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Forums - Microsoft Discussion - Proof that Forza at E3 works for real and perfectly.

I have to say, the visuals are something else on the gameplay car viewing section. I hope they use that engine for Forza 4. Shock. Kinect worked with his knees bent. Like a seating position. 0.0



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 One of the thing I don't like about console racing games is they are clearly design for a controller while steering wheel support is often an after thought. Kinect as a steering wheel is a huge step backward since there is no forcefeed back, no resistance to pedals ... what am I thinking no pedals at all and I thought DFGT pedals sucked. I have a feeling the next Forza will be  design around Kinect with wheel support again  as an after thought especially FFB.

 Also moving around to room to see your car is  lame. It's like wow "I can get up and change channel on my HDTV instead of  using the remote". Head tracking on the pc is better than Kinect since i can look around the car with just little head movement vs moving around the room.



Good find. I am not 100% convinced on Kinect for something like Forza although FM3 did try to bridge the gap between the casual and enthusiast. The walking around the car though was very interesting if not only to show off some of the possibilities with Kinect.

I suspect it will support all controller types with Kinect just being an additional controller. Certainly it will prove more fun for the casual market to play a quality game like this in a casual way.



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(Welsh(Folk) Living Beyond Borders)

Winner of the 2010 VGC Holiday sales prediction thread with an Average 1.6% accuracy rating. I am indeed awesome.

Kinect as seen by PS3 owners ...if you can pick at it   ...post it ... Did I mention the 360 was black and Shinny? Keeping Sigs obscure since 2007, Passed by the Sig police 5July10.

that intro music raped my ears.

-is still watching the video-

Edit : the showroom thing looks pretty cool and fun, but not the steering, 

also isn't their competition PD? since well both are sim racers, Codemasters and NFS aren't Sims!



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

Smidlee said:

 One of the thing I don't like about console racing games is they are clearly design for a controller while steering wheel support is often an after thought. Kinect as a steering wheel is a huge step backward since there is no forcefeed back, no resistance to pedals ... what am I thinking no pedals at all and I thought DFGT pedals sucked. I have a feeling the next Forza will feel just as it design for Kinect with wheel support again an after thought especially FFB.

 Also moving around to room to see your car is  lame. It's like wow "I can get up and change channel on my HDTV instead of  using the remote". Head tracking on the pc is better than kinect since i can look around the car with just little head movement vs moving around the room.

Oh the haters. LOL.

Some of the stuff that Turn 10 have been considering are follows:

Being able to spray paint the car.

Physically changing the parts under the hood yourself. And Alloys etc. Heck Forza 4 could teach you car maintenance.

The driving Kinect part is one of many modes to apparantly come with the now rumoured Forza 4 in 2011. Driving with a wheel is of course gonna be there with the normal hardcore modes we expect from Forza 4. 

As far as head tracking. LOL. comparing an unfinished product are we. Considering Kinect has a physically motorized unit. It potentially has the ability to have the best headtracking available.

The potential of Kinect with Forza 4 with these features can give the most detailed car enthusiast game we have ever seen.

I dont know about you, but Ive never sat in an Enzo. Or even looked at the engine up close. With Forza 4 it looks almost set in stone. 

The greatest car porn ever.

 



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I bought a X360 just because of Forza 3 so I must not have too much hate for the series.



Wow.  I'm not generally a racing game fan, in fact I even passed on Forza 3, but that is seriously making me consider both Kinect and Forza 4...



Notice the guy in the demo has a tough time driving straight,driving like a drunk driver. Driving a sim with Kinect will be a lot harder than driving with a FFB wheel. Thus not casual friendly and not something hardcore racer would want. So in order for Kinect to work they would have to lean the next Forza more toward arcade racing and away from sim. Kinect would work with an arcade racer like Burnout where you mostly turn all rightor all left and very little braking.



Smidlee said:

Notice the guy in the demo has a tough time driving straight,driving like a drunk driver. Driving a sim with Kinect will be a lot harder than driving with a FFB wheel. Thus not casual friendly and not something hardcore racer would want. So in order for Kinect to work they would have to lean the next Forza more toward arcade racing and away from sim. Kinect would work with an arcade racer like Burnout where you mostly turn all rightor all left and very little braking.


Didnt you already post something like this a few posts up?

I already answered with :

This mode will be a side mode for Forza 4. Of course Forza 4 will have FFB wheel and the normal awesome carreer mode for sim fans. With headtracking and a new graphics engine. They partner with Mcalren F1 for a reason.

What Turn 10 do well is allow the casuals to not be intimidated by their game. Forza 3 for example was fully playable as the best hardcore racing sim on consoles currently. But was also playable to newbie racers up for a casual play.

Forza 4 will develop on that with probabaly this mode and others.



Ha the haters must be pissed.

Graphics are pretty sick to!