First of all, let me just say that I'm probably the biggest Bioware fan on this site, so don't look at this thread as me talking about how much they suck. This thread is more about what they could do better.
So, a long time ago I made a thread about how I wished more developers would approach DLC like Bethesda does. I think Fallout 3 is a perfect example of how to do DLC right. In that thread, I expressed hope and a desire for Bioware to look to Bethesda as inspiration for their upcoming games Dragon Age and Mass Effect 2. So, now those games are out and we can look and see what Bioware has done with them, and I have to say they have plenty of room for improvement.
First of all, Dragon Age. This game I think they screwed up on the DLC pretty badly. It started out pretty well, not Bethesda great, but ok. Content like Wardens Keep and Return to Ostagaar were interesting additions which added to the universe and were (for the most part) fun to play through. However, the DLC strategy went to crap when Awakening came out. Instead of continuing the story through origins, Awakening was created as a stand alone expansion. While the story and gameplay of Awakening was average at best, the biggest problem that awakening created was a split userbase for future DLC. Instead of being able to just add content to Origins or Awakening, Bioware instead had to create each DLC as a standalone package that could import characters from either game. It broke the immersion of the story and made each additional DLC seem like a cheap demo of a game. It is hard to get excited about playing through a story that takes less than an hour to complete. Something that isn't as bad or noticeable when set inside a larger story, like the main games Origins or Awakening. I think Bioware knew they had screwed up, and that is why there was obviously so little effort put into Witch Hunt. Terrible way to end DLC for a game.
Mass Effect 2 seems to represent a little better quality in it's DLC so far. I think the Cerberus Network is an interesting approach at taking a stab at the resale industry. I won't bother talking about the free DLC in Mass Effect 2, as I don't think I have a right to complain about something that is free. As for the the DLC that you pay for, for the most part, the DLC in Mass Effect has been top notch. Stolen Memory, Overlord, and (the most recent and one of the most brilliant DLC's ever) the Lair of the Shadow Broker have all shown great production values. They all have great stories and fun gameplay. The only issue I have with the Mass Effect 2 DLC's are the weapon packs. I think they should have either been coupled with the story DLC's or been free. I think it is a rip off, but again, I'm not forced to buy them. It is a shame that Bioware is taking this EA approach to DLC and I don't think it is a good sign. However, Lair of the Shadow Broker is one of the best DLC's of any game, and it shows promise for Bioware as well.
Basically, while I think Bioware stumbled pretty badly with DLC in Dragon Age, Mass Effect 2 seems to be working out pretty well. I think an important lesson that Bioware needs to learn is that DLC is best when it is contained or adds to a bigger storyline. The tiny self contained DLC's of Dragon Age are a horrible concept that I hope they don't continue with. Lair of the Shadow Broker is a good example of DLC that is done right and I hope that Bioware continues down that path.
So, do you guys agree? or are you perfectly happy with all the DLC that Bioware has released for these 2 games?