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Forums - Sales Discussion - Why does Sony fail at making another mega franchise?

TheBlackNaruto said:
Killiana1a said:

RolStoppable should change his username to RolUnstoppable. Talk about taking names of alts and punching in numbers.

Here is what I believe:

The market by the lifetime sales of a game determines whether a game is good or not. Period.

As a niche gamer myself, I went through that adolescent phase in the late 1990s/early 2000s where I thought Mario games and cutesy games were retarded games for little kids. Well, guess what? The games I was playing at the time could not sell a quarter of the copies of a Mario game even if they were marketed equally. As I have aged, I have since come to realize niche gaming has it's place, but niche gaming alone would not be able to support the industry today to an extent where this would be the last generation of consoles.

Gamers, hence the market, are not stupid at all. Gamers want games where you can pick them up and play them without worrying about re-orienting yourself to what level you are at, what skills you need your character to develop, how many collectibles you need before you get the master sword, where the collectibles are, and on. Thusforth, games where you can put them down just as easily as picking them up are likely to cater to a larger audience and sell more.

As for Sony, it comes down to the games and marketing. Sony needs more easily accessible platformers, motion sports games, dance games, party games, and less niche titles such as Shin Megami Tensei, which are loved by a devoted few, but players like myself who are fairly well informed have never heard of because Sony was too lazy to market the game outside of Japan.

Sony is in no mean or shape "doomed." Sony has a lot of classic franchises they can revive such as Ratchet & Clank, Jax and Dexter, Crash Bandicoot, Legacy of Kain and on. Instead, Sony has decided to go with the usual God of War, Gran Turismo, and Uncharted path to such an extent where their PS3 software offerings are just as culpable in Sony being in last place this generation as the initial entry price for a PS3 until the price drop.

Sony should revive a franchise such as Crash Bandicoot. I will tell you with 100% certainty right now, if a Legacy of Kain game was announced by Sony tomorrow, I would be purchasing a PS3 that day.

But why does a game have to be easy to be great? Sales DO NTO determine if a game was great or not. I guess because a Honda Civic sells more than a Ferrari that makes the Civic a great car and the Ferrari not? My point is just because something sells well it does not make it great. Sony has games that cater to a broad audience where as in my opinion Microsoft and Nintendo do not. MS focos mostly on shooters if you ask me and Nintendo other than with the Wii no longer take ANY risks at all. You say Sony goes with the Usual when there are what 4 God of War games across 3 systems, Uncharted is a BRAND NEW IP and only has 2 games, and there hasn't been a TRUE Gran Turismo game in over 4 years really?

 

Then you say "Sony needs more easily accessible platformers, motion sports games, dance games, party games, and less niche titles such as Shin Megami Tensei, which are loved by a devoted few, but players like myself who are fairly well informed have never heard of because Sony was too lazy to market the game outside of Japan." and say they need to make a Legacy of Kain game and you will be a PS3 right now today, but that's the same thing as a game loved by a devoted few. Why do they need more dance and party games? They way you are talking Just Dance is one of if not THE greatest game ever made because of sales....really?

 

I am not trying to be funny just pointing out that sales ARE NOT everything and as I said 4-5mil for a game is GREAT!

You have forgotten the reason why you first started playing games. To have pure unadulterated fun.

Yes, sales for the most part are everything. Sales are indicative of the broadness of the audience playing the game. Wii Sports with 26 million sales has a broader audience than any God of War, Infamous, Uncharted, Gran Turismo, Halo, Gears of War, or Final Fantasy game.

A collection of niche games does not equate to an offering for a broad audience. You are mistaking a company who develops their fanbase as the company who offers the largest variety of games. Sony does develop games for Sony players and does have a broad audience, but the fact alone that the PS3 is in dead last place this generation means they have the least percentage of the total videogame market playing their games. Not very broad at all.

Yes, by all practical means a Honda Civic is a better car than a Ferrarri for the average car buyer. Better gas mileage, more reliable, and it is cheaper. Ferraris are for rich folks exclusively with too much time and money on their hands.



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RolStoppable said:

Sony doesn't do amazing things first, that's why. Their games usually consist of ideas borrowed from somewhere else and mixed together. It's not surprising that Uncharted was compared to Tomb Raider and Gears of War a lot. Why did Gears of War do so much better? Because it redefined its genre and ever since then other TPS try to mimic its gameplay. God of War followed Devil May Cry. Killzone followed Halo.

Why didn't LittleBigPlanet or Heavy Rain become mega blockbusters? Because they are not amazing to most gamers. The thing that's new in LBP is the extensive level editor, but most gamers rather play than create, so they don't care. Heavy Rain is more of an interactive movie and that's only amazing to a small subset of gamers.

Of course, this explanation works in reverse as well and that's why Gran Turismo is so big while it's imitators never come close in sales. Forza would be the most popular one and hardly anyone remembers Konami's Enthusia Professional Racing anymore.

If you want to hit it big then you either have to do something first or something that hasn't been done in a long time by anyone else.


your post has so much bs, gears of war redifinied the genra? bull shit, it was a copy of kill strike( im not sure of the name) same cover system, it had blind fire......

as for halo, time slippetters? perfect dark, only thing it had new was forge mode, everything else from the akibo guns to the regenrating shield was already used.

hits dont have to do with innovation, first off one of the main reasons halo is big is because it well defines the xbox experience, other then that its a mainstream game.

as for gears its also a mainstream game, ms pushed it a lot, ms are better then sony at marketing especially in the us were halo and gears are huge.

your comparing killzone to halo? i understand sony wanted it to become a halo killer, but killzone doesnt copy halo. haze copies halo.

as for godofwar3 copieng devil may cry, gow 3 outsold both versions of devil may cry 4, i dont know if it was insipired by devi may cry, as their are many other hack n slash games, but since god of war isnt innovative how come it out sold the game it copied? which prooves that you dont always need innovation to become a big hit.

also everything has an insipiration, and saying that sony doesnt do anything amazing is just wrong.



Being in 3rd place never felt so good

Killiana1a said:
NYANKS said:
Killiana1a said:

RolStoppable should change his username to RolUnstoppable. Talk about taking names of alts and punching in numbers.

Here is what I believe:

The market by the lifetime sales of a game determines whether a game is good or not. Period.

As a niche gamer myself, I went through that adolescent phase in the late 1990s/early 2000s where I thought Mario games and cutesy games were retarded games for little kids. Well, guess what? The games I was playing at the time could not sell a quarter of the copies of a Mario game even if they were marketed equally. As I have aged, I have since come to realize niche gaming has it's place, but niche gaming alone would not be able to support the industry today to an extent where this would be the last generation of consoles.

Gamers, hence the market, are not stupid at all. Gamers want games where you can pick them up and play them without worrying about re-orienting yourself to what level you are at, what skills you need your character to develop, how many collectibles you need before you get the master sword, where the collectibles are, and on. Thusforth, games where you can put them down just as easily as picking them up are likely to cater to a larger audience and sell more.

As for Sony, it comes down to the games and marketing. Sony needs more easily accessible platformers, motion sports games, dance games, party games, and less niche titles such as Shin Megami Tensei, which are loved by a devoted few, but players like myself who are fairly well informed have never heard of because Sony was too lazy to market the game outside of Japan.

Sony is in no mean or shape "doomed." Sony has a lot of classic franchises they can revive such as Ratchet & Clank, Jax and Dexter, Crash Bandicoot, Legacy of Kain and on. Instead, Sony has decided to go with the usual God of War, Gran Turismo, and Uncharted path to such an extent where their PS3 software offerings are just as culpable in Sony being in last place this generation as the initial entry price for a PS3 until the price drop.

Sony should revive a franchise such as Crash Bandicoot. I will tell you with 100% certainty right now, if a Legacy of Kain game was announced by Sony tomorrow, I would be purchasing a PS3 that day.


They don't own Crash anymore.  Legacy of Kain and Persona could NEVER attain the popualrity of a Mario, no matter how well marketed.  Sony makes amzing games, some of the best ever, they're just not all pick up and play like a Mario.

To me sales do not equal quality.  Just because the game is made easier or simpler to me doesn't necessarily make it better.  Is Mario great. Yes.  Is Uncharted great. Yes. 20 million more sales won't sway my opinion.  It's just a fact that people want simple, easy things to mess around with.    If the brain has to work t0o hard, its a no go. 

By your definition, Wii Sports is the greatest game of all time. Is this true?

By my definition, yes Wii Sports is the greatest of all time because it has sold the most. Who have I seen playing it? Seniors in nursing homes, girlfriends, moms, dads, little sisters, and on. It is the greatest because of the  sheer sales and capturing a market that a Final Fantasy game, Uncharted,  Infamous, Modern Warfare, and on could never catch no matter how much it is polished.

Games are first and foremost about fun. Wii Sports is fun. Niche games are fun too, but they are not as great because their sales numbers are indicative of a limited audience who can have fun playing them.

If I wanted to work my brain or think, then I read. I don't come home at 6am from work thinking, what game will be the most stressful intellectual activity? I play games for fun, but it has become convoluted over the years because as niche games have gotten more complex or nichey, players for some illogical reason set these games as the bar for greatness.

A series like Legacy of Kain is great and beloved by many including me, but it is a picnic compared to Wii Sports' three course meal. Wii Sports developers get paid while many niche game developers look for another job once their niche series has run it's course and can't put food on their table anymore.

"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth."

I guess it just comes down to everyone's standard of quality.  I don't know how many would agree with you here, but we are the illogical players you speak of as well.  Most seniors, girlfriends or little children either know nothing else or can't do anythin more complicated than hold right and jump.  I am fully aware that simplicity = popualrity. Look at movies, they weren't as comlicated as they are now. Mediums evolve.  I think games have the same potential.  Very few people watch the contenders for Best Picture, very few will read a book like The Stranger.  Does this mean Twilight eclipses these works?  Oh opinions, gotta love 'em.

Games are about pure, unadulterated fun.  Many games offer this.  



Microsoft has more money to market their games. I mean I saw more adds for Crackdown 2 then I did for God of War 3.

Sony and Microsoft are at battle at making "the" home theatre station. They both want their console to be the centerpeice of your livingroom. Except Sony went all out, making a PS3 Blu-Ray before Blu-Ray was cheap and practical to produce. They put too much in, and it's hurting them. Only recently have they seen a profit. Microsoft simply wanted to control games, and influence movies. I think a 360 successor will try to be "the" home theatre system, but with the 360 Microsoft simply wanted to make a name for themselves.

To put it simply, thats what they are doing, convincing people that they are "the" gaming platform for gamers. Yes Wii sells better, but 360 is the gamers system.

Microsoft still puts out as many great products as Sony does, this year I see 7 big exclusives on both consoles. For 360 there are Halo, Fable, Mass Effect, Alan Wake, Splinter Cell: Conviction, Crackdown 2, and Metro 2033 (I know there are more). For PS3 there are GT5, LBP2, God of War 3, Heavy Rain, MAG, ModNation Racers, White Knight Chronicles (Again I know there are more).

However Microsoft has Call of Duty limited bundles, early map packs for 3 more years, and they do stuff like this with all big titles. They have enough money, 360 generates cash, and Microsoft spends it making a name for themselves.

So that is why 360 titles are always soo successful saleswise. Sony on the other hand, I blaime a lack of a solid fanbase. Hear me out, an FPS on the 360 will sell extremly well because the 360 is full of FPS nuts, and has established itself (through a few great early titles, and marketing) as the Shooter console. However Mass Effect, Lost Odyssey, and Tales of Vesperia didn't sell that well. Thats because the 360 lacks a significant RPG fanbase. Don't get me wrong, I love my RPG's, especially the 360 installments, however I can see why a lot of die hard RPG nuts don't relate Microsoft to RPG console.

So for the PS3 FPS don't sell well. No matter how good Uncharted, Killzone, and Resistance are, there is a lack of a PS3 favoring FPS fanbase. That shows in it's regional sales (Most PS3 fans are from EMEAA, a place where ALL FPS just don't do that well).

However Racing games sell well on the PS3, so do RPG's. Take a look at GT5 Prologue, and Final Fantasy XIII.

In conclusion, 360 games are successful due to marketing and a strong FPS fanbase, PS3 games generally aren't as successful because established fanbases are for smaller genres like racing and RPG. Many of PS3's past exclusive titles have gone multiplatform as well (See P.S. below)

P.S. for Sony established mega franchises, Final Fantasy was exclusive to Sony during the PS1 and PS2 era, MGS still kind of is, Gran Turismo is also a big Sony branded game, and until GTA IV came out, GTA was largly associated with Sony. God of War is pretty epic still, and so are Kingdom Hearts and Dragon Quest. Resident Evil was mega on the PS1.



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Michael-5 said:

Microsoft has more money to market their games. I mean I saw more adds for Crackdown 2 then I did for God of War 3.

Sony and Microsoft are at battle at making "the" home theatre station. They both want their console to be the centerpeice of your livingroom. Except Sony went all out, making a PS3 Blu-Ray before Blu-Ray was cheap and practical to produce. They put too much in, and it's hurting them. Only recently have they seen a profit. Microsoft simply wanted to control games, and influence movies. I think a 360 successor will try to be "the" home theatre system, but with the 360 Microsoft simply wanted to make a name for themselves.

To put it simply, thats what they are doing, convincing people that they are "the" gaming platform for gamers. Yes Wii sells better, but 360 is the gamers system.

Microsoft still puts out as many great products as Sony does, this year I see 7 big exclusives on both consoles. For 360 there are Halo, Fable, Mass Effect, Alan Wake, Splinter Cell: Conviction, Crackdown 2, and Metro 2033 (I know there are more). For PS3 there are GT5, LBP2, God of War 3, Heavy Rain, MAG, ModNation Racers, White Knight Chronicles (Again I know there are more).

However Microsoft has Call of Duty limited bundles, early map packs for 3 more years, and they do stuff like this with all big titles. They have enough money, 360 generates cash, and Microsoft spends it making a name for themselves.

So that is why 360 titles are always soo successful saleswise. Sony on the other hand, I blaime a lack of a solid fanbase. Hear me out, an FPS on the 360 will sell extremly well because the 360 is full of FPS nuts, and has established itself (through a few great early titles, and marketing) as the Shooter console. However Mass Effect, Lost Odyssey, and Tales of Vesperia didn't sell that well. Thats because the 360 lacks a significant RPG fanbase. Don't get me wrong, I love my RPG's, especially the 360 installments, however I can see why a lot of die hard RPG nuts don't relate Microsoft to RPG console.

So for the PS3 FPS don't sell well. No matter how good Uncharted, Killzone, and Resistance are, there is a lack of a PS3 favoring FPS fanbase. That shows in it's regional sales (Most PS3 fans are from EMEAA, a place where ALL FPS just don't do that well).

However Racing games sell well on the PS3, so do RPG's. Take a look at GT5 Prologue, and Final Fantasy XIII.

In conclusion, 360 games are successful due to marketing and a strong FPS fanbase, PS3 games generally aren't as successful because established fanbases are for smaller genres like racing and RPG. Many of PS3's past exclusive titles have gone multiplatform as well (See P.S. below)

P.S. for Sony established mega franchises, Final Fantasy was exclusive to Sony during the PS1 and PS2 era, MGS still kind of is, Gran Turismo is also a big Sony branded game, and until GTA IV came out, GTA was largly associated with Sony. God of War is pretty epic still, and so are Kingdom Hearts and Dragon Quest. Resident Evil was mega on the PS1.

Funnily enough, most of those games are not made by Microsoft, while Sony makes just about all of theirs on the list. 



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NYANKS said:
Killiana1a said:

By my definition, yes Wii Sports is the greatest of all time because it has sold the most. Who have I seen playing it? Seniors in nursing homes, girlfriends, moms, dads, little sisters, and on. It is the greatest because of the  sheer sales and capturing a market that a Final Fantasy game, Uncharted,  Infamous, Modern Warfare, and on could never catch no matter how much it is polished.

Games are first and foremost about fun. Wii Sports is fun. Niche games are fun too, but they are not as great because their sales numbers are indicative of a limited audience who can have fun playing them.

If I wanted to work my brain or think, then I read. I don't come home at 6am from work thinking, what game will be the most stressful intellectual activity? I play games for fun, but it has become convoluted over the years because as niche games have gotten more complex or nichey, players for some illogical reason set these games as the bar for greatness.

A series like Legacy of Kain is great and beloved by many including me, but it is a picnic compared to Wii Sports' three course meal. Wii Sports developers get paid while many niche game developers look for another job once their niche series has run it's course and can't put food on their table anymore.

"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth."

I guess it just comes down to everyone's standard of quality.  I don't know how many would agree with you here, but we are the illogical players you speak of as well.  Most seniors, girlfriends or little children either know nothing else or can't do anythin more complicated than hold right and jump.  I am fully aware that simplicity = popualrity. Look at movies, they weren't as comlicated as they are now. Mediums evolve.  I think games have the same potential.  Very few people watch the contenders for Best Picture, very few will read a book like The Stranger.  Does this mean Twilight eclipses these works?  Oh opinions, gotta love 'em.

Games are about pure, unadulterated fun.  Many games offer this.  

I started by using "My" which was asked for. I am no arbiter of truth or fact.

Many games do offer fun, but I find games becoming a chore with achievments. As the neurotic type, I try to get all the achievments, which many times are not fun at all. This is a problem of my own making. The resolution will be of my own making.



They just dont have the money to focus that much on every franchise,they have lost  tons with the PS3 already,they cant risk having HUGE marketing,and then suffer from bad sales.Thats the main reason Sony keeps it low this generation.

Their main target is to get a part of their money back.



Killiana1a said:
NYANKS said:
Killiana1a said:

By my definition, yes Wii Sports is the greatest of all time because it has sold the most. Who have I seen playing it? Seniors in nursing homes, girlfriends, moms, dads, little sisters, and on. It is the greatest because of the  sheer sales and capturing a market that a Final Fantasy game, Uncharted,  Infamous, Modern Warfare, and on could never catch no matter how much it is polished.

Games are first and foremost about fun. Wii Sports is fun. Niche games are fun too, but they are not as great because their sales numbers are indicative of a limited audience who can have fun playing them.

If I wanted to work my brain or think, then I read. I don't come home at 6am from work thinking, what game will be the most stressful intellectual activity? I play games for fun, but it has become convoluted over the years because as niche games have gotten more complex or nichey, players for some illogical reason set these games as the bar for greatness.

A series like Legacy of Kain is great and beloved by many including me, but it is a picnic compared to Wii Sports' three course meal. Wii Sports developers get paid while many niche game developers look for another job once their niche series has run it's course and can't put food on their table anymore.

"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth."

I guess it just comes down to everyone's standard of quality.  I don't know how many would agree with you here, but we are the illogical players you speak of as well.  Most seniors, girlfriends or little children either know nothing else or can't do anythin more complicated than hold right and jump.  I am fully aware that simplicity = popualrity. Look at movies, they weren't as comlicated as they are now. Mediums evolve.  I think games have the same potential.  Very few people watch the contenders for Best Picture, very few will read a book like The Stranger.  Does this mean Twilight eclipses these works?  Oh opinions, gotta love 'em.

Games are about pure, unadulterated fun.  Many games offer this.  

I started by using "My" which was asked for. I am no arbiter of truth or fact.

Many games do offer fun, but I find games becoming a chore with achievments. As the neurotic type, I try to get all the achievments, which many times are not fun at all. This is a problem of my own making. The resolution will be of my own making.

I agree, achievements/trophies suck.  Waste of time and take away from true enjoyment if you let them.  You have to soak the game in.  Sometimes I'll stand in a spot for a minute or two takin in how gorgeous or awesome something is.  I investigate everything.  It's fun to me.  Perhaps it's a function of playing games for so long.  I love Mario, but I can accept and appreciate other things that do their jobs just as well.   



NYANKS said:
Michael-5 said:

Microsoft has more money to market their games. I mean I saw more adds for Crackdown 2 then I did for God of War 3.

Sony and Microsoft are at battle at making "the" home theatre station. They both want their console to be the centerpeice of your livingroom. Except Sony went all out, making a PS3 Blu-Ray before Blu-Ray was cheap and practical to produce. They put too much in, and it's hurting them. Only recently have they seen a profit. Microsoft simply wanted to control games, and influence movies. I think a 360 successor will try to be "the" home theatre system, but with the 360 Microsoft simply wanted to make a name for themselves.

To put it simply, thats what they are doing, convincing people that they are "the" gaming platform for gamers. Yes Wii sells better, but 360 is the gamers system.

Microsoft still puts out as many great products as Sony does, this year I see 7 big exclusives on both consoles. For 360 there are Halo, Fable, Mass Effect, Alan Wake, Splinter Cell: Conviction, Crackdown 2, and Metro 2033 (I know there are more). For PS3 there are GT5, LBP2, God of War 3, Heavy Rain, MAG, ModNation Racers, White Knight Chronicles (Again I know there are more).

However Microsoft has Call of Duty limited bundles, early map packs for 3 more years, and they do stuff like this with all big titles. They have enough money, 360 generates cash, and Microsoft spends it making a name for themselves.

So that is why 360 titles are always soo successful saleswise. Sony on the other hand, I blaime a lack of a solid fanbase. Hear me out, an FPS on the 360 will sell extremly well because the 360 is full of FPS nuts, and has established itself (through a few great early titles, and marketing) as the Shooter console. However Mass Effect, Lost Odyssey, and Tales of Vesperia didn't sell that well. Thats because the 360 lacks a significant RPG fanbase. Don't get me wrong, I love my RPG's, especially the 360 installments, however I can see why a lot of die hard RPG nuts don't relate Microsoft to RPG console.

So for the PS3 FPS don't sell well. No matter how good Uncharted, Killzone, and Resistance are, there is a lack of a PS3 favoring FPS fanbase. That shows in it's regional sales (Most PS3 fans are from EMEAA, a place where ALL FPS just don't do that well).

However Racing games sell well on the PS3, so do RPG's. Take a look at GT5 Prologue, and Final Fantasy XIII.

In conclusion, 360 games are successful due to marketing and a strong FPS fanbase, PS3 games generally aren't as successful because established fanbases are for smaller genres like racing and RPG. Many of PS3's past exclusive titles have gone multiplatform as well (See P.S. below)

P.S. for Sony established mega franchises, Final Fantasy was exclusive to Sony during the PS1 and PS2 era, MGS still kind of is, Gran Turismo is also a big Sony branded game, and until GTA IV came out, GTA was largly associated with Sony. God of War is pretty epic still, and so are Kingdom Hearts and Dragon Quest. Resident Evil was mega on the PS1.

Funnily enough, most of those games are not made by Microsoft, while Sony makes just about all of theirs on the list. 

Technically Sony only owns the studios that make their first party titles. Nintendo is the only company to really develop their own games, where only a handful are handled by other studios (Pokemon by Game Freak, and Metroid: Other M by Team Ninja). You may think some other Nintendo franchises are developed by third party companies (Advance Wars and Fire Emblem by Intelligent systems, Metroid Prime, and DKCR by Retro Studios, and Smash Bros/Kirby by HAL Laboritories), but if you do a history lesson, these companies originally branched off from Nintendo R&D 1&2, Nintendo EAD 1-5, or were simply bought out in early life. I beleive Camalot, Game Freak, Team Ninja, and Creatures Inc were the only developers that ever got to work on a big Nintendo project (Golden Sun/Mario Sports, Pokemon, Metroid: Other M, and Earthbound).

This is similar to Bungie, which was conceived by Microsoft.

To my knowledge, the only first party studio that originated withing Sony would have been Polyphony digital, everything else was bought out. Even Square-Enix, Sony bought large shares for that company back during the N64 days, and thats why Final Fantasy games largly remain exclusive.

Edit, I looked it up. Polyphony Digital, SCE, Zipper Interactive, Naughty Dog, Guerrilla Games, Evolution Studios, and Media Module are the big ones. So Sony develops Gran Turismo, God of War, Ape Escape, Ico, SOCOM, Uncharted, Ratchet & Clank, Sly Cooper, Jak & Dexter, Killzone, Motorstorm and LBP

Microsoft has 343 Studios, Lionhead, Rare, Turn 10, and Wingnut Studios. So they develop Halo, Fable, Conker, Perfect Dark, Killer Instinct, Forza, and flight simulator.

Most of these companies have been bought out, the difference from Nintendo to Sony and MS, is that most of their studios separated from Nintendo development studios to work on different games. I think Nintendo only bought Retro Studios.

If your refering to games released in 2010, all 360 titles are published by Microsoft, and PS3 titles are published by Sony.



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The answer is "AGE GROUPS". Look alot of people here blame marketing/depending on 3rd party support.... blah blah blah. But selling games and consoles you realise it's the answer is what age groups are buying these consoles.

In order as i see it Nintendo: KIds (families that have kids) and 40 women (all buy what friend s and family have and seldom buy anything different as you can witness on this sight)

                                 Xbox:Young-Teenage boys, 20 men (no real care for saving just wants the next fps thier mates have)

                                 Playstation: 20 men (mostly in ther 30's)  Teenage boys (Generally buys a game after research abit anal, doesn't throw there money around)

I have no real stats on this but I sold the most consoles in canada 2009 so i sort of pick up on these things