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Forums - Microsoft Discussion - Kinect pricing looks better with Game bundled.

=) this discussion between most of the Community vs. Selnor is getting interesting ^^



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selnor said:

I think the US has got the better deal here. $149.99 with a launch title worth $59.99. Essentially saving $60. Your getting Kinect for $89.99.

If you were to buy Kinect Adventures your looking at $59.99. This makes Kinect on it's own a good purchase as you have something free to play on it, that you would need to buy a game anyway.

As for the UK. Yes it does hurt that our games stores are being this bad in hiking the price up. £129.99. Ok so our games are £39.99. So we are really getting Kinect for £89.99.

Also UK is getting screwed for the Bundle price to. US M$ has the bundle same price as the 250gbhdd 360s.

In the uk Kinect bundle is £249.99 and the 250 gbHDD 360s is £199. WTF? We are being charged an extra £50 more than US customers for Kinect bundle.

It's still an awesome price against Wii and PS3. 

But cheaper or not. UK is getting screwed when there is no need.

problem is that... even microsoft price is 60$, its a not a 60$ game, not matter how u factor it.

move bundle is 100$ and that doesnt make it 60$ camera controller because it have a 40$ or less game.



selnor said:
dahuman said:

btw Selnor, if you don't own a Wii and don't know much about the games, I'd suggest not BS about them, Nintendo has made the hardest games this gen on consoles so far, and they are mostly brutally good while being harder than what the HD consoles have to offer.


The ones Ive played, Mario Galaxy, Mario Kart, NSMBWii are all very easy in comparison to previous games. Fun, but easy. Mario Bros. 3 or Mario World were harder games. As was Mario Kart 64. It's just lost it's jazz. I used to be a huge Nintendo fanboy. I still have 92 copies of Nintendo Official Magazine. LOL.

So you have over 9000 points online in Mario Kart Wii and everything gathered in NSMBWii? SMG wasn't very hard until the last galaxy but SMG2 is no cake walk by any means if you want all 240 stars. Sin and Punishment 2 is also one of the hardest games this gen, on top of games like Fire Emblem which would plain slaughter you even not on harder modes if you don't take your time. 100% that Punch Out Wii? harder than any HD console games I've played this entire gen buddy.

That's what I mean about your lack of knowledge about the Wii this gen. =P

PS: MK64 was easy, I slaughtered all my friends, so I don't know what you are talking about, Wii version is not any easier, just different mechanics.

PS2: Lets not also forget about Monster Hunter Tri, lol.



selnor said:
greenmedic88 said:

This is the same kind of logic that actually attempts to "applaud" the $150 MSRP of Kinect.

While it would be a bit pointless to ship the camera without any sort of software to showcase how it works, if you asked 100 potential buyers if they'd rather just buy the camera for $99 and spend the $50 difference on ANY Kinect game of their choosing... It doesn't take a market analyst to guess what the majority answer would be.

Kinect Adventures is essentially the equivalent of Wii Play, which amounted to a $10 game with the included controller.

As for the whole issue of ignoring the two active player limitation (believable considering each player can only have up to 20 joints being tracked according to the MS data sheet); don't. It's definitely an issue if Kinect is supposed to be the ultimate family/party game peripheral.

BTW, 20 joints per player isn't much (any character rig created in Maya with only 20 joints for example, would be a very basic model with limited animation), not that this limitation should prevent developers from producing acceptable results, but for those who were under the impression that Kinect would be able to detect intricate finger gestures in games; looks like you're out of luck unless fingers are the only thing a particular game engine is designed to track (at two joints per finger).

It just seems to me that the more formal information MS releases (clothing limitations, number of active players, amount of space required, etc), the further away Kinect seems be from the Project Natal concept reels from E3 2009. It's really going to be up to the games once you get past the smoke and mirrors of how Kinect works in reality.

M$ official data sheet is 48 trackable points. Please can you post your data sheet where you got this 20 point tracking info from???

Maybe there are 48 points on your body that is CAN track, but it can only track 20 of those 48 at a time during any given game.

So let's say the Kinect can actually track the joints in your fingers and they make a game that requires hand movements, like something where you reach towards the screen and grab something, from what I see that game will be able to register that but won't be able to register anything else outside of your hands since each has 10 joints if you track all 5 fingers, although that still leaves you to figure out how to then track your arm moving back and forth.

Maybe if they make a game like that you could only be able to track one of your hands and not both, we will have to see how this works out.

 

The whole (2) active people thing at a time and MS considering it the ultimate family gaming perripheral brings me to another point, but I don't know if that fits in this thread.





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Euphoria14 said:
selnor said:
greenmedic88 said:

This is the same kind of logic that actually attempts to "applaud" the $150 MSRP of Kinect.

While it would be a bit pointless to ship the camera without any sort of software to showcase how it works, if you asked 100 potential buyers if they'd rather just buy the camera for $99 and spend the $50 difference on ANY Kinect game of their choosing... It doesn't take a market analyst to guess what the majority answer would be.

Kinect Adventures is essentially the equivalent of Wii Play, which amounted to a $10 game with the included controller.

As for the whole issue of ignoring the two active player limitation (believable considering each player can only have up to 20 joints being tracked according to the MS data sheet); don't. It's definitely an issue if Kinect is supposed to be the ultimate family/party game peripheral.

BTW, 20 joints per player isn't much (any character rig created in Maya with only 20 joints for example, would be a very basic model with limited animation), not that this limitation should prevent developers from producing acceptable results, but for those who were under the impression that Kinect would be able to detect intricate finger gestures in games; looks like you're out of luck unless fingers are the only thing a particular game engine is designed to track (at two joints per finger).

It just seems to me that the more formal information MS releases (clothing limitations, number of active players, amount of space required, etc), the further away Kinect seems be from the Project Natal concept reels from E3 2009. It's really going to be up to the games once you get past the smoke and mirrors of how Kinect works in reality.

M$ official data sheet is 48 trackable points. Please can you post your data sheet where you got this 20 point tracking info from???

Maybe there are 48 points on your body that is CAN track, but it can only track 20 of those 48 at a time during any given game.

So let's say the Kinect can actually track the joints in your fingers and they make a game that requires hand movements, like something where you reach towards the screen and grab something, from what I see that game will be able to register that but won't be able to register anything else outside of your hands since each has 10 joints if you track all 5 fingers, although that still leaves you to figure out how to then track your arm moving back and forth.

Maybe if they make a game like that you could only be able to track one of your hands and not both, we will have to see how this works out.

 

The whole (2) active people thing at a time and MS considering it the ultimate family gaming perripheral brings me to another point, but I don't know if that fits in this thread.



I'm thinking that it's 20 per person making it 40, then 8 for tracking the background for distancing purposes with the software tracking the shell of the human bodies. as devs get more clever, maybe they can do hardware and software tracking in a smarter way or stress the IR camera and 360 to change points very fast in real time to track more people that way, we'll see.



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In 3D modeling/rigging, a joint is a point of rotation upon a single axis. Additional location points are represented by the vertices at the two ends of each folding or rotating joint, which itself has translation data upon the X,Y and Z axis.

So tracking one joint in 3D space is essentially tracking 3 vertices or points in X,Y,Z space.





iWarMachine said:

=) this discussion between most of the Community vs. Selnor is getting interesting ^^



It's easier to use your head to crack a rock than argue against Selnor and win.

 

 



Funny thread. My favourite part was when Microsoft's, erm... creatively optimistic marketing was entered as evidence against a spec sheet.



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