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Forums - Microsoft Discussion - Does it matter if Kinect works right?

I think we're doing it again guys.

I think we are missing the point. We are viewing this from a hardcore gamers perspective.

The issue: Kinect doesn't work right. It's not precise. It has latency. It might require very specific conditions to even turn on for most games. IE: Standing, lighting, space requirements.

I don't think it matters even in the slightest.

Why, you may ask? Well, ladies and gentlement, Kinect, and to a much lesser extent Move, is not a product that core gamers are supposed to want to buy. Just look at the games. Dance games, ball bouncing games, hardcore games? None that interest me. In fact, the entire Kinect E3 presser was pretty much casual dedicated. So, let's examine what that implies:

The Wii: has never really "worked right." When we first saw the trailers for Red Steel we were thinking 1:1 motion, precision, greatness. Right now, the Wii has pretty unimpressive precision. It really doesn't have 1:1 like we imagined it even with WM+, and it has tons and tons of missed motion control attempts per gaming session. Just look at the Zelda portion of Nintendo's presser this year. That, to me, is what the Wii acts like in reality, even if there was some issue with their setup. Game developers are forced to stick with the most basic movements to combat the imprecise controls. It's just not very precise and it doesn't really "work right." It was and is a great idea, but its value lies more in its ability to interest consumers and to present a new experience, than it does in actual core gameplay.

Obviously, the Wii is a huge success with casuals and core gamers(however I'd argue that though the Wii itself is a coregamer success, the Wii-Mote itself is a failure with coregamers. It's interesting that we so rarely seperate the two). You'd be hard pressed to find a true exclusively casual gamer who would even know what 1:1 meant. They are, generally, blessedly ignorant of electronics, and buy the Wii because it has games that appeal to them, and a differentiating factor to get their attention and grab their interest(I hesitate to use the term gimmick because it implies the popularity wouldn't have longevity, which it obviously has, though I would also argue that said implication is a misunderstanding as I define a gimmick without longevity-in-popularity as a fad).

THAT is what the Kinect is. It's a new thing to grab the public-casual interest. It has games they can play. It is new and different. The specifics don't matter to them. They would never know the difference. To them, it's a toy. They are barely invested in it. To us, it's a way of life.

I think there is one reason why Kinect will eventually best Move. Move isn't a new thing meant to grab the public-casual interest. Move is a new version of an existing thing meant to improve upon the original.

The Kinect is not meant for us. We aren't supposed to be impressed by our token Star Wars game, and we shouldn't even care about the device in the first place, anymore than we should care about Titanic 2. We went into this under a misassumption, which was, "Because Microsoft is releasing it, it is meant to appeal to core gamers too!" This device is meant for the casual gamer. The kind that would play standing up in a bright room even if they didn't have to. The kind that wants to play Dancing Fever instead of Gears of War. The kind that would be shocked to hear cursing in a game. I don't think they care if the machine is a little less precise than it was in their dreams, because it offers them a new and different experience and that is what they will buy it for.

That is also why non-gaming publications will praise the machine, while gaming publications will despise it...just like the Wii-Mote before it.



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

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"Why, you may ask? Well, ladies and gentlement, Kinect, and to a much lesser extent Move, is not a product that core gamers are supposed to want to buy. Just look at the games."

How is Playstation Move not a product that core gamer's are supposed to want to buy?

if you go by the Software release for each platform, it's  very clear that Sony's target is just as much for the Core as it is for the Casual, which is really just to target Gamer's in general.

All Types of Gamer's.

That is if you look at the game's you will see the release of the games for both the Playstation Move and the Microsoft Kinect are not aligned to launce to target the same audiance.

Playstation Move is aligned to Target the Core to Buy it , just as much as the casual.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.

I agree 100%

People always forgot the Wii. Wiisports was the fundamental key to Wii sucess, and it didn't work right, because Nintendo was cheap(they were solding a last gen hardware for $250, they should at least give motion plus in lunch, that would change EVERYTHING, maybe would even attract more third-parties).

Kinect will be a great success if Microsoft plays the cards well.



Wii had price point going for them and no competition, MS has the wii to deal with so they are basically just trying to copy the wii's success which won't work with the wii on the market 



I'll say this once.. I'm gonna buy Dance Central.. that I need Kinect with it is a minor issue...



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

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Well it matters very much to people who don't have a 360 (and have no intention of getting one) and to a lesser extent hardcore 360 fans.  As for the casual gamers?  They probably won't give a damn for the most part.



Kinect not working right is bad for flame wars but not exactly bad for sales. I fully agree that the controls on the Wii dont always work right and it is a huge success. But then again Microsoft built their foundation with core gamers, the 360 was a faulty piece of hardware but coming out a year early with early core exclusives and a great controller and innovative XBL they succeeded. I don't know if the 360 can handle both markets but it looks like they are going to try.



For people who don't already have a 360, pricing point will be a factor and will turn a lot of these "casuals" off.



cmeese47 said:

Kinect not working right is bad for flame wars but not exactly bad for sales. I fully agree that the controls on the Wii dont always work right and it is a huge success. But then again Microsoft built their foundation with core gamers, the 360 was a faulty piece of hardware but coming out a year early with early core exclusives and a great controller and innovative XBL they succeeded. I don't know if the 360 can handle both markets but it looks like they are going to try.

I know this is a little off topic but great controller? XBL innovative? They copied the ps3 controller (or rather ps2) then changed it around enough to avoid getting sued and claimed it was better or more ergonomic or whatever which was just pure marketing BS as for XBL being innovative, it was not maybe on xbox original it was but the same thing can't be innovative twice in a row 



In another words , it's like the electronic cigarette , it does not matter if it works just as long as it sells more than it's production cost. Hopefully they will sell enough of the product before the average person finds out it's nothing but junk.  Mircosoft wants to make money. What gamer does not know this?