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Forums - Nintendo Discussion - Another Analyst Suggests Wii 1.5 On the Way

Viper1 said:
 

1. My point is that if they wanted a Kinect like expereince, they would have simply used the camera they developed.  You said MS took the Kinect hardware and poured tons of reousrces in to make it work.  Why in the world would Nintendo want to license out some other camera then pump in millions to make it work when they use their own camera, pum in millions and make it work?   So my point is if Nintendo wanted a Kinect like expereince, they would have donw it with thei rown camera...hence why passing on Kinect makes sense.

2. Yes, confrimed to be just 2 players and you must stand at all times.  Capable doesn't mean it is a valid product.  The Jaws of Life are a very capable product, doesn't mean it makes for a valid video game product.

3. The Vitality Sensor and Balance Board are niche peripherals and they understand that.  Why can't you understnad that so too is Kinect?

4. First off,  the difference between Hiroshi Yamauchi and Saturo Iwata is what has established Nintendo as the market dominating entity it is at the moment.  Under Iwata, they've done exactly as you just said.  However, my point was in regards to believing in their judgement over yours.

 

And one final point, how much more product segregation do you want?  Confuse the market redundant input methods, thin out development resources with multiple products to support, clutter retail space and screw with marketing.  Not to foget the extra $150 needed.  You obviously dont't understand marketing, game development, retail shelf allocation and consumer spending if you think it was a bad idea for Nintendo to pass on Kinect.

1. You seem to think Nintendo's camera was just as capable as the Kinect. But its not, it was just a webcam. And MS didn't just license the hardware, they own it.

2. Perhaps the 2 active players is true. Which is fine, most Eyetoy games for example only support one player. And you would need a lot of space for the camera to see 4 people without bumping into each other. I'm confused by the stitting thing. I mean the Kinect can track full motion like dropping to your knees and lying on the floor. But it can't be used at all sitting down? Seems odd.

3. The balance board and vitality sensor are incredibly limited with type of software they can be used in. Unless they crowbar it in. The Kinect has far more potential. That's all I'm saying.

4. Well Nintendo will be fine without Kinect technology. But they could have also made it something big. I think it was a missed opportunity.

This part... "Confuse the market redundant input methods, thin out development resources with multiple products to support, clutter retail space and screw with marketing." Isn't that exactly what Nintendo did? I mean the nunchuck, Wiimotion, Balance Board, and now the vitality sensor? You also need to buy more than one of each for multiplayer. The Kinect is cheaper than buying all of that. And its gonna get more software support than most of those devices.



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jarrod said:
Mr Puggsly said:
jarrod said:
Mr Puggsly said:

Ultimately, if the Wii did a better job moving core 3rd party games it would get more. I think MH3 is the only core game that had genuinely good sales this year. But it still sold significantly less than the PSP games.

What you're arguing is essentially a chicken / egg scenario.  Wii doesn't get AAA core games because it can't sell core games / Wii can't sell core games because it doesn't get AAA core games.  MH3's about the only real one so far, and it's an exception to both rules...

Well I think its proof that the Wii can get respectable sales on already mega popular series. For example, CoD and Resident Evil also has had sold sales. Less popular core games tend to struggle.

These days, less popular core titles tend to struggle regardless of platform.  I'm not seeing much intrinsically unique to Wii in that regard, I can name plenty of low tier core games that struggled on the HD twins, even from the companies behind COD (Activision) and RE (Capcom)... just recently Lost Planet 2, Dark Void, Singularity or Blur come to mind.  Maybe both companies should consider moving core titles away from those platforms?

If anything, the gulf between success and failure seems even more pronounced on the HD twins for 3rd parties, it's arguably a worse choice for the low tier franchises considering the costs and competition.

Not necessarily. You point out some very poorly reviewed games... What about if we look at new core games (This gen) with good reviews?

Bayonetta.
Red Dead (Okay, not really new... But already massively outsold the little known last gen game).
BlazBlue.
UFC Undisputed.
Assassin's Creed. 
BioShock.
Batman: AA.
Dead Space.
Heavy Rain.
Gears of War.
Mass Effect.

That's off of the top of my head, and without going into 1st party Sony efforts. Which would add a LOT to the list.

Now if we do the same for the Wii...? Well, I can't even think of any really. Can you?

If a publisher/developer makes a good quality game on the HD consoles, it generally has great sales. If it is reviewed poorly... It rarely gets good sales. Even some games that ARE reviewed poorly can do slightly well. Haze being proof of this.



                            

greenmedic88 said:

It looks like one is labeled "Intellivision" and the other is labeled "Intellivision II" which suggests that the difference was more than just cosmetic. Maybe they were the same, but not much point in checking since Intellivision didn't "invent" the redesigned/refreshed console.

The Magnavox Odyssey from the early 70s pre-dates the Intellivision and it had its share of hardware revisions as well.


It was in fact called the Intellivision II, but it was just a redesign; remember the very notion of a next generation console didn't really come into being till the Genesis, so Matel didn't see adding a II to the end as having the same implications you are reading into it.

And while I kind of expected that some first gen system did this years before Matel, I didn't feel inclined to look it up.

(If you are wondering why I even posted it in the first place if I thought that it probably wasn't the first, I think it was just the nostalgia of being an Intellivision fanboy and having a chance to stick it to Atari. Intellivision, and later Colecovision, were to Atari as GC and XB were to PS2;  and just as GC and XB fanboys hated PS2 getting credit where it didn't deserve it, so too did Intellivision fans.)



Wii 1.5 no. But maybe a cheaper redesign à la SNES Jr could do it: a Wii Jr (with several colors). This with a buyers choice collection.

Finally, it would be more a Wii 1.1 than a Wii 1.5 with HDMI and HD output as the analysis are wishing for



But we must first concentrate ourselves on the way to entertain people, for video games to live. Else, it's a world where sales representative will win, which has as effect to kill creativity. I want to say to the creators all around the world:"Courage, Dare!". Shigeru Miyamoto.

Mr Puggsly said:
jarrod said:
Mr Puggsly said:
jarrod said:
Mr Puggsly said:

Ultimately, if the Wii did a better job moving core 3rd party games it would get more. I think MH3 is the only core game that had genuinely good sales this year. But it still sold significantly less than the PSP games.

What you're arguing is essentially a chicken / egg scenario.  Wii doesn't get AAA core games because it can't sell core games / Wii can't sell core games because it doesn't get AAA core games.  MH3's about the only real one so far, and it's an exception to both rules...

Well I think its proof that the Wii can get respectable sales on already mega popular series. For example, CoD and Resident Evil also has had sold sales. Less popular core games tend to struggle.

These days, less popular core titles tend to struggle regardless of platform.  I'm not seeing much intrinsically unique to Wii in that regard, I can name plenty of low tier core games that struggled on the HD twins, even from the companies behind COD (Activision) and RE (Capcom)... just recently Lost Planet 2, Dark Void, Singularity or Blur come to mind.  Maybe both companies should consider moving core titles away from those platforms?

If anything, the gulf between success and failure seems even more pronounced on the HD twins for 3rd parties, it's arguably a worse choice for the low tier franchises considering the costs and competition.

Well on the HD consoles, there are many core games that have done great and some that struggle. But on Wii, core games that aren't a big IP almost always fail. The PS3 and 360 did a great job selling core games on day one. The Wii userbase however showed overwhelming interest in shovelware, party games, and first party. Which is basicaly the same story today.

I noticed you cherry picked a few core games that didn't do well. First of all you know Lost Planet 2 and and Dark Void got bad reviews. LP2 got some good scores from lesser known sites, but most major websites panned it. Which is a shame because a lot of were excited about LP2. Clearly bad reviews affect HD sales. Dark Void is another game that got shit reviews and people even hated the demo.

Singularity might have been published by Activision, but it was developed by Raven Software. I've never been crazy about their games like most people. When was the last time they had a big hit? The biggest hit they had in years was Ultimate Alliance and that game was awful.

I don't even know what to make of Blur. It was a realistic racer but it had weapons kind of  like a kart racing game. I didn't care for it at all. It was developed by Bizarre Creations and they left MS because they thought the PGR games weren't supported enough. But with Activision's support their racer did even worse even with multiplat sales.

You were able to pick out some HD core games that didn't do well. Its easy to come up with all the core games that did well on the Wii this year. Because I can only think of about 2.

Revisionist history.  Core games did great on Wii at the start, from RE4 to DQ Swords to Red Steel to COD3 to Metal Slug Anthology to Trauma Center to Ghost Squad... all tiers of games and franchises, and everything was basically meeting to exceeding expectations.  Nevermind Nintendo's own core games (Zelda, Mario, Metroid, etc), which are among the best selling in the industry.  Even now, Wii actually has quite a few low tier success stories, like Muramasa or Tasunoko Vs Capcom, it's hardly like MH3's alone in being the one 3rd party Wii game to do as well as hoped.  MH3's the only original AAA 3rd party core game though, so it's one of the few core titles that will sell like a AAA 3rd party game.  Again, Wii can't sell what it doesn't have...

And I didn't 'cherry pick', I simply used a few recent examples of notable bombs, which seem to be getting more and more common on the HD twins.  And btw, Raven and Bizarre are both wholly owned subsidiaries of Activision, they literally are Activision.  I did enjoy the mealy mouthed sales excuses though... you sound like a Wii defender.  Which sort of belies the point, there's nothing really inherently unique about Wii's situation or ability to sell what games.  At this point yes, it's market was shaped by what it got, but what it got wasn't really reflective of it's potential or even what it was actually selling upfront...



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Carl2291 said:
jarrod said:
Mr Puggsly said:
jarrod said:
Mr Puggsly said:

Ultimately, if the Wii did a better job moving core 3rd party games it would get more. I think MH3 is the only core game that had genuinely good sales this year. But it still sold significantly less than the PSP games.

What you're arguing is essentially a chicken / egg scenario.  Wii doesn't get AAA core games because it can't sell core games / Wii can't sell core games because it doesn't get AAA core games.  MH3's about the only real one so far, and it's an exception to both rules...

Well I think its proof that the Wii can get respectable sales on already mega popular series. For example, CoD and Resident Evil also has had sold sales. Less popular core games tend to struggle.

These days, less popular core titles tend to struggle regardless of platform.  I'm not seeing much intrinsically unique to Wii in that regard, I can name plenty of low tier core games that struggled on the HD twins, even from the companies behind COD (Activision) and RE (Capcom)... just recently Lost Planet 2, Dark Void, Singularity or Blur come to mind.  Maybe both companies should consider moving core titles away from those platforms?

If anything, the gulf between success and failure seems even more pronounced on the HD twins for 3rd parties, it's arguably a worse choice for the low tier franchises considering the costs and competition.

Not necessarily. You point out some very poorly reviewed games... What about if we look at new core games (This gen) with good reviews?

Bayonetta.
Red Dead (Okay, not really new... But already massively outsold the little known last gen game).
BlazBlue.
UFC Undisputed.
Assassin's Creed. 
BioShock.
Batman: AA.
Dead Space.
Heavy Rain.
Gears of War.
Mass Effect.

That's off of the top of my head, and without going into 1st party Sony efforts. Which would add a LOT to the list.

Now if we do the same for the Wii...? Well, I can't even think of any really. Can you?

If a publisher/developer makes a good quality game on the HD consoles, it generally has great sales. If it is reviewed poorly... It rarely gets good sales. Even some games that ARE reviewed poorly can do slightly well. Haze being proof of this.

Heavy Rain isn't even a 'core' game, and according to it's producer it's not a game at all, plus it's a spiritual sequel.  And since when are Batman or UFC new IPs, both are licensed titles and UFC in particular sold off both the strength of it's license and developer pedigree (Yukes, of WWE fame).  UFC also tanked this year comparably, despite glowing reviews.

Bayonetta shipped over a million, but badly underperformed in western markets.  The PS3 version even undersold Madworld according to NPD, and it was off the few EU charts (and no top tens iirc) it appeared on within a week.

Dead Space also underperformed upfront, though it eventually crawled to respectable figures off word of mouth in the bargain bins.  Actually, it followed a very Wii like sales curve; low but consistent sales over a long stretch.

The only really applicable games here are Bioshock (again, a spiritual sequel that sold mainly off developer pedigree, and really only on 360, it bombed on PS3), BlazBlue (ditto to being a spiritual sequel that sold because of who made it), Mass Effect (ditto again), Gears of War (though it was MS funded, and hugely promoted) and Assassin's Creed (likely the best example, though it's promotional budget was also staggering compared to basically every core Wii game).  A better example imo would be something like Borderlands, which wasn't pushed like a AAA game, wasn't hugely hyped up by the press, wasn't from an all-star studio, wasn't a spiritual sequel to anything, it was just the right game at the right time and did really damn well.  Or Demon's Souls (in America), which was very much a cult hit that crossed over into some mainstream success.  Both were lower tier hits too (Borderlands more on 360 though), something 360 and PS3 aren't exactly known for usually.

Also, Blur and Singularity didn't get terrible reviews. Neither have plenty of other HD underperformers this year, like Alan Wake, POP (which also bombed on Wii/handhelds), Tiger 2011 (again, bombed everywhere) or Split/Second... trying to draw a line between quality and sales has always been a tough sell.  It's a factor certainly, but not the definitive one.



jarrod said:
Carl2291 said:
jarrod said:
Mr Puggsly said:
jarrod said:
Mr Puggsly said:

Ultimately, if the Wii did a better job moving core 3rd party games it would get more. I think MH3 is the only core game that had genuinely good sales this year. But it still sold significantly less than the PSP games.

What you're arguing is essentially a chicken / egg scenario.  Wii doesn't get AAA core games because it can't sell core games / Wii can't sell core games because it doesn't get AAA core games.  MH3's about the only real one so far, and it's an exception to both rules...

Well I think its proof that the Wii can get respectable sales on already mega popular series. For example, CoD and Resident Evil also has had sold sales. Less popular core games tend to struggle.

These days, less popular core titles tend to struggle regardless of platform.  I'm not seeing much intrinsically unique to Wii in that regard, I can name plenty of low tier core games that struggled on the HD twins, even from the companies behind COD (Activision) and RE (Capcom)... just recently Lost Planet 2, Dark Void, Singularity or Blur come to mind.  Maybe both companies should consider moving core titles away from those platforms?

If anything, the gulf between success and failure seems even more pronounced on the HD twins for 3rd parties, it's arguably a worse choice for the low tier franchises considering the costs and competition.

Not necessarily. You point out some very poorly reviewed games... What about if we look at new core games (This gen) with good reviews?

Bayonetta.
Red Dead (Okay, not really new... But already massively outsold the little known last gen game).
BlazBlue.
UFC Undisputed.
Assassin's Creed. 
BioShock.
Batman: AA.
Dead Space.
Heavy Rain.
Gears of War.
Mass Effect.

That's off of the top of my head, and without going into 1st party Sony efforts. Which would add a LOT to the list.

Now if we do the same for the Wii...? Well, I can't even think of any really. Can you?

If a publisher/developer makes a good quality game on the HD consoles, it generally has great sales. If it is reviewed poorly... It rarely gets good sales. Even some games that ARE reviewed poorly can do slightly well. Haze being proof of this.

Heavy Rain isn't even a 'core' game, and according to it's producer it's not a game at all, plus it's a spiritual sequel.  And since when are Batman or UFC new IPs, both are licensed titles and UFC in particular sold off both the strength of it's license and developer pedigree (Yukes, of WWE fame).  UFC also tanked this year comparably, despite glowing reviews.

Bayonetta shipped over a million, but badly underperformed in western markets.  The PS3 version even undersold Madworld according to NPD, and it was off the few EU charts (and no top tens iirc) it appeared on within a week.

Dead Space also underperformed upfront, though it eventually crawled to respectable figures off word of mouth in the bargain bins.  Actually, it followed a very Wii like sales curve; low but consistent sales over a long stretch.

The only really applicable games here are Bioshock (again, a spiritual sequel that sold mainly off developer pedigree, and really only on 360, it bombed on PS3), BlazBlue (ditto to being a spiritual sequel that sold because of who made it), Mass Effect (ditto again), Gears of War (though it was MS funded, and hugely promoted) and Assassin's Creed (likely the best example, though it's promotional budget was also staggering compared to basically every core Wii game).  A better example imo would be something like Borderlands, which wasn't pushed like a AAA game, wasn't hugely hyped up by the press, wasn't from an all-star studio, wasn't a spiritual sequel to anything, it was just the right game at the right time and did really damn well.  Or Demon's Souls (in America), which was very much a cult hit that crossed over into some mainstream success.  Both were lower tier hits too (Borderlands more on 360 though), something 360 and PS3 aren't exactly known for usually.

Also, Blur and Singularity didn't get terrible reviews. Neither have plenty of other HD underperformers this year, like Alan Wake, POP (which also bombed on Wii/handhelds), Tiger 2011 (again, bombed everywhere) or Split/Second... trying to draw a line between quality and sales has always been a tough sell.  It's a factor certainly, but not the definitive one.

Wii will get AAA core games soon: Call of Duty Black Ops, Golden 007...



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greenmedic88 said:

[...]

It looks like one is labeled "Intellivision" and the other is labeled "Intellivision II" which suggests that the difference was more than just cosmetic. Maybe they were the same, but not much point in checking since Intellivision didn't "invent" the redesigned/refreshed console.

The Magnavox Odyssey from the early 70s pre-dates the Intellivision and it had its share of hardware revisions as well.

It was a cheap redesign, quite inferior to the original, but my points were actually different from being first to make a Slim, one, quite irrelevant, that the original was better looking than the Slim, the other, joking, that it's possible that Mattel invented decennia before XB360 Short the "Slim that's actually smaller but not really slimmer"   



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
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Dr.A.Peter.Nintendo said:

Wii will get AAA core games soon: Call of Duty Black Ops, Golden 007...

To be honest, I wouldn't call either AAA.  Black Ops Wii is the B version of the B team game (even though COD is still huge and WOW did amazing, I think the negative press from Infinity Ward is going to start seeping in HD side even), and Goldeneye is essentially a game that's banking on nostalgia.  

Epic Mickey is probably the only real one on the horizon, besides Dragon Quest X (and who knows when that'll turn up).



theprof00 said:
Smashchu2 said:
theprof00 said:
Smashchu2 said:
theprof00 said:
Smashchu2 said:
Mr Puggsly said:
Smashchu2 said:

Doubtful. Looking at Kinect, I'll be surprised if it sells 2 million. The hardware just doesn't work. I think this will be the straw that breaks the camels back for Microsoft. I expect this will cause much anger from investors, diehard fans and early buyers. I think they will leave the business soon after.

Yeah, I'm sure that's the experience everyone had with the Kinect. Lets ignore the vast majority of videos where it plays fine. Maybe you're too bias to weigh in on this discussion.

Except all videos of it working fine are faked by Microsoft. There is enough evidence to say their E3 Press Conference was fake. People couldn't even play it there.

It works. It's just a "crappy product for a crappy consumer". It lags, it hangs, and it's limited. But it definitely works. MS' fakeries were done in order to show the game without lag and hang. It was shown on Jimmy Fallon show working, but lagging.

Except for the fact that the Wii worked. It may not have been the best, but it worked. There was not a five second delay when you swung the bat or threw a punch. The reason the Wii Remote is crappy is because it is limited. Everything outside of pointing and pulling is gester based.

Kinect, on the other hand, is bad. It just does not work. People could easily play the Wii. They can not for Kinect,. Kinect will be the fire that kills the XBox line.

@Mr. Puggsly: Kinect E3 videos were all faked. It the most logical explination for it working on stage but when people play it. Most people have noticed that the game acts before the player does anything. You can see this in Kinectamels. Here is proof of it.

Kinect does work. It isn't a 5 second delay, but there is a slight delay. However, given the imprecise nature of the games that have been demonstrated, it really doesn't matter if it's delayed or not. Casuals don't care if they got every single ring, they just care that they are having fun.

Everything at e3 was staged, I agree. The tried to streamline their presentation but at the same time caused a huge stir and really hurt their image in the eyes of the people who watch e3.

Ummm, you do notice that the game is moving before the player, right?

you don't seem to understand my point. Kinect is playable, but they didn't want any hangups or criticisms like for example what happened with zelda. All those gamers were actors even the little girl with skittles. None of them were actually playing wii, but it doesn't matter to the consumer, the filthy casuals, because none of the games require precision and as long as the game is fun, it doesn't matter if it is moving by even a half second.

You know the big reason why Kinect and Move will fail? Because there are executives who think just that.

It surprises me you can think that when evidence dictates that they want quality games. Most third party games on the Wii fail. Nintendo, though, succeeds. This is because Nintendo actually takes those customers seriously. Third parties saw them as an easy cash in which is why they failed. Microsoft obviously only sees them in terms of marketing demographics. You can see this in their press conferense.

These customers demand quality product, but they demand different things than the mainstream market. "Crappy product for crappy customers," is what the executives think. These customers are not crappy and the Wii Remote is not a crappy product. It is different. But it is this product that will whipe out many businesses from the industry.

Kinect is the end of the XBox brand. There will be such back lash from everyone that Microsoft would not be able to put out consoles.