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Forums - Nintendo Discussion - Zelda was pushed back to refine visual style, says Shigeru Miyamoto!

Skyward Sword graphic style reminds me Oracle of seasons



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theprof00 said:
Cactus said:
theprof00 said:

It's more like:

Make Ocarina of time. Everyone likes it.
Make Ocarine of time:MajorasMask. Everyone likes it, but feel need for something different.
Make WW. Everyone hated it.
Make Ocarina of time:Twilight Princess. Everyone hates it. So tired of Ocarina of time, now thankful for having something different in Wind Waker.
Make Ocarina of time:Skyward Sword. Everyone hates it. So tired of Ocarina of time, now just thankful for having an artstyle change.

That's how I see it.


Majora's Mask was a very different experience compared to OoT, and we know absolutely nothing about SS, so calling it another OoT is unsubstantiated.

Also, complaining is different from hating. There were a lot of complaints about WW and TP, but, for the most part, people played tham and enjoyed them.

I think it's safe to say that all those games are very similar to each other.

Look at the first zeldas and how they evolved and tell me that recently zelda hasn't stagnated. To tell the truth, I would love to play a top down 2d zelda again with some creativity to make it more modern.

In fact a new one similar to adventures of link would be great. Just without the switch in screen. Just drop the camera to ground level, go into "over the shoulder cam" and fight a group of monsters in that way. Have some areas as side scrolling at an angle and some lazer shooting swording again.

Hey Im with ya Prof.

If Zelda dosen't change its ways soon I'm going to find myself a non-Zelda fan. Enough is enough time for a drastic change imho.

But they wont and gamers have no one to blame but themselves. Look at Zelda>Zelda 2. I don't know who was around for that shit-storm but it was not well recieved to say the least? Nuff said.

FYI Zelda 2 is my 2nd favorite Zelda after OoT. And, after the first game, I find it the most fun of all of them to play though multiple times.



Ya know what Zelda needs. Usefull items and stuff.

Like I don't want to get items that i only use at certian times or for specific reasons.

In ALTTP there were a lot of items that were glorified keys. You needed ______ items to get past _____ spot. Zelda 2 had some usefull spells. A heal and a shield were nice to have and the magic was cool.

Its not really fair of me, because im not sure what i want from a Zelda game, I just know I need something more.

Maybe Zelda aint for me anymore....that makes me very /sadface



theprof00 said:
Cactus said:
theprof00 said:

It's more like:

Make Ocarina of time. Everyone likes it.
Make Ocarine of time:MajorasMask. Everyone likes it, but feel need for something different.
Make WW. Everyone hated it.
Make Ocarina of time:Twilight Princess. Everyone hates it. So tired of Ocarina of time, now thankful for having something different in Wind Waker.
Make Ocarina of time:Skyward Sword. Everyone hates it. So tired of Ocarina of time, now just thankful for having an artstyle change.

That's how I see it.


Majora's Mask was a very different experience compared to OoT, and we know absolutely nothing about SS, so calling it another OoT is unsubstantiated.

Also, complaining is different from hating. There were a lot of complaints about WW and TP, but, for the most part, people played tham and enjoyed them.

I think it's safe to say that all those games are very similar to each other.

Look at the first zeldas and how they evolved and tell me that recently zelda hasn't stagnated. To tell the truth, I would love to play a top down 2d zelda again with some creativity to make it more modern.

In fact a new one similar to adventures of link would be great. Just without the switch in screen. Just drop the camera to ground level, go into "over the shoulder cam" and fight a group of monsters in that way. Have some areas as side scrolling at an angle and some lazer shooting swording again.

Majora's Mask is so structurally and thematically different from the rest of the series, I think it's safe to say you have no real idea what you're talking about.  About all it reused from OOT was the engine and controls.  I mean really, MM is about the biggest divergence the series has seen besides Zelda II (I don't count Four Swords junk).

And if you want a top down Zelda with some creativity injected, Nintendo just released two of those on DS...



The graphics reminds me of that mission in Oblivion where you go into that painting. Oh I loved that mission.



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jarrod said:
theprof00 said:
Cactus said:
theprof00 said:

It's more like:

Make Ocarina of time. Everyone likes it.
Make Ocarine of time:MajorasMask. Everyone likes it, but feel need for something different.
Make WW. Everyone hated it.
Make Ocarina of time:Twilight Princess. Everyone hates it. So tired of Ocarina of time, now thankful for having something different in Wind Waker.
Make Ocarina of time:Skyward Sword. Everyone hates it. So tired of Ocarina of time, now just thankful for having an artstyle change.

That's how I see it.


Majora's Mask was a very different experience compared to OoT, and we know absolutely nothing about SS, so calling it another OoT is unsubstantiated.

Also, complaining is different from hating. There were a lot of complaints about WW and TP, but, for the most part, people played tham and enjoyed them.

I think it's safe to say that all those games are very similar to each other.

Look at the first zeldas and how they evolved and tell me that recently zelda hasn't stagnated. To tell the truth, I would love to play a top down 2d zelda again with some creativity to make it more modern.

In fact a new one similar to adventures of link would be great. Just without the switch in screen. Just drop the camera to ground level, go into "over the shoulder cam" and fight a group of monsters in that way. Have some areas as side scrolling at an angle and some lazer shooting swording again.

Majora's Mask is so structurally and thematically different from the rest of the series, I think it's safe to say you have no real idea what you're talking about.  About all it reused from OOT was the engine and controls.  I mean really, MM is about the biggest divergence the series has seen besides Zelda II (I don't count Four Swords junk).

And if you want a top down Zelda with some creativity injected, Nintendo just released two of those on DS...

Dude I got 4 words for ya...

3D Dot Game Heros......=0)



jarrod said:
theprof00 said:
Cactus said:
theprof00 said:

It's more like:

Make Ocarina of time. Everyone likes it.
Make Ocarine of time:MajorasMask. Everyone likes it, but feel need for something different.
Make WW. Everyone hated it.
Make Ocarina of time:Twilight Princess. Everyone hates it. So tired of Ocarina of time, now thankful for having something different in Wind Waker.
Make Ocarina of time:Skyward Sword. Everyone hates it. So tired of Ocarina of time, now just thankful for having an artstyle change.

That's how I see it.


Majora's Mask was a very different experience compared to OoT, and we know absolutely nothing about SS, so calling it another OoT is unsubstantiated.

Also, complaining is different from hating. There were a lot of complaints about WW and TP, but, for the most part, people played tham and enjoyed them.

I think it's safe to say that all those games are very similar to each other.

Look at the first zeldas and how they evolved and tell me that recently zelda hasn't stagnated. To tell the truth, I would love to play a top down 2d zelda again with some creativity to make it more modern.

In fact a new one similar to adventures of link would be great. Just without the switch in screen. Just drop the camera to ground level, go into "over the shoulder cam" and fight a group of monsters in that way. Have some areas as side scrolling at an angle and some lazer shooting swording again.

Majora's Mask is so structurally and thematically different from the rest of the series, I think it's safe to say you have no real idea what you're talking about.  About all it reused from OOT was the engine and controls.  I mean really, MM is about the biggest divergence the series has seen besides Zelda II (I don't count Four Swords junk).

And if you want a top down Zelda with some creativity injected, Nintendo just released two of those on DS...

Except for the mask use, ocarina use, switching through time, time based interactions, all the masks were just substitutes for items from ocarina, like zora mask for steel boots etc. they are very similar, but tone and story I think, are better.

Read my responses just above to maxwell and final fan about what I think of spirit tracks.



Wait wait wait:  you say it's similar to OOT except for the single overriding gameplay mechanic and theme of the game

Sure thing pal. 



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Final-Fan said:

Wait wait wait:  you say it's similar to OOT except for the single overriding gameplay mechanic and theme of the game

Sure thing pal. 

you mean traveling through the 3 day period?

I'm pretty sure Ocarina had several periods to go through as well. Except instead of skipping many years, it was just several hours.

yeah, completely different.



theprof00 said:
jarrod said:
theprof00 said:
Cactus said:
theprof00 said:

It's more like:

Make Ocarina of time. Everyone likes it.
Make Ocarine of time:MajorasMask. Everyone likes it, but feel need for something different.
Make WW. Everyone hated it.
Make Ocarina of time:Twilight Princess. Everyone hates it. So tired of Ocarina of time, now thankful for having something different in Wind Waker.
Make Ocarina of time:Skyward Sword. Everyone hates it. So tired of Ocarina of time, now just thankful for having an artstyle change.

That's how I see it.


Majora's Mask was a very different experience compared to OoT, and we know absolutely nothing about SS, so calling it another OoT is unsubstantiated.

Also, complaining is different from hating. There were a lot of complaints about WW and TP, but, for the most part, people played tham and enjoyed them.

I think it's safe to say that all those games are very similar to each other.

Look at the first zeldas and how they evolved and tell me that recently zelda hasn't stagnated. To tell the truth, I would love to play a top down 2d zelda again with some creativity to make it more modern.

In fact a new one similar to adventures of link would be great. Just without the switch in screen. Just drop the camera to ground level, go into "over the shoulder cam" and fight a group of monsters in that way. Have some areas as side scrolling at an angle and some lazer shooting swording again.

Majora's Mask is so structurally and thematically different from the rest of the series, I think it's safe to say you have no real idea what you're talking about.  About all it reused from OOT was the engine and controls.  I mean really, MM is about the biggest divergence the series has seen besides Zelda II (I don't count Four Swords junk).

And if you want a top down Zelda with some creativity injected, Nintendo just released two of those on DS...

Except for the mask use, ocarina use, switching through time, time based interactions, all the masks were just substitutes for items from ocarina, like zora mask for steel boots etc. they are very similar, but tone and story I think, are better.

Read my responses just above to maxwell and final fan about what I think of spirit tracks.

Are you shitting me?  The core game design is fundamentally different, the 3 day-cycle totally upends the traditional Zelda formula of slow exploratory dungeoning and world change.  Hell the game even shifts the onus away from dungeons (there's only 4 full ones, plus the 2 Skullta mini-dungeons) and squarely on to NPC interactions and side questing (with the Bomber's notebook and mask collection).  Structurally, the game has as much in common with Shenmue as it does OOT.  This is why a sizable amount of OOT fans don't like MM, because the core game design is so different they can't readjust to MM's "groundhog day" implementation.

And more, this structural difference is echoed throughout the game.  The feeling of futility is key as you approach armageddon, as is the realization that you literally can't save everyone as you follow them around, learning their patterns and problems (and worse have to escape yourself before the end of the 3rd day, to do everything again).   This structural change not only effects the game design, it's actually key to the much darker, bolder narrative as well.  It's literally using game design to illicit an emotional response, something rarely ever done in games.

I think you're also doing a disservice to the mask transformations, they change basic controls, attacks, item use and even transportation options almost completely for Link.  That's hardly like an item sub, nevermind that most usable items from OOT are again in the game anyway (what exactly is being "substituted"?).

 

As far as the DS Zeldae, I have to admit I'm not a big fan either, mainly due to how they handle the overworld (which is really just a glorified map, and takes away one of Zelda's traditional stengths of exploratory overworld trawl).  I do love the new interface and Wind Waker aesthetic though.