demonfox13 said:
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Porting costs are usually low when games are designed to be multiplatform (as Platinum is doing with Vanquish)... Bayonetta wasn't, it was conceived as a 360 exclusive and Sega decided to handle the PS3 port themselves inhouse when they stuck the publishing deal. I doubt it was a particularly cheap port due to the way it handled, even if the quality was somewhat lacking.
Still, combining the figures makes some sense, but if we're going to compare budgets, then Bayonetta was likely several times more expensive than a game like MadWorld. Both for development and promotion.