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Forums - Nintendo Discussion - GoldenEye Split Screen Gameplay - 5 minutes!

 UPDATED with details on the first level and more!!!

Off screen footage of GoldenEye multiplayer. In comparison, the multiplayer maps look much more extensive than that of the Conduit. The radar has a map built in. I'm not sure if I like that.

Well, the multiplayer looks very good. Now I'll have to decide between this and Conduit 2. Maybe I should get both...

The only GoldenEye game I've played was on the PS2, and I liked it a lot. Can't wait to see what else this game has in store, like the storyline, and other gameplay modes.

Oh look, more videos!

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Okay, you may think this looks horrible, but I've been on a mission to prove you wrong. Here is a hands-on with details going into the single-player and multiplayer modes of the game. Hope you enjoy!

GoldenEye was on show at E3 with both the single- and multi-player parts in a playable format. Has the classic been reborn or should our cherished memories be left untarnished?.

The teaser trailer for GoldenEye on Wii may have leaked a few days before E3, but the game’s official announcement was greeted enthusiastically all the same and made an impact on Nintendo fans. Activision and Nintendo both understood the gravity that the "GoldenEye" name carries with the Nintendo community, and the trailer targeted that audience perfectly. However, with a game designed specifically to feed off the nostalgia associated with the N64 classic, Activision faces a difficult balancing act of staying faithful to the original whilst incorporating enough new elements to make a shooter that will appeal to modern audiences. The first-person shooter genre has come a long way in the 13 years since the original GoldenEye 007, and gamers today have high expectations from an already-overcrowded market.

I was shown the single-player campaign component of the game, demonstrated by game producer Dawn Pinkney who played the game with the Wii Remote, and was invited to play a multi-player session against the development team using the Classic Controller Pro.

Single player

Before being shown some some meaty gameplay, I was treated to a preview of the game’s menu and mission system. The interface was dripping with high-tech imagery and featured voice work by Judi Dench as "M" as dossiers are opened up and read before engaging a mission. The menu system retained a similar structure to the classic GoldenEye, but benefited marvellously from a snappy modern-looking spy theme.

The first level was a recreation of the Dam mission that started off with Bond, portrayed in the likeness of Daniel Craig, meeting up with buddy 00-agent Alec Trevelyan. The two slid down the side of a snowy embankment before sneaking up behind a lone guard and taking him out with a silenced P99 pistol. Sound familiar? If not, then you need your Nintendo fan license revoked, as it is the same sequence that kicks off the 1997 game. Trevelyan and Bond employ a much more tactical approach to the situation, and have the ability to crouch and aim with iron sights before taking out their target. Of course, it plays out very differently to the original and feels much more stealthy, but that small section of gameplay alone is a perfect example of what Activision have aimed to achieve with the game: a faithful retelling of the original, but with modern gameplay mechanics and a complete overhaul of the visual style that builds upon the Craig reboot of the Bond franchise.

Following the encounter with the guard, Bond and Trevelyan are engaged by a much more aggressive group of enemies who have been alerted to their presence. The fast-paced sequence was driven by Bond ducking and weaving bullets as he made his way towards cover. There is a well-developed cover system at play here, where Bond can hide behind fixed objects and embankments and perform pop-up attacks from his position of safety. Cover was destructible as it took damage from incoming enemy fire, requiring a much more tactical approach from the player, a hallmark of modern shooters, yet one that fits the Bond formula well enough. Towards the end of the demonstration, Bond and Trevelyan took command of a machine gun-armed armoured vehicle, providing a moving turret sequence to cap off the demo. Turret sequences may be overdone these days, yet it was short-lived, looked fun and worked well to break up the flow of gameplay for the Dam level sequence.

The gameplay is very dialogue-heavy, with Bond bantering between Trevelyan and M during and between firefights, as well as semi-cinematic sequences from the first-person perspective. Unlike the GoldenEye on N64, you aren’t just dropped into an area and expected to operate as a lone wolf. This time, you will be constantly updated with dialogue cueing your objectives, and there’s plenty of conversational exposition between characters to drive the narrative along. GoldenEye for Wii does borrow some ideas from recent shooters - there was a slow-motion breach sequence as Bond and Trevelyan smashed their way into a guard-filled room. The action slowed down to a near bullet-time pace, allowing enemies to be pinpointed and taken down with ease. It’s been done in other games, but feels at home in the spy action world of James Bond.

How does it look? Activision’s GoldenEye is towards the top end of town for shooters on the Wii, with nice textures and plenty of enemies and objects on screen at a time. It’s about on par with the Wii port of Modern Warfare, and runs incredibly smoothly and looks pretty well optimised for the hardware. There’s a nice depth-of-field effect as Bond zooms in with his weapon. Because of the cover system, you’ll spend a lot of time right up behind some flat objects, but thankfully the textures are well-detailed so you won’t just be staring at a blurry grey rectangle for half the game. Loading times were limited to the beginning of the mission; throughout the entire Dam level, Bond moved rapidly between a range of environments, from a snowy mountain side to a guarded facility, to the turret section on the road before ending up in a much more opened-up area, but not once did the game pause or stutter to load content.

What stood out to me the most? The silky smooth motion of the targeting reticle. The Wii pointer controls are very responsive, yet there aren’t any janky angular movements as the reticle slides across the screen. The mechanic is highly refined and looks to be one of the best implemented pointer controls on a Wii FPS to date. All in all, the single-player campaign boasts some high production values and could stand out by itself as a very solid shooter independent of both the James Bond branding and the reputation associated with the "GoldenEye" name in video games.

Multiplayer

The multiplayer is a solidly fulfilling if somewhat under-evolved component of the game. The single player may do fine a job of catering for two audiences, but with multiplayer the experience is pure nostalgia. The E3 demo was played with the Classic Controller Pro. I’m sure the Wii Remote would work just fine, but because of the addition of quick-throw grenades and Halo-style beat down melee attacks, having all the buttons quickly available on a traditional control is a competitive advantage. Not only that, but having a fixed controller in hand does a lot more to evoke reminiscences of hunting through the Facility with Proximity Mines on your mate’s 64 like it was 1997 all over again.

I played a free-for-all deathmatch against the production team of Dawn Pinkney, Julian Widdows and Graham, a QA tester from Activision. The map we played on was an original, but felt very much like a classic GoldenEye map, with lots of corridors and two floors to traipse between. The health and armour system is much the same as the original, as are the feel and responsiveness of the weapons. You’ll be more adept at running while gunning with the new GoldenEye, and sitting still whilst you line up your shot is now a thing of the past. The two most notable additions are the implementation of melee attacks and grenades. Those two design decisions feel ripped straight out of any other modern shooter, but they work well to keep the combat moving along at a nice clip.

Who will be a successful GoldenEye player on Wii? Those who know the maps inch by inch. Yes, the best strategy is to again get the drop on your enemy before they find you. Veteran players will know that the path to victory isn’t in mastering the controls, but in knowing where the best places are to ambush your enemy. Thankfully, that approach to multiplayer does a good job of emulating the original GoldenEye experience, and makes the new shooter stand out in contrast against recent shooters where the most successful players are usually those who can best fumble with the controls.

At the end of the day, the multiplayer section is great fun. I was whooping and hollering as I got each kill against the production team and was quite proud of managing to win the round against the very makers of the game (GoldenEye skills, die hard). Each kill was punctuated by the same red blood dripping down the victim’s screen and it’s clear that Activision are going for the right sentiment with the multiplayer. The focus is more on social fun than pure competitiveness and the game will target the Wii’s strength as the white box of fun in the middle of the living room for meatspace multiplayer. The online should be reasonably competent with support for up to 8 players, and there will be a handful of old maps reprised from the original.

Shaken, but not disturbed.

Fortunately, it looks like Activision have indeed managed to walk the tightrope between fan service and creating compelling new gameplay. The single- and multi-player components of the game have been treated quite differently, with the biggest leaps observed in the single-player campaign. Multiplayer is straightforward but solid and those who grew up playing GoldenEye 007 on the Nintendo 64 will have the most fun with it. A lot has been put into the new game and even at this stage, it is looking to be an extremely polished product.

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 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

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it looks the same and isn't even motion controlled? Activision are really serious?



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Severance said:

it looks the same and isn't even motion controlled? Activision are really serious?

GoldenEye supports multiple controller schemes. The Classic Controller is one of them. I think that is what these people are using. I'm sure the game supports using the Wiimote to point.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

IF , than this game can only be a success on the wii , and that is an big IF   for me

don't see what's so special about it nowadays

all those things GE was famous for are kinda normal today



firs t i hate how you regen health, stupidist thing ever in fps.  i swear becaue halo did it they all do it to copy that.  yet halo's made sense in regenerating SHIELD.

second i hate the radar being like a detailed map.  totally gives away your position like perfectly and ruins it.



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is it really that bad? It looks fine to me.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

irstupid said:

firs t i hate how you regen health, stupidist thing ever in fps.  i swear becaue halo did it they all do it to copy that.  yet halo's made sense in regenerating SHIELD.

second i hate the radar being like a detailed map.  totally gives away your position like perfectly and ruins it.

These features may be customizable for all you know.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

They both suck, and that guy doesn't know much about what he is talking about.

I wonder if the infinite ammo is just for the demo.  Deaths seemed pretty quick.  Near the end one of them dies from getting shot in the leg a couple times.  Then there is the regenerating health.  Not sure how I feel about that.



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Looks pretty bad , still i will get it , its a amazing game...(at least was a amazing game)



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Nintendo could u please just take my money and give me back my 3DS?!

....I know the Wii isn't that strong or whatever, but the game could definitely look better than that.

I wish a better company was remaking this. Me no likey.