You are right. Fair play bro, your right.
Just so you know though, I never said Forza was a GT killer or matched it etc.
I referred to physics system and review scores. No KZ game has ever gotten a higher score than any Halo game. But since Forza came on the scene with Forza 1 ( it's direct competitor was GT4 they released same year ) Forza has outperformed GT reviews. Forza 1 beat GT4 review scores. And FM2 and 3 have had no direct competition.
So it's only sales that GT can be reffered to as the winner.
Whereas Halo is on every front a winner. It's a proven high scoring heavily played franchise that has increased it's sales with each consecutive game release ( not including expansion and spin off ). KZ started very average. Has been rounded off with a respectable 90 meta ( 89 GR ) and sold pretty well. But to say it's current 14,000 players online vs 223,000 for Halo right now is not a tell tale sign when Halo 3 is 2 years older is pretty misforgiving.
KZ misses the things that people come back to Halo for time and time again.
KZ2 last 24 hours = Had 17,162 players who logged in.
Halo 3 last 24 hours = Had 630, 485 players who logged in.
Killzone 2 has alot less players who log in over an entire month right now than in 24 hours of Halo 3.
KZ2 last 1 month = Had 176, 009 players who logged in.
This tells you everything. If it doesnt then something is not right.
I don't want to get into details, but you can see the similarities between the two sets:
- GT and Halo have much larger fanbases, are more popular, and sell more. This means they have a lot of hardcore fans that say the games define their genre.
- KZ and Forza are less popular, try to rival their competitors, and have a smaller group of hardcore fans that play the games.
Now I know personal preference is everything, so it's perfectly fine to like GT more than Forza and Halo more than KZ etc, but it just jumped out to me that you were basically saying that you think Halo is miles ahead of KZ in terms of content, but thenn I could say GT is miles ahead in terms of content as well.
Anyway, nuff said. And I know you consider it a disadvantage but id much rather have 17,000 people playing my online shooter each day that 600,000:
- Know players better
- You feel a more important part of the game
- Only dedicated players are there, no chaff.
I know theres arguments for the other side, but just saying a smaller player count isnt always bad.