in the long run, then it will be considered a big success. Yet $6 per month per subscriber (remember that half of revenue will go to post-launch support) would only give $72 million per year in revenue that can be used to pay the development cost.

So it would need four years at that level of subscriptions - 1 million paying subscribers on average over 4 years - before it breaks even. It's not gonna happen.

 

My comparison to WoW numbers are simply because it's currently the big boy on the block. No other reason except that, really. A simple illustration of what an MMO is capable of in a best case scenario.

I'll give you that on the boxed numbers though. I was simply considering the full cost of the box price against alledged budget of the game, but you're right, there's a lot of other things that need to get paid off. Game development is a Medusa like structure and everyone needs a bit...

Considering it now though, I still agree with my original statements, that the person is probably some bitter jackass employee who just wants the game to fail out of sour grapes, I'll adjust my forecast: if EA was stupid enough to actually spend $300m on the game, then, yes, it'll definitely fail. However, considering that the most expensive games ever created right now manage to scrape the $100m mark, barely? I think they're exagerrating to make the companies sound a little more moronic than they actually are. EA isn't that good with their money, but they would have been out of business years ago if they made decisions THAT bad.

So, I'm still of the impression that this could do quite well...if they spent a reasonable amount on the budget. Otherwise, they deserve what they get.

Yeah the $300 mill figure we definately shouldn't take as fact. It comes after all from a bitter soon to be ex-employee lol.



Having played several MMO games, in my opinion Warhammer online was an excellent skeleton of a game that lacked the polish to make it something (particularly) special or interesting. On top of that, choosing to use "Warhammer" rather than "Warhammer 40K" was a massive mistake because it put it in much more direct competition with World of Warcraft; and (while there were many improvements in Warhammer online) on the whole Warhammer was a worse game that had less to offer.

While I haven't played it, I already anticipate that the battle with The Old Republic will be trying to satisfy the dedicated MMO players while satisfying dedicated Starwars fans without alienating everyone else.



Vashyo said:

lol, I'm Definately expecting it to be better than FF XIV atleast. :P

This is actually the first MMORPG I've ever been interested in, I'm expecting a real storyline with solid immersion. I just hope it doesn't go the usual MMO-route with questing and item crafting, It allways gets tedious quick.

"collect 10 pieces of grass"

"Kill character A"

"Kill X amount of creatures"

lol being better than FFXIV isn't much because most games are better than FFXIV trollolololol

@Slimebeast

Your right, its unlikely they'll ever see a penny coming back to them

And this $300 Million budget could escalate even higher.



All hail the KING, Andrespetmonkey

Slimebeast said:
CChaos said:
Slimebeast said:
CChaos said:

All I'm reading when I go through that Blog post is sour grapes. Give me a friggin' break.

"It's going to do terrible because I'm an ex-employee! Everything is bad about my former employer because I was fired! Whine, piss, moan!"

Last I checked, the guys from Infinity Ward didn't much like Activision after the crap they pulled, but Activision is doing just fine. I mean, really, what's going to happen? Hate rays from the ex-employee are going to infect the current working body and make the game fail horribly?

First off, the bloody thing is Star Wars. It has a built in fan base that will snatch up anything that has Star Wars on the title. It's going to sell like hotcakes no matter what. The game could be in ASCII and have text that tells you what's happening, and it would still sell.

Second, it's Bioware. When, exactly, have they ever had a game that actually failed? Ever since Baldur's Gate, they've had games that people have enjoyed again and again, because they know how to make a very decent game. Dragon Age, Mass Effect 1 and 2, Knights of the Old Republic...can anyone honestly say that any of these games sucked? Their stuff basically transcends the console war. The stuff they make is good, simple as that.

And third, $300m budget. Yeeaah, you know how much WoW makes per month? True, 12 million subscribers, but off those 12 million, they make around $160 or $170 million a month. Not counting initial sales of the game, which I assume will be around $50, even if they managed to nab a million members at their likely $14.99 a month price point, that's still around $14.99 million a month. Honestly, it's NOT that big of an amount to a company that can afford to make it back. Couple this with the sheer amount of advertising and such about the game and they're going to get a pretty good initial cash out. The person in the blog just wants desperately for them to fail because, again, sour grapes.

Anyone who seriously compares Warhammer's little foray into MMOs (the game has always been niche) to The Old Republic (a central and extremely well known property) has a few bats in the belfry.

The well of bitterness runs deep. That's all this appears to be.

lol you comparing with WoW numbers?

Let's see, if it's true its development cost is in fact $300 mill.

Boxed copies sales revenue will be peanuts. Say 3-4 million copies and $15 revenue per copy (no, PC games never give $50 in revenue per copy or anything near that). That's only around $50 million.

If this game gets 1 million subcriptions as a stable number in the long run, then it will be considered a big success. Yet $6 per month per subscriber (remember that half of revenue will go to post-launch support) would only give $72 million per year in revenue that can be used to pay the development cost.

So it would need four years at that level of subscriptions - 1 million paying subscribers on average over 4 years - before it breaks even. It's not gonna happen.

 

My comparison to WoW numbers are simply because it's currently the big boy on the block. No other reason except that, really. A simple illustration of what an MMO is capable of in a best case scenario.

I'll give you that on the boxed numbers though. I was simply considering the full cost of the box price against alledged budget of the game, but you're right, there's a lot of other things that need to get paid off. Game development is a Medusa like structure and everyone needs a bit...

Considering it now though, I still agree with my original statements, that the person is probably some bitter jackass employee who just wants the game to fail out of sour grapes, I'll adjust my forecast: if EA was stupid enough to actually spend $300m on the game, then, yes, it'll definitely fail. However, considering that the most expensive games ever created right now manage to scrape the $100m mark, barely? I think they're exagerrating to make the companies sound a little more moronic than they actually are. EA isn't that good with their money, but they would have been out of business years ago if they made decisions THAT bad.

So, I'm still of the impression that this could do quite well...if they spent a reasonable amount on the budget. Otherwise, they deserve what they get.

Yeah the $300 mill figure we definately shouldn't take as fact. It comes after all from a bitter soon to be ex-employee lol.

If not already an ex-employee. heh This really does come across as the bitter ranting of someone let go in a bad economic environment.