spiffiness said:
I'm not sure if you're agreeing with me/yourself or not lol... I agree on the fact that an artist probably won't be that knowledgable on hardware specs, but even that grunt will know generally how big that texture should be, or will end up being, and how much he/she has to fudge what it's supposed to look like. It doesn't seem worth the time and effort to put more detail than you can see in the final output. |
Well I was generally saying they don't have to work within specs backing up the fact they don't need to have a good knowledge of the system that's for the coders to figure out and make a engine that runs well
I'd say the team that needs to know the limits of the system most would be coders and the guys sculpting the models and building the levels since that has a real effect on each other the engine handles applying textures and video output.
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