WilliamWatts said:
Actually its very cheap to down-port games. All you need from a development perspective is a few interns which means very little in terms of overall cost. It is far easier to tear things out wholesale than it is to put them back in. This is from one of the horses mouths (developer) who worked on all three systems at once. I don't think its specifically the quantity of work required to make the games, there are multiple angles beyond this which better explain the whole picture. |
I disagree it's too hard to be worth it, but it's not easy. Often the assets have to be remade from scratch, or extensively redone to fit on the system.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs