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Forums - Gaming Discussion - Kinect only supports two players, Move supports two-ish

makingmusic476 said:
leo-j said:

You don't need the nav for games like sports championship and PS move orientated games, the nav is made for the core titles that require analog movement (which you can use a DS3 for) and besides I assume you can use 3 navs and 4 moves since the navs are the same as the DS3.

Also for those that said some move games require 2 moves, well you can play them with one move, the 2nd move just adds more immersion to the game.


Most games shown seem to require at least two controllers, however.  Socom, Killzone, Sorcery, and every other hardcore game require both a controller and a subcontroller.  The Fight requires two main controllers.   

A few games like EyePet will require just a vanilla controller, but we haven't seen too many of those yet. 

Even for most party games, you'd still want support for both a controller and a subcontroller per player, since even games like Mario Party require a nunchuck for some minigames.

The games can be designed to use Move only, and even if a few party games utilize an analogue stick, just use a DS3 instead of a NavCon. You also have games like Sports Champions, which support two Move controllers, but you can play with just one, it's not like games can't be designed to be more costfriendly.

I doubt we're gonna see any party games that actually need the NavCon specifically, where the DS3 won't suffice.



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Some guy on gaf is claiming Dance Central actually only supports one player.  Given all the talk of it here, I decided to do a little digging to see if I can find out more.

From the way it sounds, the game only supports one person playing at a time, though it does have a "two-player battle mode" according to 1UP.

I can't find any official word regarding the number of supported players, and I'm surprised no journalists bothered asking about this at E3.  The game's page over on Xbox.com doesn't provide many details, though this quote implies it is indeed one player at a time:

Take it step-by-step with Break It Down or jump right in and start performing for your family and friends.

Notice how it says "for" rather than "with".

So yeah, it sounds like there's a single player mode and a two player battle mode, both of which track one person at a time.



Rainbird said:
makingmusic476 said:
leo-j said:

You don't need the nav for games like sports championship and PS move orientated games, the nav is made for the core titles that require analog movement (which you can use a DS3 for) and besides I assume you can use 3 navs and 4 moves since the navs are the same as the DS3.

Also for those that said some move games require 2 moves, well you can play them with one move, the 2nd move just adds more immersion to the game.


Most games shown seem to require at least two controllers, however.  Socom, Killzone, Sorcery, and every other hardcore game require both a controller and a subcontroller.  The Fight requires two main controllers.   

A few games like EyePet will require just a vanilla controller, but we haven't seen too many of those yet. 

Even for most party games, you'd still want support for both a controller and a subcontroller per player, since even games like Mario Party require a nunchuck for some minigames.

The games can be designed to use Move only, and even if a few party games utilize an analogue stick, just use a DS3 instead of a NavCon. You also have games like Sports Champions, which support two Move controllers, but you can play with just one, it's not like games can't be designed to be more costfriendly.

I doubt we're gonna see any party games that actually need the NavCon specifically, where the DS3 won't suffice.

The issue isn't really about price. Given the limited number of supported bluetooh devices, you're unable to support four players for games that require both a Move controller and a DS3/subcontroller.



Well it was obvious when you watched Dance Central being played that it was just one person playing the game and two behind him/her doing a more active "little bother" mode where they can mimic the dance moves but it has nothing to do with what happens on screen.   It was still awesome though.



...

makingmusic476 said:
Rainbird said:
makingmusic476 said:
leo-j said:

You don't need the nav for games like sports championship and PS move orientated games, the nav is made for the core titles that require analog movement (which you can use a DS3 for) and besides I assume you can use 3 navs and 4 moves since the navs are the same as the DS3.

Also for those that said some move games require 2 moves, well you can play them with one move, the 2nd move just adds more immersion to the game.


Most games shown seem to require at least two controllers, however.  Socom, Killzone, Sorcery, and every other hardcore game require both a controller and a subcontroller.  The Fight requires two main controllers.   

A few games like EyePet will require just a vanilla controller, but we haven't seen too many of those yet. 

Even for most party games, you'd still want support for both a controller and a subcontroller per player, since even games like Mario Party require a nunchuck for some minigames.

The games can be designed to use Move only, and even if a few party games utilize an analogue stick, just use a DS3 instead of a NavCon. You also have games like Sports Champions, which support two Move controllers, but you can play with just one, it's not like games can't be designed to be more costfriendly.

I doubt we're gonna see any party games that actually need the NavCon specifically, where the DS3 won't suffice.

The issue isn't really about price. Given the limited number of supported bluetooh devices, you're unable to support four players for games that require both a Move controller and a DS3/subcontroller.

Developers know what's supported and what isn't though, and they'll design their games around that.



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Rainbird said:

Developers know what's supported and what isn't though, and they'll design their games around that.


But it still limits what can be done with a game. No 4 player split screen for a FPS with move as an example. Not that there are many 4 player split screen FPS games anyways, but thats a different complaint. Both Sony and Microsoft are trying to make a bid for that casual, family oriented console. Having lots of players at the same time is key to that. A lot of the Wii's success is owed to it being a true family console in that everyone would play together and have fun. Limiting the number of players kind of limits how viable that is.

On a related note though Kinect might have more than 2 player support. The hardware team states it doesn't have the raw power to handle more than that, but it also saps some of the 360s base power. It was a small amount though. It seems extremely unlikely that it will help it at all if you ask me, but the hardware developers are not the ideal source for definitive information since they (admittedly) don't know what is going on software wise at all.



Starcraft 2 ID: Gnizmo 229

Gnizmo said:
Rainbird said:

Developers know what's supported and what isn't though, and they'll design their games around that.

But it still limits what can be done with a game. No 4 player split screen for a FPS with move as an example. Not that there are many 4 player split screen FPS games anyways, but thats a different complaint. Both Sony and Microsoft are trying to make a bid for that casual, family oriented console. Having lots of players at the same time is key to that. A lot of the Wii's success is owed to it being a true family console in that everyone would play together and have fun. Limiting the number of players kind of limits how viable that is.

And I agree with that, but it can still do four player games with the Move and the PS Eye. I just don't think it's gonna be an issue in the end, because the majority of games that work well with four player local multiplayer can still work with the Move.



Rainbird said:

And I agree with that, but it can still do four player games with the Move and the PS Eye. I just don't think it's gonna be an issue in the end, because the majority of games that work well with four player local multiplayer can still work with the Move.


I think claiming the majority of the games that would work well are better with control scheme X is a little off base. We can't know unless the alternatives are explored. By default the games for 4 player will work best with just Move, but only because they only work with Move. I can think of a number of games that work better, in my mind, with wiimote and nunchuck over just wiimote. I don't think it will cripple the system, but anything that limits what you can do is not good. It is also not bad by default of course. It just means there is a design flaw with how it was implemented. With any luck the next generation of Move will eliminate this issue as Sony will have time to plan for it.



Starcraft 2 ID: Gnizmo 229

Gnizmo said:
Rainbird said:

And I agree with that, but it can still do four player games with the Move and the PS Eye. I just don't think it's gonna be an issue in the end, because the majority of games that work well with four player local multiplayer can still work with the Move.


I think claiming the majority of the games that would work well are better with control scheme X is a little off base. We can't know unless the alternatives are explored. By default the games for 4 player will work best with just Move, but only because they only work with Move. I can think of a number of games that work better, in my mind, with wiimote and nunchuck over just wiimote. I don't think it will cripple the system, but anything that limits what you can do is not good. It is also not bad by default of course. It just means there is a design flaw with how it was implemented. With any luck the next generation of Move will eliminate this issue as Sony will have time to plan for it.

I never did say they would be better though, I just said they'd work.

But I agree with you non the less, and one of the reasons I am looking forward to next generation is because I'm looking forward to seeing how Microsoft and Sony will improve their motion devices and how they will be implemented, when they have the option of providing these devices from the outset.



Yeah, Nintendo pretty much nailed the motion controls the first time...  well, ok, the second time with motion plus -- but the design was great from the beginning.