MaxwellGT2000 said:
Rainbird said:
Bolded: You know what the price of entry on the NavCon functionality is? Nothing. Because you can use the DS3 your PS3 got out of the box. That's how Sony opted for a lower price of entry. And don't start telling me how the DS3 is totally useless at it, because it isn't, I've used it, and it works well. Not as well as the NavCon I'm guessing (I haven't used it), but I have zero issues using the DS3. And if they used your solution, they would add further to the cost of entry for buying into Move, which is one of the last things they need right now. So your solution would mean that less full Move sets (with both Move and NavCon) would be bought, and with it, less support from developers.
As this is a peripheral and not the primary controller, I think Sony have done the right thing. Expect a more fleshed out controller next generation.
Italic: How would you design your way around that then? I'm not saying it isn't doable, but how would you do it without compromising the promise of controller free gaming (which is basically the main selling point) and without adding further costs to an already expensive product? Not to mention if you add a peripheral, you no longer have all the components needed for all supported multiplayer settings out of the box.
Again, expect a controller next generation out of the box that will work better alongside Kinect than the current one.
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You've got a fatal flaw in that statement, it's already costing people 100 dollars minimum to just get Move support, thats a big initial hump when you want the support to be wide spread, you're gonna need to invest in a 50 dollar camera and a 50 dollar controller to start things off, thankfully they have a game with the bundle, only the people that bought PS Eye back when it wasn't supported (people like me) are screwed out of a game.
Personally I can go without the Nav controller for now simply because I have my DS3 equipped with actual triggers, otherwise I'd be so irritated trying to use it as a Nav replacement, even then it's unbalanced and annoying to hold a whole controller in one hand and its not even ergonomically designed for that kind of use, so I end up having to rest the controller on my leg... even then the DS3 and sixaxis has a gyro games could use for nunchuck like motion... honestly its just a missed opportunity
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I don't see that fatal flaw in my statement, as I have said nothing on what the current situation is, merely that your suggestion would make it harder for the Move to create and grow its userbase and thus make support from developers less likely compared to the current situation.
No matter what the hurdle is now, Sony is offering a very accurate motion controller, which seems to be getting good support, and if it has good games, then people will buy it. I doubt they would have been doing as well, not just in general but up against Kinect too, if they had been any more expensive. And not only have they built their solution around being usable with their old controller, they've built it to use their existing camera as well. I think it's awesome, because now I'm finally getting some good use for that camera (I bought mine for LBP back when it released), and I have very few peripherals that I actually need to get to enjoy the experience.
Honestly I think Sony have struck a good balance between features and costs with the Move, and I think they'll be doing a controller with more "features" next generation.
So, what about all the other points I made?