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Forums - Microsoft Discussion - Halo Reach marketing campaign detailed - SURPRISE: It is HUGE

'Halo' Reaches Out With Biggest Campaign Yet

NEW YORK (AdAge.com) -- Three-hundred-million dollars in first-week sales, two Cannes Grand Prix and "advertising" that took the form of a traveling museum exhibit. That's what Microsoft's Xbox got for its last marketing blowout for the "Halo" video-game franchise. With the latest installment out in September, how in the extraterrestrial world is it going to beat that?

After teaser shots, the marketing for "Halo: Reach," the fourth release in the franchise, will ramp up this week. It will be the biggest game campaign from Microsoft in the marketer's history, said Michael Stout, global product manager for Xbox. There will also be a robot.

More than 34 million 'Halo' games have been sold since 2001.

Xbox is launching a website today through which users can manipulate a real-life robot in an undisclosed San Francisco warehouse to build a monument out of lasers for this game's protagonist Noble Team.

Independent digital agency AKQA handled the interactive component, while Interpublic Group of Cos.' AgencyTwoFifteen handled strategy and video. Both agencies were involved with the previous "Halo 3" campaign, which swept 2008 ad awards shows, including two top prizes at the Cannes Adverting Festival.

"We're not looking at it as trying to top what we've done," said Scott Duchon, executive creative director-partner of AgencyTwoFifteen. "But we're trying to find a new way to find success for Halo. How do you market the story before Master Chief? We approach it as a particular story that needs to be told, not the franchise. That's why it's a different approach altogether."

It's going to be quite a task for this latest Halo release to get any bigger. It's a top 20 video-game franchise, according to the NPD Group, and to get higher in the ranks, the 9-year-old franchise will have to best titles such as Mario Bros., Lego, Madden and Grand Theft Auto. Microsoft has sold more than 34 million Halo games since it debuted in 2001. Franchise games and merchandise brought in nearly $2 billion worldwide.

And while "Halo 3" grossed $170 million in first-day sales in 2007, setting a record at the time, last year's "Call of Duty: Modern Warfare 2" is the record to beat with $310 million in first-day sales.

To try to attract new entertainment audiences, Xbox is looking to pull at the heartstrings.

"You don't have to know anything before going into it," said Taylor Smith, director of global marketing communications for Xbox. "We're trying to tell the story in broad strokes and universal themes that people know all around the world. And get our core fans even doubly excited."

To that end, spots and web films will feature live action as the "Halo 3" "Believe" effort did, rather than the game footage so often found in gaming ads. These videos will be seen through "high-profile digital distribution and big in broadcast media," Mr. Smith said.

"We're trying to get people to connect back to their lives, not computer graphics or something overly sci-fi," he said. "Live action is a way to capture that."

Partnerships are also a ploy to reach new audiences. Xbox is again partnering with PepsiCo, this time for its biggest brand integration to date. Starting in September, 300 million Mtn Dew bottles and 30 million bags of Doritos will feature "Halo" packaging and under-the-caps sweepstakes. Xbox will also roll out a highly integrated promotion with the Ultimate Fighting Championship.

"As a gaming franchise we have the luxury that people want to come to us," Mr. Taylor said. "But we also need to be out there in pop culture: That's how Pepsi fits in and broadcast fits in."

"Halo: Reach" also got the big-marketing treatment much earlier in the game's life cycle than is usually the case. A teaser spot unveiled in the spring, "Birth of the Spartan," was meant to drive more trials during the game's beta phase, where gamers are invited to provide feedback on game play.

Knowing that trial drives purchase intent, "we went out earlier in the cycle with the intention of driving volume to test the beta before the game even came out," said Xbox's Mr. Stout. Things look good so far -- the beta attracted 2.7 million players, more than any other title on the console before.

Xbox declined to disclose budgets for "Reach," but we know the campaign at the very least beats the Halo 3 effort, which came in at $6.5 million in 2007 paid media, according to Kantar Media. Microsoft spent $12 million in media for its video-game division in 2009, according to Ad Age Data Center.

And this campaign may not be the final one. "Reach" is the last title from "Halo's" longtime developer, Bungie, but, said Mr. Stout, "I think it's safe to say we're not done with Halo."

http://adage.com/article?article_id=145496

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300 million Pepsi!

30 million bags of Doritos!

:D



Imagine not having GamePass on your console...

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Big, big advertising!

And Halo has sold over 34 Million WW. We have total Halo sales on VGC at 34.09.

 

Great tracking



                            

i hope its the gamer fuel mt dew again i loved that stuff lol



UFC is a good move too.



I LOVE paying for Xbox Live! I also love that my love for it pisses off so many people.

toadslayer72 said:

UFC is a good move too.


MMA is one of, if not the fastest growing sports  that there is now days.  And the UFC is the leader in MMA so its a win win.  Lots of gamers love the UFC and vice versa.



"If you've got them by the balls their hearts and minds will follow."

Quote by- The Imortal John Wayne, the original BADASS!

 

 

 

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This ought to bring strong first week numbers. Looks like I was wrong to be skeptical about the popularity and demand of Reach.



luvtospooge said:

This ought to bring strong first week numbers. Looks like I was wrong to be skeptical about the popularity and demand of Reach.


Never underestimate the power of the darkside Halo.  Advertising is going to be everywhere, even more than Halo 3 so it should do very very well.  Not to mention it has a much larger user base and that will only mean better sales this time round as well.  

 

The real question isn't how many million copies Reach sales but how many consoles it pulls down as well.  The extra advertising along should mean there will be a large spike.



"If you've got them by the balls their hearts and minds will follow."

Quote by- The Imortal John Wayne, the original BADASS!

 

 

 

September NPD will be something like this :

Xbox 360 : 1Milion

DS : 700K

Wii : 350K

Ps3 : 200K

PsP : 70K

Halo Reach : 5.5Milions.



Reach said:

September NPD will be something like this :

Xbox 360 : 1Milion

DS : 700K

Wii : 350K

Ps3 : 200K

PsP : 70K

Halo Reach : 5.5Milions.


1million??? really



sully1311 said:
Reach said:

September NPD will be something like this :

Xbox 360 : 1Milion

DS : 700K

Wii : 350K

Ps3 : 200K

PsP : 70K

Halo Reach : 5.5Milions.


1million??? really

I was thinking the same thing.



Love the product, not the company. They love your money, not you.

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