Quantcast
Square-Enix doesn't understand why US gamers don't like turn-based battles

Forums - Gaming Discussion - Square-Enix doesn't understand why US gamers don't like turn-based battles

I like both. Prefer TB.

I also think that well executed ARPG are harder to find.



Quem disse que a boca é tua?

Qual é, Dadinho...?

Dadinho é o caralho! Meu nome agora é Zé Pequeno!

Around the Network

I defy anyone to claim that Fire Emblem Shadow Dragon on Merciless doesn't require skill to win without losing a unit.



"Jesus said to him, 'I am the way, the truth, and the life. No one comes to the Father except through me.' " ~John 14:6 (NKJV)

Jdevil3 said:
Soriku said:
kowenicki said:

I disagree with your last sentence.

Define skill.


In most (not all) turn based games you can deal with all your woes by just leveling up. In action RPGs that isn't totally necessary. Of course leveling up will help, but what about those people who do things like lvl 1 or low level fights in action RPGs. You can't do that in turn based games.


Lol xD what do you mean you can't do that in turn based games? :P

Did you know that there is a Low level challenge you can do in... Final Fantasy VIII? you can finish the game (almost) without leveling up.

Did you know that you can finish Final Fantasy IX without leveling up? you can even beat ozma on level 1 :S

Did you know that you can finish Final Fantasy XII doing a low level challenge? like the 122333 low level challenge?

And I'm not sure, but I think you can also finish Final Fantasy XIII without leveling up anything in your Crystarium :S

And I think you can also do a Low level challenge in Final Fantasy VI too... Don't know about the rest.

If you need to level up in those games to beat a boss, it's because the player lacks the skills to beat him and needs his characters to make up for his lack of skills to beat the bosses in the game :P

The point is, you can do the same in both Turn based JRPGs and Action JRPGs. =P


uhm That is not true, you will be crush by a high level enemies. There are enemies there that will have a 1 hit KO if your HP si very low so you will need a lot of HP.  There is also a certain boss fight in FFXIII that will put on massive damage  every 2-3 seconds  and also in the final boss you need curaja or you are doom. I don't want to spoil that on the final battle so I will leave it as that. Just speaking on my experience.



Soriku said:
routsounmanman said:
Soriku said:
Gnizmo said:
Soriku said:

I didn't even have to grind for her because of said skillz. Also Dimension Door sucks.


I can say the same about any number of turn based RPGs. You can blaze through them at low levels with proper battle strategy, and turn usage. If you feel the need to grind to win then it is because you lack the "skillz" needed for the game.


Maybe in some, not all. The same way you can do that for some action RPGs, not all. And I'd say the tougher action RPGs require more skill than the tougher turn based RPGs.

*Atlus glaring at Soriku*


I found grinding in Persona and DDS to fix problems I had with bosses :P Well you still need some skill though in those games, damn Beelzebub in DDS1...but I still say there's more skill involved in certain action RPGs.

I'm not a very huge fun of action RPGs or real time JPRGs (even though I love Tales battle system). Even if you're right though, not every JRPG can and should become a real time one. Games like Dragon Quest, Pokemon and Final Fantasy should remain turn based... Just like Tales games must refrain from becoming too cinematic, like FF.



routsounmanman said:
Soriku said:
routsounmanman said:
Soriku said:
Gnizmo said:
Soriku said:

I didn't even have to grind for her because of said skillz. Also Dimension Door sucks.


I can say the same about any number of turn based RPGs. You can blaze through them at low levels with proper battle strategy, and turn usage. If you feel the need to grind to win then it is because you lack the "skillz" needed for the game.


Maybe in some, not all. The same way you can do that for some action RPGs, not all. And I'd say the tougher action RPGs require more skill than the tougher turn based RPGs.

*Atlus glaring at Soriku*


I found grinding in Persona and DDS to fix problems I had with bosses :P Well you still need some skill though in those games, damn Beelzebub in DDS1...but I still say there's more skill involved in certain action RPGs.

I'm not a very huge fun of action RPGs or real time JPRGs (even though I love Tales battle system). Even if you're right though, not every JRPG can and should become a real time one. Games like Dragon Quest, Pokemon and Final Fantasy should remain turn based... Just like Tales games must refrain from becoming too cinematic, like FF.

Oh, I agree. Well, it'd be cool for FF to be turned fully real time (since that's the direction SE seems to want to go for for FF...and plus it'd be flashier that way I think) but I guess that's what Versus is for. Games like Pokemon or DQ or Persona need to stay turn based. But I'd prefer if more RPGs became real time. Xenoblade and TLS are both real time RPGs so I'm happy about that. The problem is that RPGs need to have GOOD real time battle systems. A good real time battle system beats a good turn based one for me, but if the action battle system isn't that good, I'll take a turn based game over that any day. SO3 probably has my favorite battle syetem ever because the action in it is awesome and it's not a button masher game.




Around the Network

I am a fan of both, but to be honest I grew up on turn based and think I prefer it in most my RPG's. Games like Kingdom Hearts and the Tales series I have played I have liked a lot though.



Jirakon said:

I defy anyone to claim that Fire Emblem Shadow Dragon on Merciless doesn't require skill to win without losing a unit.


While it does require some skill. ( if you played a FE game before it feels right at normal for you) Arena abuse  power leveling takes all that "skill" away



SOLIDSNAKE08 said:

its been confirmed today that GT5 has a weather system, track editor and go karts! seriously i think this is going to be the best selling in the series even beating GT3 sales of 14 million plus!

Severance said:

Action RPG needs Skills? , hm... lets see

KH playtime 30 hours with all extra bosses

toughest boss : Sephiroth

easiest way to win : pressing , XXX , YYY, XXX ,YYY ,XXX and be sucked

FF Playtime 80 with all extra bosses

toughest bosses : all extra bosses

easiest way to win : to actually get experience.

Jesus chirst, why the hell are you using abject shit like Kingdom Hearts?!

Go play some Monster Hunter, Ys or Demon's Souls and get back to us...



I just have to say that Square-Enix did a good job in speeding up turn-based battles with Dragon Quest IX. That is my only issue, due to recent time-constraints, that I have with turn-based games anymore. Most of the time it is because an animation, that you must go through, takes a minute. They are two different gameplay styles, and one shouldn't be judged because it isn't another, as I've seen some reviewers do. I personally prefer turn-based systems when compared with the average real-time rpg, but if that real-time game plays realistically(definitely not Tales, Kingdom Hearts, or Star Ocean here, more akin to Monster Hunter with the basis being more Role-Playing than Action of course; most Western Role-Playing games do this right) then that would be the rare occasion that I'd probably prefer a real-time system. I also of course love when elements from both are combined. 



The DQ games were always pretty speedy though, bar DQVIII.  Actually, DQIX feels a little slow after the lightning quick DQIV/V remakes.