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Buy Joe Danger or GTFO

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richardhutnik said:

Sorry guys.  I have given up the belief that somehow myself buying a certain game will make all the difference in the world for an indie developer.  Games should stand on their own right.  Feel free to hype, but when someone tells me my choice is to buy or GTFO, well I guess I should GTFO and pretend the game doesn't exist.  Things are cheaper that way.

Wait, no demo for Joe Danger either?

don't worry the game is doing well without you :)



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

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It's great fun.  You can finish a level pretty easily and there are checkpoints along the way for longer ones.  Once you've done that you can go back and do all the extra stuff - finding coins, doing massive jumps, try and keep a combo up the whole level, etc.  And there is split screen multiplayer.  Not sure about online as I rarely play online anyway.  There's plenty of levels in the campaign but there is also a track editor.



 

richardhutnik said:

Sorry guys.  I have given up the belief that somehow myself buying a certain game will make all the difference in the world for an indie developer.  Games should stand on their own right.  Feel free to hype, but when someone tells me my choice is to buy or GTFO, well I guess I should GTFO and pretend the game doesn't exist.  Things are cheaper that way.

Wait, no demo for Joe Danger either?


Awww I'm heart broken now :'(

anywho OT: great game and even better news is that it broke even on it's release day itself...oneo f the best dl games of the year



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

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Im kind of curious...

The game sold 50000 copies and only broke even.

At 15 bucks the game generated 750000 dollars on day 1. What is the Sony PSN/Publisher revenue split?

I mean, what kind of an independant publisher with 4 people has this kind of money to invest? Braid cost 200000 dollars and even that got a lot of attention for costing that much.



disolitude said:

Im kind of curious...

The game sold 50000 copies and only broke even.

At 15 bucks the game generated 750000 dollars on day 1. What is the Sony PSN/Publisher revenue split?

I mean, what kind of an independant publisher with 4 people has this kind of money to invest? Braid cost 200000 dollars and even that got a lot of attention for costing that much.

 

you should really start reading things better

broke even on release day

50k in week one

got it?



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

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M.U.G.E.N said:
disolitude said:

Im kind of curious...

The game sold 50000 copies and only broke even.

At 15 bucks the game generated 750000 dollars on day 1. What is the Sony PSN/Publisher revenue split?

I mean, what kind of an independant publisher with 4 people has this kind of money to invest? Braid cost 200000 dollars and even that got a lot of attention for costing that much.

 

you should really start reading things better

broke even on release day

50k in week one

got it?


Ah yes...must read the fine print. Did they reveal frist day sales?



disolitude said:
M.U.G.E.N said:
disolitude said:

Im kind of curious...

The game sold 50000 copies and only broke even.

At 15 bucks the game generated 750000 dollars on day 1. What is the Sony PSN/Publisher revenue split?

I mean, what kind of an independant publisher with 4 people has this kind of money to invest? Braid cost 200000 dollars and even that got a lot of attention for costing that much.

 

you should really start reading things better

broke even on release day

50k in week one

got it?


Ah yes...must read the fine print. Did they reveal frist day sales?

Nope not that I know of at least. But it's a very small team....but damn what an outing for their very first game :S



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

disolitude said:
M.U.G.E.N said:
disolitude said:

Im kind of curious...

The game sold 50000 copies and only broke even.

At 15 bucks the game generated 750000 dollars on day 1. What is the Sony PSN/Publisher revenue split?

I mean, what kind of an independant publisher with 4 people has this kind of money to invest? Braid cost 200000 dollars and even that got a lot of attention for costing that much.

 

you should really start reading things better

broke even on release day

50k in week one

got it?


Ah yes...must read the fine print. Did they reveal frist day sales?

the picture also says: 100% x10  ROI

ROI= Return Of Investment, i wonder if that really means they made 10 times their money back



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Porcupine_I said:
disolitude said:
M.U.G.E.N said:
disolitude said:

Im kind of curious...

The game sold 50000 copies and only broke even.

At 15 bucks the game generated 750000 dollars on day 1. What is the Sony PSN/Publisher revenue split?

I mean, what kind of an independant publisher with 4 people has this kind of money to invest? Braid cost 200000 dollars and even that got a lot of attention for costing that much.

 

you should really start reading things better

broke even on release day

50k in week one

got it?


Ah yes...must read the fine print. Did they reveal frist day sales?

the picture also says: 100% x10  ROI

ROI= Return Of Investment, i wonder if that really means they made 10 times their money back


Good point and yea agree! and again it truly is impressive



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

Well, it's good to see some more "kiddy" games on the PS3.