Viper1 said:
Rpruett said:
I've never laid price as the ENTIRE factor for success or failure. You've just mis-read, mis-understood, built a strawman, etc onto what you think I believe.
I stated that I believe (price/motion controls) were the top two reasons for the Wii's success this generation. And when you look at the standard full-fledged models from each company upon release. ($600 PS3/$400 360/$250 Wii) it becomes very easy to see why people flocked to the Wii. It becomes even more easy to see when you look at all of the previous generation winners and their console's entry point price. Go ahead, I want you to list them for me.
|
It wasn't a strawman attack given that it was you that stated, "...it was ENTIRELY sold on price IMHO." This statement suggests price and price alone the attributing factor for the console's success. At least in your final paragraph you begin to assist the price factor with the motion control factor. But again that's still missing the final key piece. Software. Wii ground fame on the triunvirate of price, input method and software. To disregard any as an equal factor is naive.
But you asked for hardware winners and their entry price point. I'll give you that. As well as the price points of those consoles that did not win their generation.
3rd generation: Winner: NES ($199.99) Others: Sega Master System ($199.99), Atari 7800 ($139.99)
4th generation: Winner: SNES ($199.99) Others: Sega Genesis ($189.99), TurboGrafx-16 (249.99), Neo Geo ($399.99)
5th generation: Winner: Playstation ($299.99) Others: N64 ($249.99), Sega Saturn ($399.99), Aari Jaguar ($249.99), 3DO ($699.99)
6th generation: Winner: PS2 ($299.99) Others: GC ($199.99), Xbox ($299.99), Dreamcast ($199.99)
As you can see, not one time in the modern era of video games has the cheapest home console won their generation.
|
Again though, not once has a generation winner been priced over $300 (Something to take note of). It's a sweet spot price point that looking back, I am shocked MS / Sony believed they could force onto the consumer (Sony pricing themselves $300 above that, Microsoft $100).
Let's pretend for a minute that the price roles were reversed and the Wii was released at $600 (With it's same software) and the PS3 were released at $250 (With it's same software). Do you believe the Wii would have won? Again, if this is a battle of 'Software' no price would be too small for these 'killer' apps.
Many would not have jumped into bed with the Wii (Even if they enjoyed the software because the price point is very restrictive). The sales would have been horrendous. Even far worse than the PS3's initial sales.
Fun/Quality software is very much a case of accessibility as much as anything else. This is why after a few years a generation is generally established because by the mid point, once more people have exposure to the leading console they inevitably associate that fun with the console they are most likely to be playing (The leading console) and don't associate as much fun with the console they are most likely not playing.
I would argue that the early software on the Wii (Namely Wii Sports) was popular in large part because it was accessible for everyone at the $250 price point (Moms,Dads, Kids, Teenagers, Grandparents, College Kids, etc). Which is especially why Software is not an equal to Price point in this case. Which furthers the rationale why no generation winning console in recent history has crossed that $300 barrier yet. By being priced above $300 you are effectively out of prime casual selling range.
Where as equally quality launch games on the PS3 (Warhawk / Resistance) were shoved aside because they weren't accessible to the general consumer. Sure you might know one friend with a PS3 but even still you can't afford $650(A PS3, and a copy of Warhawk) to play with them.