let's focus on less control lag and less loading.
Although I never saw a problem with the control lag, I would hate to have to see every thread obsessed with it for the 2 weeks following release.
let's focus on less control lag and less loading.
Although I never saw a problem with the control lag, I would hate to have to see every thread obsessed with it for the 2 weeks following release.
wow last I heard it was functionally impossible to 100% all the SPUs at once, because of the memory architecture, unless you just had a loop or some kind meh. I guess they just mean that they can't seem to get anymore out of the Cell but no they said they may be able to get a better looking game next time. Well I guess it's just marketing talk and means nothing oh well.
@TheVoxelman on twitter
IIRC, Naughty Dog already said Uncharted 2 was maxing out the PS3, with all the SPUs working at full power 100% of the time.
Gilgamesh said: The PS3 is unmaxable. |
and to say it is, is to tear a hole threw space and time thus destroying all life as we know it........
theprof00 said: let's focus on less control lag and less loading. Although I never saw a problem with the control lag, I would hate to have to see every thread obsessed with it for the 2 weeks following release. |
you have no Idea..........
Garnett said:
Just like naughtydog, their blowing smoke. |
Uncharted 2 and Killzone 2 are the two best looking console games ever made, how are they blowing smoke? I think someone would have to be daft to think Killzone 3 won't look better than the already great looking Killzone 2.
OT: Both Naughty Dog and Guerilla have just said that they are using all the SPU's and are just squeezing out as much as they can out of the hardware, I can't see what the problem with the statement is and I'm starting to think some people are just bitter.
Bet with Conegamer and AussieGecko that the PS3 will have more exclusives in 2011 than the Wii or 360... or something.
Valve: For the 360 version of [The Orange Box], we can probably say we are using around 93-94% of the console's power given our current optimization. With the PS3, we can't exactly say what power cap we reached, since no developer really knows where the boundary is for the PS3. We can tell you that in terms of the whole game together on the PS3, we are not even using the SPU’s and it is purely built on the graphics card and Cell.
... Not using the SPUs??
Lazy asses.
RockMan10 said: Valve: For the 360 version of [The Orange Box], we can probably say we are using around 93-94% of the console's power given our current optimization. With the PS3, we can't exactly say what power cap we reached, since no developer really knows where the boundary is for the PS3. We can tell you that in terms of the whole game together on the PS3, we are not even using the SPU’s and it is purely built on the graphics card and Cell.
... Not using the SPUs?? Lazy asses. |
Yeah because Valve is known for there awesome, pushing the console to the max and extreme graphics.
/Sarcasm
Vavle was by a fanboy who asked "is the 360 maxed out yet? and how much is left for the ps3 version?" and he replied with that. He never made any statements like Guerrila did with KZ3.
@Doobie_wop
They are great graphics, but its all in your mind and how you think, you trick your self into thinking Uncharted 2 and GoW3 can only be done on PS3.
Next year devs will be sayin:
"The PS3 is working really hard for us now with our new performance optimisation, it's giving us 110%!!!!"
in a couple of month they will tell us in 720p at 30FPS so what did it matter that they could get 100% out of it, and in a year someone else will make the same claims
dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80
Hey Listen!