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Forums - Gaming Discussion - DLC and Bioware, what they did wrong

First of all, let me just say that I'm probably the biggest Bioware fan on this site, so don't look at this thread as me talking about how much they suck.  This thread is more about what they could do better.

So, a long time ago I made a thread about how I wished more developers would approach DLC like Bethesda does.  I think Fallout 3 is a perfect example of how to do DLC right.  In that thread, I expressed hope and a desire for Bioware to look to Bethesda as inspiration for their upcoming games Dragon Age and Mass Effect 2.  So, now those games are out and we can look and see what Bioware has done with them, and I have to say they have plenty of room for improvement.  

First of all, Dragon Age.  This game I think they screwed up on the DLC pretty badly.  It started out pretty well, not Bethesda great, but ok.  Content like Wardens Keep and Return to Ostagaar were interesting additions which added to the universe and were (for the most part) fun to play through.  However, the DLC strategy went to crap when Awakening came out.  Instead of continuing the story through origins, Awakening was created as a stand alone expansion.  While the story and gameplay of Awakening was average at best, the biggest problem that awakening created was a split userbase for future DLC.  Instead of being able to just add content to Origins or Awakening, Bioware instead had to create each DLC as a standalone package that could import characters from either game.  It broke the immersion of the story and made each additional DLC seem like a cheap demo of a game.  It is hard to get excited about playing through a story that takes less than an hour to complete.  Something that isn't as bad or noticeable when set inside a larger story, like the main games Origins or Awakening.  I think Bioware knew they had screwed up, and that is why there was obviously so little effort put into Witch Hunt.  Terrible way to end DLC for a game.  

Mass Effect 2 seems to represent a little better quality in it's DLC so far.  I think the Cerberus Network is an interesting approach at taking a stab at the resale industry.  I won't bother talking about the free DLC in Mass Effect 2, as I don't think I have a right to complain about something that is free.  As for the the DLC that you pay for, for the most part, the DLC in Mass Effect has been top notch.  Stolen Memory, Overlord, and (the most recent and one of the most brilliant DLC's ever) the Lair of the Shadow Broker have all shown great production values.  They all have great stories and fun gameplay.  The only issue I have with the Mass Effect 2 DLC's are the weapon packs.  I think they should have either been coupled with the story DLC's or  been free.  I think it is a rip off, but again, I'm not forced to buy them.  It is a shame that Bioware is taking this EA approach to DLC and I don't think it is a good sign.  However, Lair of the Shadow Broker is one of the best DLC's of any game, and it shows promise for Bioware as well.  

Basically, while I think Bioware stumbled pretty badly with DLC in Dragon Age, Mass Effect 2 seems to be working out pretty well.  I think an important lesson that Bioware needs to learn is that DLC is best when it is contained or adds to a bigger storyline.  The tiny self contained DLC's of Dragon Age are a horrible concept that I hope they don't continue with.  Lair of the Shadow Broker is a good example of DLC that is done right and I hope that Bioware continues down that path.  

So, do you guys agree?  or are you perfectly happy with all the DLC that Bioware has released for these 2 games?



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I haven't bought a single piece of Bioware DLC, because I feel that their games have great stories already and that is enough.

I can talk about ME more, because I have actually completed them..... My issue is that I finished ME 2 twice quickly after launch and got my 1000g. I don't feel the need to play any more of the adventures of Commander Shepherd until ME 3, because they are not big enough really. I only buy DLC if they are very substantial add-ons that are long enough to really be justified, rather than a 2 hour side story.

So basically I agree, the only good DLC that they could have made would have had to be the length of a planet in ME 2 or something that would bridge the story to ME 3



I played both on PC

My problems is the lack of voices and development from people other than shepard and whoever the DLC is dealing with.

I'd rather they go back to what companies used to do which is make expansion packs, that way, the content is more cohesive and imo, more satisfying. Instead of multiple relatively small DLC...

I waited for 2 good DLC's to come out, Shadow Broker and Overlord... and while they were both good... pricey for the content imo. But worth it for ME2 fans... "I changed my mind... I finished overlord and loved it."

That said. This is just my preference and ME2 and Bioware have been awesome recently... I'd rather have them do it my preffered way as I stated above. But if they keep doing it this way it's fine. If there's some content that is really a must have from my viewpoint. I will buy it. So far the only one for me, I'd label as a must have is LoTSB, and Overlord was impulse buy. >_>

Dragon age on the other hand... awakening was an expansion... and imo not a very good one. The DLC... didn't seem worth it to me so I didn't buy it >_>



Munkeh111 said:

I haven't bought a single piece of Bioware DLC, because I feel that their games have great stories already and that is enough.

I can talk about ME more, because I have actually completed them..... My issue is that I finished ME 2 twice quickly after launch and got my 1000g. I don't feel the need to play any more of the adventures of Commander Shepherd until ME 3, because they are not big enough really. I only buy DLC if they are very substantial add-ons that are long enough to really be justified, rather than a 2 hour side story.

So basically I agree, the only good DLC that they could have made would have had to be the length of a planet in ME 2 or something that would bridge the story to ME 3

Lair of the Shadow Broker bridges the story to ME3, or begins to. Apparently the rest of the mission-centric DLC will focus on bridging the narrative gap until ME3 arrives.

On topic: I tend to agree with your assessment of ME2 DLC. As I haven't played Dragon Age yet, I can't comment on that DLC.



gergroy said:

While the story and gameplay of Awakening was average at best, the biggest problem that awakening created was a split userbase for future DLC.  Instead of being able to just add content to Origins or Awakening, Bioware instead had to create each DLC as a standalone package that could import characters from either game.  It broke the immersion of the story and made each additional DLC seem like a cheap demo of a game.  It is hard to get excited about playing through a story that takes less than an hour to complete.  

I agree. They felt like meaningless banal side quests. I enjoyed them because I was hungry for more Dragon Age but I really felt I was playing DLC. The quests didn't feel important.



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yes,i agree with it



Life is just a game!


I don't think Bethesda DLC is that good. Most of them were bitesize and added overpowered shit that unbalanced the game even more. GTA IV DLC is how it should be done.



Lurker said:

I don't think Bethesda DLC is that good. Most of them were bitesize and added overpowered shit that unbalanced the game even more. GTA IV DLC is how it should be done.

bitesize?  Maybe Oblivion had some bitesized DLC but Fallout 3 had massive DLC for only 10 bucks.  Each of those DLC packs could almost be a game all to themselves.  I would say that Bethesda learned how to do DLC right from Oblivion and introduced a perfect model for DLC in Fallout.  



I love the Mass Effect series, but I refuse to buy DLC except in very rare circumstances. I own both Mass Effect games on steam, but have a pirated version of ME2 installed so I can play the dlc for free. I like that there is new content for games I like, but I feel that this content is never substantial enough to cost extra money. An hour or two of content for $10 is not nearly substantial enough.

So if you want to ask me what they did wrong, they are charging money for content that should be included with the price of the game. Unless they are adding a large amount of content, DLC is a very effective way to nickel and dime consumers.



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no that bs, the only thing wrong with bioware dlc is that awakenings is priced 70$ in my country.



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