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Forums - PC Discussion - The Semi Official VGChartz Minecraft Thread

The worlds feel like they are real places now if that makes sense. With the huge forests and sweeping rivers.

I'm very impressed with 1.8

The new lighting is awesome too.



 

 

        Wii FC: 6440 8298 7583 0720   XBOX GT: WICK1978               PSN: its_the_wick   3DS: 1676-3747-7846                                          Nintendo Network: its-the-wick

Systems I've owned: Atari 2600, NES, SNES, GBColor, N64, Gamecube, PS2, Xbox, GBAdvance, DSlite, PSP, Wii, Xbox360, PS3, 3DS, PSVita, PS4, 3DS XL, Wii U

The best quote I've seen this year:

Angelus said: I'm a moron

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thetonestarr said:
Managed to get some Internet access and I've been playing some 1.8. Endermen are freaky. Sun control is nice, but too sensitive. NPC villages are too rare. New blocks are nice. Can't figure out how to turn on Creative mode.



To play in Creative mode you'll have to start a new world. By the way, when will 1.8 officially come out?



It's supposed to release Monday.



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I spent a little bit of time going into greater detail on the 1.8 prerelease.

-Sprinting is performed by quickly double-tapping the forward button (like you'd do a double-click to open a program)
-Flying in Creative Mode is performed by doing the same thing with the jump button
-Once flying, press space to ascend, crouch to descend. Simply land to stop flying.

Now for some screenies.


Naturally-spawned town. There are no NPCs in it whatsoever, it's just a village that was randomly generated on the map.


They spawn some decent constructions in here, though. Looks pretty alright. That's a well on the right side. Sometimes they don't spawn properly - there was one building spawned with the door buried in a couple layers of gravel, but the other side was exposed.


Blacksmith.


Table using a pressure-plate for the top.


Another shot to show how iron fences work. A section of fencing standing alone forms a large +. Once one is connected, though, like redstone, it forms a chain. Fencing placed next to another block will automatically connect to that block to form a properly secure section of fence.


Glass panes. They work exactly the same way as iron fences.


You can't make a glass pane ceiling.


Panes also don't connect with glass blocks very well. This is a corner made of three glass panes with a block placed to make it a square of blocks.


Another angle of the same corner, also showing the "roof" of glass blocks I made that shows how glass blocks will make an edge over glass panes when placed above them.

Endermen and silverfish aren't anything special to describe... there's nothing unique that we don't already know about them. Endermen attack like they said. And you can keep one at bay staring at it for hours on end, just watching it roil and get really mad. It won't move at all until you stop looking directly at it. And so far, I haven't had an Enderman wander into my crosshairs on its own. They're rarer than the other mobs, but not hard to find either. They also tend to spawn in small groups of 2 or 3.

I haven't seen silverfish yet, but they're just reskinned spiders with a different way of showing up, really, by what I understand.

Haven't seen any cave spiders yet, but I have explored an abandoned mineshaft. These things are huge. They're generated using the same generation algorithm that caves use, except they're designed to look like an old mineshaft. They have pillars every few blocks, occasionally you'll find torches still burning, and there are broken lines of minecart tracks here and there. These seem to be the best places to start mining expeditions because they're like a marriage between cave mining and strip mining. I like 'em.



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Just found a MAJOR benefit with Minecraft 1.8 - they're integrating a feature that I suggested on the MC Forums a few months ago.

Historically, when logging into a server, you would have to always re-enter the address if you were going to switch servers.

Now, you can compile a list of servers to play on, and simply have to click which one you want, then connect. You can add names to each one, and the game also pings the server to tell you what the server's condition is prior to trying to connect.

It could use a little streamlining, but it's extremely promising right now. I'm quite satisfied.



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biweekly map day

http://dl.dropbox.com/u/25741521/maps20110911.zip



come play minecraft @  mcg.hansrotech.com

minecraft name: hansrotec

XBL name: Goddog

Couple late entries into the server name contest:

-Gandrias
-Lundrinos
-Elsyser (or Elsyseria)
-Roshahd
-Ridauq



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Some map renders of the big pixel art I made last week.



City map render from two weeks ago.


Latest map render showing the wide variety of enhancements that've been made.


Overhead style.



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Has a creepy ghost town kind of vibe. I've heard that the NPC's will be coming a little later.

Found a seed to put in the world generator that'll spawn you right in a village. A great place to have a home if you don't have the time to build something yourself and you're in a pinch in survival.



Minecraft 1.8 didn't release today, and evidently it's not releasing tomorrow either. I'm not expecting it until at least the end of the week, and since they don't like to release on Fridays (though I'm not sure why), I'm counting on it being made available by next week Monday.

However, a few major things they've been working to include in the 1.8 update:

-Stronghold counts per map have been increased from 1 to now 3
-Pre-1.8 maps will now be able to generate 1.8 structures (previously, the items from 1.8 could be spawned, but wouldn't generate).
-a TON of bugfixes. This isn't going to be a bug-ridden release like we've grown used to. The new features are supposed to be clean and work properly this time.



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