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Forums - Gaming Discussion - Sony does not want failed Wii games on Move

Understandably, Sony does not want some of the Wii shovelware titles on the PS3 Move.

What surprises me is that given how everyone is critical of Nintendo's third-party relationships, it appears that Sony is more restrictive to third parties.

That being said, I became concerned for Move when I saw one of those mediocre bowling games (Brunswick Pro Bowling) is coming out for it.

So what do you think we will see on Move?

(Story below)

http://www.gamasutra.com/view/feature/4709/the_sony_situation_sceas_rob_.php?page=5

Are you worried that with Move, games are just going to be ports across all of the 3D motion platforms? The Wii is full of shovelware. We all recognize that.

RD: Yes. And I think we can do a lot about that. Now, are there going to be things like that? Sure. We'll do everything we can, whether it's up-res, add trophies, and do things and make it network-only so you don't see it on a disc, but at the same time, we don't have to approve it if we don't want to go down that path.

The other thing you also see is less and less of that shovelware on the Wii, because people realize it costs money, they're not getting placement at retail. Even at a $19 or $9.99 price point, it doesn't sell. Why do I want to chase it on this category as well? We're not getting such a huge amount of concept submissions that we look at this and say, "You know what? We've got big problems." That's not been the issue.

I think people have gone back very conservatively at the beginning to say, "Okay. What's going to work on this?" They're taking lessons away, but also understanding, "Hey, you know what? Sony's going to go after this [motion control] for hardcore as well as the casual. Let's see what we can try and do, and let's see what's going to work for each one of these consumer groups."

You alluded to concept approval. Nintendo doesn't have it. Sony has had concept approval since day one with the PlayStation 1. What purpose do you think that serves in the market in 2010?

RD: Look, I don't want to be arbiter of taste. I want to give consumers that opportunity to decide if something is going to be successful or not, and I know how hard it is having sat on the other side, and gone through it... I saw some very capricious concept approval meetings. I know how hard those can be.

At the same time, I also see the benefit, particularly at retail when you have a limited number of slots and you're trying to get something placed, and you can't because there's so much crap out there. How you actually get your product to market. So we have continued to have concept approval in order to give a semblance of control.

But the other thing, too, is we don't want to race to the bottom. And if you were to talk to people at Apple, I think the first thing they tell you with regards to iPhone apps and iPhone... A couple of things went horribly wrong. You got a race to the bottom, price and quality-wise.

I mean, how many versions of Bejeweled do you need? 30 enough? 50? How many do you need? We prefer to say "one". We'd much rather be able to at least have an economy that people can make money on, and we don't want to be the first to get to the bottom. And that, to me, demands some level of concept approval.

I would assume that people are coming with games for Move which lead on Wii. They want to get them on your platform. Is there a problem?

RD: If it's day and date. If it's day and date, we'll work with them on it. If it's a port, then we'll move it a step, to the network. Unless it's something that they've done an incredible amount of adjusting... We want to be a one-to-one experience.

The Wii doesn't have a camera. We've got a camera. Use that camera, implement that in there. A lot of these guys don't want to. They just want to use the accelerometer and say, well... No. Not gonna happen. It doesn't work that way. Put the camera in there, make it work with that, get your trophies, up-res is, put some more content in, come on down.  

 

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

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If Nintendo ever demanded things in such a manner, they would be crucified. However, their WiiWare service is in a similar situation in terms of what Ninty expects.

As for Sony, I think 3rd parties will follow along. I honestly cannot explain it, but they will put in the time for Sony but not at all for Nintendo. I think Nintendo killed the dogs of every 3rd party some time ago. If this is what Sony wants, it is what they are gonna get.............in spades.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

Sony's always had imposing content addition requirements when it comes to late ports. That tends to hold when their formats are successful (PS2) but evaporate when their platforms struggle (PSP). My guess is Move will fall in the latter camp, 12 months from now there'll be no restrictions...



So no rail shooters confirmed? lol



V-r0cK said:
So no rail shooters confirmed? lol

Move's too laggy for them anyway. :P



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A question, what does FAILED Wii Games means for Sony?

It means poor sellers or poor reviewed games? Because the Wii has great games that didn't sale very good (Dead Space Extraction) that I know a lot of PS3 player would love to have, and it also has very poorly reviewed games that sold a lot of copies, that maybe the actual Ps3 gamers do not want, but Sony would love to have (more money for them).



flagstaad said:
A question, what does FAILED Wii Games means for Sony?

It means poor sellers or poor reviewed games? Because the Wii has great games that didn't sale very good (Dead Space Extraction) that I know a lot of PS3 player would love to have, and it also has very poorly reviewed games that sold a lot of copies, that maybe the actual Ps3 gamers do not want, but Sony would love to have (more money for them).

From the context, I am thinking that this refers mostly to the generally poor quality games of publishers like Zoo and Conspiracy.

 

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

To be honest, given I have a few failed Wii titles on my Wii I'm really not falling over to have them on my PS3, either.



Try to be reasonable... its easier than you think...

Nice i dont wants tons of shovelware on the PS3



I Hate the fact that all these pillows are contaminated by retard!!

SaviorX said:
If Nintendo ever demanded things in such a manner, they would be crucified. However, their WiiWare service is in a similar situation in terms of what Ninty expects.

As for Sony, I think 3rd parties will follow along. I honestly cannot explain it, but they will put in the time for Sony but not at all for Nintendo. I think Nintendo killed the dogs of every 3rd party some time ago. If this is what Sony wants, it is what they are gonna get.............in spades.

Part of it comes to how controlling Nintendo used to be in the 8 & 16-bit day, although Nintendo was justified in some of what they did as they were trying to rebuild the market after the 1983 crash; so it was a case of tough love needed to set right what went wrong before.  When Sony came in, they based their strategy on being totally 3rd party friendly, and did things to appease them that Nintendo would never do; 3rd parties liked being coddled and jumped ship, many never looking back. 

Even today, Sony's ideology is largely identical to 3rd party ideology--more powerful hardware, robust internet, focus on the hardcore--while Nintendo went off searching for a new expanded audience (i.e. those "casual gamers"); it doesn't matter how successful Nintendo has been, the rest of the industry scoffs at them because they're the black sheep.



Veder Juda is hand crafted from EPIC FAIL, and is a 96% certified Looney; the other 4% is a work in progress.