Understandably, Sony does not want some of the Wii shovelware titles on the PS3 Move.
What surprises me is that given how everyone is critical of Nintendo's third-party relationships, it appears that Sony is more restrictive to third parties.
That being said, I became concerned for Move when I saw one of those mediocre bowling games (Brunswick Pro Bowling) is coming out for it.
So what do you think we will see on Move?
(Story below)
http://www.gamasutra.com/view/feature/4709/the_sony_situation_sceas_rob_.php?page=5
Are you worried that with Move, games are just going to be ports across all of the 3D motion platforms? The Wii is full of shovelware. We all recognize that.
RD: Yes. And I think we can do a lot about that. Now, are there going to be things like that? Sure. We'll do everything we can, whether it's up-res, add trophies, and do things and make it network-only so you don't see it on a disc, but at the same time, we don't have to approve it if we don't want to go down that path.
The other thing you also see is less and less of that shovelware on the Wii, because people realize it costs money, they're not getting placement at retail. Even at a $19 or $9.99 price point, it doesn't sell. Why do I want to chase it on this category as well? We're not getting such a huge amount of concept submissions that we look at this and say, "You know what? We've got big problems." That's not been the issue.
I think people have gone back very conservatively at the beginning to say, "Okay. What's going to work on this?" They're taking lessons away, but also understanding, "Hey, you know what? Sony's going to go after this [motion control] for hardcore as well as the casual. Let's see what we can try and do, and let's see what's going to work for each one of these consumer groups."
You alluded to concept approval. Nintendo doesn't have it. Sony has had concept approval since day one with the PlayStation 1. What purpose do you think that serves in the market in 2010?
RD: Look, I don't want to be arbiter of taste. I want to give consumers that opportunity to decide if something is going to be successful or not, and I know how hard it is having sat on the other side, and gone through it... I saw some very capricious concept approval meetings. I know how hard those can be.
At the same time, I also see the benefit, particularly at retail when you have a limited number of slots and you're trying to get something placed, and you can't because there's so much crap out there. How you actually get your product to market. So we have continued to have concept approval in order to give a semblance of control.
But the other thing, too, is we don't want to race to the bottom. And if you were to talk to people at Apple, I think the first thing they tell you with regards to iPhone apps and iPhone... A couple of things went horribly wrong. You got a race to the bottom, price and quality-wise.
I mean, how many versions of Bejeweled do you need? 30 enough? 50? How many do you need? We prefer to say "one". We'd much rather be able to at least have an economy that people can make money on, and we don't want to be the first to get to the bottom. And that, to me, demands some level of concept approval.
I would assume that people are coming with games for Move which lead on Wii. They want to get them on your platform. Is there a problem?
RD: If it's day and date. If it's day and date, we'll work with them on it. If it's a port, then we'll move it a step, to the network. Unless it's something that they've done an incredible amount of adjusting... We want to be a one-to-one experience.
The Wii doesn't have a camera. We've got a camera. Use that camera, implement that in there. A lot of these guys don't want to. They just want to use the accelerometer and say, well... No. Not gonna happen. It doesn't work that way. Put the camera in there, make it work with that, get your trophies, up-res is, put some more content in, come on down.
Mike from Morgantown
I am Mario. I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |