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Forums - Gaming Discussion - Kinect only supports two players, Move supports two-ish

Euphoria14 said:
makingmusic476 said:
Cueil said:

then how are three people playing Dance Central?


I've thus far only seen one person playing Dance Central at a time.  The player has two backup dancers on screen, but only the central character is actually playing.

Not sure if this has been asked, but why is it when the guy throws up his right arm in the game his avatar raises his left arm? Check the end of the video.

Even when he throws his arm in a downward motion the game is using the opposite arm.

Same thing happens with the girl at the beginning.

I just found that odd, why does it register the opposite arm/leg that you are moving?

So long as it is in synch, I am not sure it matters.  I saw a case with the Move fighting game where the hand punching by the player was the opposite of the one on the screen.  One would have to be concerned if the background dancers DON'T move in any way to match with the othe players who are supposed to be performing for them.



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slowmo said:

By the way just to shoot down some of the more annoying critics on here:

http://www.examiner.com/examiner/x-12218-Video-Game-Examiner~y2010m6d21-Kiect-not-limited-to-2players-Has-unlimited-possibilites



The camera technology can detect an unlimited number of people, so if it's programmed in such a way, it can process and render more than two-players at a time. At the current time, Microsoft hasn't revealed how many players Kinect will support, but last year they did mention it could and would allow for 4-player gaming. PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle. With Kinect and the PrimeSense demonstration two completely separate entities, but the camera itself can detect a limitless number of people. It's solely limited based on the software that is implemented to the camera' hardware chip.

 

Enjoy

/thread

Awesome.  This means there is a chance of getting the Simon Says game I had proposed in another thread.  Hey, Harmonix, there is your next project... Simon Says!  Add all your bells and whistles.  Give people star power when they are able to follow Simon says.  Shoot, maybe call it Milo Says, since Lionhead doesn't seem to be doing anything with Milo at this point (well, unless Skittles ate him).



slowmo said:

By the way just to shoot down some of the more annoying critics on here:

http://www.examiner.com/examiner/x-12218-Video-Game-Examiner~y2010m6d21-Kiect-not-limited-to-2players-Has-unlimited-possibilites

At E3, PrimeSense showed a demonstration to JoyStiq which showed two-players going through a demo, though the camera technology did recognize more. This demonstration was built solely by PrimeSense and in no way has any relation or link to the software and game coding Microsoft has developed for Kinect. PrimeSense is the provider of the hardware chip for Microsoft, but Microsoft handles the rest, so the demo put on by PrimeSense does not reflect what Kintect can do in terms of total players.

The camera technology can detect an unlimited number of people, so if it's programmed in such a way, it can process and render more than two-players at a time. At the current time, Microsoft hasn't revealed how many players Kinect will support, but last year they did mention it could and would allow for 4-player gaming. PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle. With Kinect and the PrimeSense demonstration two completely separate entities, but the camera itself can detect a limitless number of people. It's solely limited based on the software that is implemented to the camera' hardware chip.

 

Enjoy

/thread

Not exactly: it is not software limited, it is hardware limited, as in processing power. PrimeSense already stated that the camera can track as many players as you wish (sort of), but that "it can only run calculations on two people at a time, just because the processing power required to track all of the body's locations and movements is so great". Since PrimeSense built the hardware and delivered the middleware, I doubt that it is possible to optimize the code in such a way that it doubles its performances.

btw, Kinect is $149.99 (http://store.microsoft.com/microsoft/Kinect-Sensor-for-Xbox-360/product/C737B081)

/Kinect



Booh! said:
slowmo said:

By the way just to shoot down some of the more annoying critics on here:

http://www.examiner.com/examiner/x-12218-Video-Game-Examiner~y2010m6d21-Kiect-not-limited-to-2players-Has-unlimited-possibilites

At E3, PrimeSense showed a demonstration to JoyStiq which showed two-players going through a demo, though the camera technology did recognize more. This demonstration was built solely by PrimeSense and in no way has any relation or link to the software and game coding Microsoft has developed for Kinect. PrimeSense is the provider of the hardware chip for Microsoft, but Microsoft handles the rest, so the demo put on by PrimeSense does not reflect what Kintect can do in terms of total players.

The camera technology can detect an unlimited number of people, so if it's programmed in such a way, it can process and render more than two-players at a time. At the current time, Microsoft hasn't revealed how many players Kinect will support, but last year they did mention it could and would allow for 4-player gaming. PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle. With Kinect and the PrimeSense demonstration two completely separate entities, but the camera itself can detect a limitless number of people. It's solely limited based on the software that is implemented to the camera' hardware chip.

 

Enjoy

/thread

Not exactly: it is not software limited, it is hardware limited, as in processing power. PrimeSense already stated that the camera can track as many players as you wish (sort of), but that "it can only run calculations on two people at a time, just because the processing power required to track all of the body's locations and movements is so great". Since PrimeSense built the hardware and delivered the middleware, I doubt that it is possible to optimize the code in such a way that it doubles its performances.

btw, Kinect is $149.99 (http://store.microsoft.com/microsoft/Kinect-Sensor-for-Xbox-360/product/C737B081)

/Kinect


I doubt you know what you're talking about so that makes us even.  bye bye.

/thread



Lafiel said:
Cueil said:

then how are three people playing Dance Central?

is it actually 3 player?

I only saw 1 guy being scored at a time during the presentation (even when the two prof dancers joined the dance in the background), but there were 3 characters on screen, so I guess it might be an option.

How do you not no the game is set up that all 3 of them have to get it right or it all effects the 1 score? It may be a coop mode where they have to dance in sync. 

I dont know, but it could be that.

However I also thought about this awhile ago. How would 4 players jump around in front of a TV together anyway. There would be alot of getting in each others way. 

Remember this is no controllers. So you have to physically move. 



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hehehe loving me the classic all of a sudden "it doesn't matter" when just a week ago the 4 player is being used to justify $150.



slowmo said:
Booh! said:
slowmo said:

By the way just to shoot down some of the more annoying critics on here:

http://www.examiner.com/examiner/x-12218-Video-Game-Examiner~y2010m6d21-Kiect-not-limited-to-2players-Has-unlimited-possibilites

At E3, PrimeSense showed a demonstration to JoyStiq which showed two-players going through a demo, though the camera technology did recognize more. This demonstration was built solely by PrimeSense and in no way has any relation or link to the software and game coding Microsoft has developed for Kinect. PrimeSense is the provider of the hardware chip for Microsoft, but Microsoft handles the rest, so the demo put on by PrimeSense does not reflect what Kintect can do in terms of total players.

The camera technology can detect an unlimited number of people, so if it's programmed in such a way, it can process and render more than two-players at a time. At the current time, Microsoft hasn't revealed how many players Kinect will support, but last year they did mention it could and would allow for 4-player gaming. PrimeSense did state that they do not know how many players Microsoft currently has Kinect setup to handle. With Kinect and the PrimeSense demonstration two completely separate entities, but the camera itself can detect a limitless number of people. It's solely limited based on the software that is implemented to the camera' hardware chip.

 

Enjoy

/thread

Not exactly: it is not software limited, it is hardware limited, as in processing power. PrimeSense already stated that the camera can track as many players as you wish (sort of), but that "it can only run calculations on two people at a time, just because the processing power required to track all of the body's locations and movements is so great". Since PrimeSense built the hardware and delivered the middleware, I doubt that it is possible to optimize the code in such a way that it doubles its performances.

btw, Kinect is $149.99 (http://store.microsoft.com/microsoft/Kinect-Sensor-for-Xbox-360/product/C737B081)

/Kinect


I doubt you know what you're talking about so that makes us even.  bye bye.

/thread

No, he's right. Theoretical limits of camera and control SW are higher, but they are limited by the amount of computing power available for control SW on XB360.



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selnor said:
Lafiel said:
Cueil said:

then how are three people playing Dance Central?

is it actually 3 player?

I only saw 1 guy being scored at a time during the presentation (even when the two prof dancers joined the dance in the background), but there were 3 characters on screen, so I guess it might be an option.

How do you not no the game is set up that all 3 of them have to get it right or it all effects the 1 score? It may be a coop mode where they have to dance in sync. 

I dont know, but it could be that.

However I also thought about this awhile ago. How would 4 players jump around in front of a TV together anyway. There would be alot of getting in each others way. 

Remember this is no controllers. So you have to physically move. 

I know it is only scoring one person, the guys at the Harmonix booth explained it quite thoroughly and showed how it sees three people but only one person is colored white which is the one the Kinect is actually looking at for the scoring.



...

Kinect dose it with 1 controller. In other words you do not need to go buy 2 more PS moves if you want to play with more then once person. With kinecy, you only need 1.



This shows that MS and Sony don't completely understand exactly why the Wii is so popular. 

Yes, motion control is a huge reason, but being able to have a group of four people being simultaneously involved is what makes it such a party machine.  Waiting your turn just isn't as fun.



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