Lightning_24 said:
MaxwellGT2000 said: More or less it's because exclusive games are designed around taking advantage of the hardware. First you have a whole team dedicated to making sure the code is efficient and gets the most out of the hardware, then the other part you have games like Uncharted and God of War which are linear that makes it much easier to use more resources, than an open game like inFamous, GTAIV, or the recent Red Dead Redemption.
Multiplatform games are multiplatform to get the most money, making teams designed to get the most out of porting the game to specific consoles would cost more than just a general team that can make the game run on both consoles at a satisfactory rate, Infinity Ward was one of the few teams I can list off that would make a dedicated team for each platform so their games would run the same no matter what, but they're an exception to the rule plus had the means to do so unlike many other companies. |
That makes sense. I heard RDR was going over budget. Is there any truth to that? And if there is, could that be a reason they didn't really take the time to make a better port.
Also just a general question if a multi plat game is made, if it turns out bad on one system it's more because they just wanted to get it out there and make a profit?
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Well the budget thing was apparently from an interview with a rockstar employee, as long as it wasn't faked (which rockstar would have publically retracted it if it was I'd guess) then yeah they went way over budget.
You need to remember that games this generation have outragous budgets, its all been about reducing costs as best they can, reusing engines, short games with multiplayer focus, short games split into 3 60 dollar games, reusing resources from past games, so skimping on a port to the other console wouldn't be out of the question, add to this the PS3 is not friendly to developers unlike the 360 which runs DirectX so multiple reasons for bad ports usually dealing with budgets and time, not really that they're wanting to push it out there, they practically have to or go belly up like so many other companies this generation, its the cost of making a pretty game.
MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"
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