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Forums - Nintendo Discussion - Zelda was pushed back to refine visual style, says Shigeru Miyamoto!

Nintendo stated during their E3 press conference that they had wanted to finish The Legend of Zelda: Skyward Sword in time for holiday release, but decided instead to aim for an early 2011 release date to ensure quality. What will they be working on with those extra months? According to Shigeru Miyamoto and Eiji Aonuma, it’s the games visual style.

Speaking of the game at an E3 roundtable, Miyamoto stated, “I think the art style is very unique. I’m a big fan of impressionism in the art world, so we’ve drawn some inspiration from that. The sky and the mountain you can see in the E3 demo have a definite Cézanne feel to them,” eventually finishing with, “if we had just used the same graphics from Twilight Princess the game would already be done.”

Why the revision? The answer may be different than you think.

The full quote:

 



Miyamoto: It took just one step in the approval process and it got my okay. I think the art style is very unique. I’m a big fan of impressionism in the art world, so we’ve drawn some inspiration from that. The sky and the mountain you can see in the E3 demo have a definite Cézanne feel to them.

Because of the implementation of Wii MotionPlus sword controls, you have to pay close attention to the enemies, how they defend, what their weaknesses are. They’re blocking with their swords or in the case of this scorpion enemy you can see, the pincers are opening at different angles. You have to be able to identify what those angles are or what those weaknesses are. That’s something that’s best illustrated to the player through the use of exaggerated-looking enemies. Trying to do that with a realistic art style simply doesn’t work well, so one of the goals was to find an art style that would allow for this exaggerated creation of enemies and characters and things.

Aonuma: Of course, if I hadn’t been told we had to revise the art style we would have been done a heck of a lot sooner [laughs].

Miyamoto: Yeah, if we had just used the same graphics from Twilight Princess the game would already be done.

 

So there you have it – Nintendo revised the art style to better facilitate the games new Wii Motion Plus control scheme – in a world where the direction your attack comes from matters, your enemy maneuvers need to be clear. So yes, we could be playing Skyward Sword this year, but the wait might be worth it – a visual experience tailored to a control experience.

Additionally, this means that the majority of Skyward Sword is already completed, and it suggests that most of the remaining months in development will be spent polishing the visuals and going over the fine details – which is a definite plus. Although the demo looked and controlled great, there is always room for improvement. When scrutinized closely, the demo showed on Nintendo’s big-screen at the press conference showed some jagged edges, and others feel the game looks a little flat. Even though the game looks extremely promising beside these critiques, it’s comforting to know that it’s still being refined, and may look even better come release day.

Source examiner.com



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I was right. 2011. Eat it.

I also predicted that they would give some excuse to make you think like they really should take the extra time.

The artwork is great though. I'm not too into it, but I can tell quality when I see it.

And what does he mean by impressionism, low res and scribbly? I didn't see anything like that in the demo.



Well, this won't make the people who dislike the new art style any happier! 

But I like it. 



Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

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Yes I am more then okay with the art style although I really hope this is still The Wii Game that shows everyone how far the system can be pushed.  



theprof00 said:

I was right. 2011. Eat it.

I also predicted that they would give some excuse to make you think like they really should take the extra time.

The artwork is great though. I'm not too into it, but I can tell quality when I see it.

And what does he mean by impressionism, low res and scribbly? I didn't see anything like that in the demo.


What I know about impressionism is the works of Renoir and Monet, and there's a lot of that style in Zelda's.



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andremop said:
theprof00 said:

I was right. 2011. Eat it.

I also predicted that they would give some excuse to make you think like they really should take the extra time.

The artwork is great though. I'm not too into it, but I can tell quality when I see it.

And what does he mean by impressionism, low res and scribbly? I didn't see anything like that in the demo.


What I know about impressionism is the works of Renoir and Monet, and there's a lot of that style in Zelda's.

i'm going to need miyamoto to explain this, because the only impressionist ideal i've seen in any zelda is a lack of the color black and little blending.



Oh, is this in the new zelda? well never mind then, he's right.



As long as they don't pull a Prologue, take as long as they want and release a full game.



Take a look at this pic (check out the background, especially the mushrooms and the light rays)



the art style is very nice but the graphics in the demo were a bit on the bland side, missing alot of the detail from TP