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Forums - Sony Discussion - inFamous 2 visuals 'in same ballpark' as Uncharted 2's!

PS3 exclusivity means Sucker Punch can do 'more of everything'.

Uncharted 2's visuals were stunning - so stunning, in fact, that you'd think it would be impossible for a developer to create an open world game that matched Naughty Dog's effort.

But that's exactly what fellow PS3-exclusive developer Sucker Punch is aiming for with inFamous 2.

Indeed the game, which sees super-powered Cole McGrath parkour his way around the fictional city of New Marais, is being influenced by Naughty Dog's spiffing blockbuster.

"We're getting a lot closer to it - we certainly are - and we've got a ways to go," Sucker Punch development director Chris Zimmerman told VideoGamer.com at E310 last week.

"Clearly they are the inspiration for us. And not just in terms of the visuals, but all the things they did that made that game so great. We're working hard to get as close as we can to that goal, and I think we're going to get pretty close. People will look at it and I think that they'll say, look, you know this is in the same ball park."

We got a chance to go hands-on with inFamous 2 during a behind-closed doors presentation at the show, and we can confirm that it indeed does look great for an open world game - and a marked improvement on the two million-selling original.

Zimmerman puts the jump in quality of presentation down to Sucker Punch being a PS3-exclusive developer.

"The thing that we've got going for us, like the Uncharted guys, we're Sony only. All we do is games for the PS3, which means that the engine that we're building can be completely tuned and targeted at the PS3 and at the things the PS3 does well.

"We can commit to doing all our systems in a very PS3 specific way. We can write SPU code for everything. As a result, we're able to do more. We're able to take more advantage of the hardware, because it's the only system we have to worry about. Just like Uncharted, we're able to do things that we would never be able to do if we were doing a cross-platform game.

"For instance, we moved most of our lighting on the SPUs for this game. So, casting light on the objects was all dynamic for us - completely dynamically lit. We did it on the graphics card, which was the traditional place to do it before. But we could move it to the SPUs, and so we did. And as a result we're able to do more stuff with the graphics chip. We can put more triangles on screen. We can have more detail. We can have more characters. We can have more everything. We were able to do that only because we knew we were going to be doing a PS3 game, and that's all we were going to be worrying about."

Zimmerman isn't the only one at Sucker Punch who reckons the PS3 is great. Co-founder Brian Fleming described the console's SPUs as "monsters" in an interview with VideoGamer.com from E310.

Fingers crossed inFamous 2 ends up looking the business. The game's out next year.

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That is an impressive achievement considering inFamous 2 is a open world game. 



Are you kidding me,  its not just in the same ballpark,  they are the greatest graphics ever!!!!!!!!!!



yea I was going to post this, but decided not to =P



 

mM

Wow....well the batter's box and the warning track are in the same "ballpark" yet they are pretty far from each other. I don't see how Uncharted 2 (hell even Uncharted 1) visuals can be done for a sandbox game (especially since they said that there would be more than 100 people on screen at a time).



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leo-j said:

yea I was going to post this, but decided not to =P


Why not? This is news worthy imo.



will sony release infamous 2 in the may range again to stake out that early summer release date for the franchise? I mean they are keeping killzone in the february range. It just seems that the successful dates of new ips for sony are kept in the same range to kind of put a flag in the ground for that title



Currently Playing: God of War Collection

2010 Anticipations PS3: MAG, God of War 3, Heavy Rain, Last Guardian

2010 Anticipations 360: Mass Effect 2, Bioshock 2, alan wake, halo reach, fable III, fallout: new vegas

2010 Anticipations Wii: zelda

i remember a interview f sucker punch for Infamous, and one of them said: "the PS3 is like a very deep well, and i have not seen the bottom of it yet"

it seems they have done some more exploring in that well



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Impressive stuff from a small studio like Sucker Punch. I was expecting them to focus entirely on the gameplay and new map etc. While adding only minor tweaks to the engine.

Also interesting that Uncharted 2 seems to be the title to beat among the Sony camp, Guerilla Games also mentioned they were attempting to recreate the excellent method of story telling the game employed.



 

being exclusive does have it's advantages from the developer's point of view as you can really optimize the code to work with the hardware.  the infamous 2 screens i have seen are amazing looking considering it is an open world game.