Sometimes sequels to beloved gaming franchise stray away from it's conventional gaming roots to experiment with new concepts and ideas, this causes a stir and controversy among the fanbase. They often demand the developers to play it safe and to stick the game within it's roots, they simply do not like change. They're comforted by the idea that developers are playing it safe instead of them formulating with new concepts that could push the gaming medium foward.
Is changing the gameplay formula of a beloved game series is a good? If you were to ask me that, I say it depends whether if not if the changes are great and give the game a new yet distinct identity or if the changes makes the series worse and turn it into a conventional game to appeal to a certain audience. The best examples games straying from it's roots to create something unique and different is Resident Evil 4. Resident Evil 4 was a huge departure from the previous games by straying away from it's survival-horror roots, but it the series was stagnating and needed something different. Resident Evil 4 turned the series into an exciting and unique, over the shoulder shooter that was loads of fun to play. Some did not approve of the change, but the series needed change in order to prevent itself from stagnating, Mega Man was becoming stale after the third installment. Resident Evil avoided Capcom's early mistakes for the better.
The best example for games to change for the worse in order to gain wide spread appeal are the new Tom Clancy's games, such as; Rainbow Six, Ghost Recon, and Splinter Cell. Earlier Tom Clancy's video game brands were distinct from other games because they emphasized on realism and being smart to achieve goals effectively. Now they've become watered down to become more arcadey to be just like most games within the industry and easy to gain more wide spread appeal in order to boost up their revenue.
Tell me your thoughts.