Quantcast
Super Mario Galaxy 2 Ign Review

Forums - Nintendo Discussion - Super Mario Galaxy 2 Ign Review

Got the first 50 stars, it's awesome, better than the original, but still it seems to me a bit too easy... I hope it gets more challenging later.



Around the Network
RiksK15 said:
I suppose that it is the best looking Wii game so it probably deserves 10 for graphics as a Wii game... but it just seems weird that games like Mass Effect 2 and God of War 3 don't get 10 for graphics and a Mario games does! ;)

But I suppose this game is amazing...

Visuals are not textures... it's creativity, imagination, harmony...



andremop said:
RiksK15 said:
I suppose that it is the best looking Wii game so it probably deserves 10 for graphics as a Wii game... but it just seems weird that games like Mass Effect 2 and God of War 3 don't get 10 for graphics and a Mario games does! ;)

But I suppose this game is amazing...

Visuals are not textures... it's creativity, imagination, harmony...

Or simply, visuals aren't technical achievements only. They're also artistic achievements.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

dahuman said:
MaxwellGT2000 said:
While this was a well written review and I'm pretty excited about the game, I'm certain this is a great game, but I must state how this just kinda proves the point about IGNs reviews.

Craig Harris also reviewed NSMB Wii, low balling the score of a game because it should have had online multiplayer cause "online is standard this day and age", frankly shoehorning in an excuse to rate it lower despite the game that was made was exceptionally solid and he had to put in online multiplayer as a standard to count off.

In turn if that is your standard then by all rights there is no way in hell SMG2 deserves a 10, Craig used to be the entirety of the handheld team, so he knows that SM64 on the DS had multiplayer, pretty fun multiplayer in fact, if you can shoehorn in online multiplayer as a reason to count off on NSMB Wii you should count off on SMG2 cause you can do fun multiplayer in 3D Mario as well.

Sorry for the bit of a rant I went on but the lack of standards is outright awful and a pain to see.

I think he had good basis for it though, NSMBWii was designed so you could have 4 players on the same screen at once, having that feature yet only limiting it to local play is kind of lame because I would have loved to jump online with that game. SMG and 2 were never designed for more than 1 MAIN player at once, so there is noway you can knock off points for it not having online play.

The main mode in both games is singleplayer, both games were designed with single player in mind first its the whole reason multiplayer on NSMB wii hinders you instead of helps you and when you play the game by yourself you can obtain all of the star coins and reach all of the areas without someone elses help, it was designed as a single player experience first. 

So the bit about having hindering multiplayer online not being there and harping on it for the whole review and saying how it should be standard is, to put it bluntly, a load of shit.  You can do multiplayer in 3D Mario like I said SM64DS has it, it's pretty fun too, so you could technically do that sort of multiplayer online and it would still be within the bounds of his statement about how online was standard this gen apparently even for a single player game.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
dahuman said:
MaxwellGT2000 said:
While this was a well written review and I'm pretty excited about the game, I'm certain this is a great game, but I must state how this just kinda proves the point about IGNs reviews.

Craig Harris also reviewed NSMB Wii, low balling the score of a game because it should have had online multiplayer cause "online is standard this day and age", frankly shoehorning in an excuse to rate it lower despite the game that was made was exceptionally solid and he had to put in online multiplayer as a standard to count off.

In turn if that is your standard then by all rights there is no way in hell SMG2 deserves a 10, Craig used to be the entirety of the handheld team, so he knows that SM64 on the DS had multiplayer, pretty fun multiplayer in fact, if you can shoehorn in online multiplayer as a reason to count off on NSMB Wii you should count off on SMG2 cause you can do fun multiplayer in 3D Mario as well.

Sorry for the bit of a rant I went on but the lack of standards is outright awful and a pain to see.

I think he had good basis for it though, NSMBWii was designed so you could have 4 players on the same screen at once, having that feature yet only limiting it to local play is kind of lame because I would have loved to jump online with that game. SMG and 2 were never designed for more than 1 MAIN player at once, so there is noway you can knock off points for it not having online play.

The main mode in both games is singleplayer, both games were designed with single player in mind first its the whole reason multiplayer on NSMB wii hinders you instead of helps you and when you play the game by yourself you can obtain all of the star coins and reach all of the areas without someone elses help, it was designed as a single player experience first. 

So the bit about having hindering multiplayer online not being there and harping on it for the whole review and saying how it should be standard is, to put it bluntly, a load of shit.  You can do multiplayer in 3D Mario like I said SM64DS has it, it's pretty fun too, so you could technically do that sort of multiplayer online and it would still be within the bounds of his statement about how online was standard this gen apparently even for a single player game.

Then I'd have to argue that they should never have put local mp in that game at all since we have moved forward with the online play on consoles already at this point and a game will get criticized for the features they have not reaching max potential more often than what it doesn't have at all. Personally, I do prefer playing NSMBWii by myself so I do see your point, but what he wrote wasn't invalid is what I'm trying to say. Reviewers often rate on overall package quality included in a game so I'm not surprised about that result.



Around the Network
dahuman said:
MaxwellGT2000 said:
dahuman said:
MaxwellGT2000 said:
While this was a well written review and I'm pretty excited about the game, I'm certain this is a great game, but I must state how this just kinda proves the point about IGNs reviews.

Craig Harris also reviewed NSMB Wii, low balling the score of a game because it should have had online multiplayer cause "online is standard this day and age", frankly shoehorning in an excuse to rate it lower despite the game that was made was exceptionally solid and he had to put in online multiplayer as a standard to count off.

In turn if that is your standard then by all rights there is no way in hell SMG2 deserves a 10, Craig used to be the entirety of the handheld team, so he knows that SM64 on the DS had multiplayer, pretty fun multiplayer in fact, if you can shoehorn in online multiplayer as a reason to count off on NSMB Wii you should count off on SMG2 cause you can do fun multiplayer in 3D Mario as well.

Sorry for the bit of a rant I went on but the lack of standards is outright awful and a pain to see.

I think he had good basis for it though, NSMBWii was designed so you could have 4 players on the same screen at once, having that feature yet only limiting it to local play is kind of lame because I would have loved to jump online with that game. SMG and 2 were never designed for more than 1 MAIN player at once, so there is noway you can knock off points for it not having online play.

The main mode in both games is singleplayer, both games were designed with single player in mind first its the whole reason multiplayer on NSMB wii hinders you instead of helps you and when you play the game by yourself you can obtain all of the star coins and reach all of the areas without someone elses help, it was designed as a single player experience first. 

So the bit about having hindering multiplayer online not being there and harping on it for the whole review and saying how it should be standard is, to put it bluntly, a load of shit.  You can do multiplayer in 3D Mario like I said SM64DS has it, it's pretty fun too, so you could technically do that sort of multiplayer online and it would still be within the bounds of his statement about how online was standard this gen apparently even for a single player game.

Then I'd have to argue that they should never have put local mp in that game at all since we have moved forward with the online play on consoles already at this point and a game will get criticized for the features they have not reaching max potential more often than what it doesn't have at all. Personally, I do prefer playing NSMBWii by myself so I do see your point, but what he wrote wasn't invalid is what I'm trying to say. Reviewers often rate on overall package quality included in a game so I'm not surprised about that result.

Then they shouldn't include local co-op in SMG either, point being he shoehorned in a reason to knock it down and it was obvious by the way he spent most of his time trying to justify that score, while hereI'm making the point that he could say the same reason to knock down SMG2's score and it would at least be him keeping his reviews consistant, and I bring up SM64DS as an example of how multiplayer can be done in 3D Mario and done well. 

Honestly if reviewers actually reviewed games on the whole package a lot more 6 hour games should be getting lower ratings this gen which are only rated higher because of some crap about online (no local) multiplayer, in turn you have something like NSMB Wii which is way over 6 hours and getting shit on cause it had no online multiplayer only local... it really doesn't make sense to me and it shouldn't to anyone.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
dahuman said:
MaxwellGT2000 said:
dahuman said:
MaxwellGT2000 said:
While this was a well written review and I'm pretty excited about the game, I'm certain this is a great game, but I must state how this just kinda proves the point about IGNs reviews.

Craig Harris also reviewed NSMB Wii, low balling the score of a game because it should have had online multiplayer cause "online is standard this day and age", frankly shoehorning in an excuse to rate it lower despite the game that was made was exceptionally solid and he had to put in online multiplayer as a standard to count off.

In turn if that is your standard then by all rights there is no way in hell SMG2 deserves a 10, Craig used to be the entirety of the handheld team, so he knows that SM64 on the DS had multiplayer, pretty fun multiplayer in fact, if you can shoehorn in online multiplayer as a reason to count off on NSMB Wii you should count off on SMG2 cause you can do fun multiplayer in 3D Mario as well.

Sorry for the bit of a rant I went on but the lack of standards is outright awful and a pain to see.

I think he had good basis for it though, NSMBWii was designed so you could have 4 players on the same screen at once, having that feature yet only limiting it to local play is kind of lame because I would have loved to jump online with that game. SMG and 2 were never designed for more than 1 MAIN player at once, so there is noway you can knock off points for it not having online play.

The main mode in both games is singleplayer, both games were designed with single player in mind first its the whole reason multiplayer on NSMB wii hinders you instead of helps you and when you play the game by yourself you can obtain all of the star coins and reach all of the areas without someone elses help, it was designed as a single player experience first. 

So the bit about having hindering multiplayer online not being there and harping on it for the whole review and saying how it should be standard is, to put it bluntly, a load of shit.  You can do multiplayer in 3D Mario like I said SM64DS has it, it's pretty fun too, so you could technically do that sort of multiplayer online and it would still be within the bounds of his statement about how online was standard this gen apparently even for a single player game.

Then I'd have to argue that they should never have put local mp in that game at all since we have moved forward with the online play on consoles already at this point and a game will get criticized for the features they have not reaching max potential more often than what it doesn't have at all. Personally, I do prefer playing NSMBWii by myself so I do see your point, but what he wrote wasn't invalid is what I'm trying to say. Reviewers often rate on overall package quality included in a game so I'm not surprised about that result.

Then they shouldn't include local co-op in SMG either, point being he shoehorned in a reason to knock it down and it was obvious by the way he spent most of his time trying to justify that score, while hereI'm making the point that he could say the same reason to knock down SMG2's score and it would at least be him keeping his reviews consistant, and I bring up SM64DS as an example of how multiplayer can be done in 3D Mario and done well. 

Honestly if reviewers actually reviewed games on the whole package a lot more 6 hour games should be getting lower ratings this gen which are only rated higher because of some crap about online (no local) multiplayer, in turn you have something like NSMB Wii which is way over 6 hours and getting shit on cause it had no online multiplayer only local... it really doesn't make sense to me and it shouldn't to anyone.

pointing your wiimote is not true coop though =P that's girlfriend mode lol. I personally don't think a game should lack online or offline mp if they are to include mp in current times which was not true just a few years ago on consoles. assuming it's not just gathering and pushing stuff with another wiimote of course. and 89 is not a bad score, i'd have given it a 90 personally, which is top tier anyways.



dahuman said:
MaxwellGT2000 said:
dahuman said:
MaxwellGT2000 said:
dahuman said:
MaxwellGT2000 said:
While this was a well written review and I'm pretty excited about the game, I'm certain this is a great game, but I must state how this just kinda proves the point about IGNs reviews.

Craig Harris also reviewed NSMB Wii, low balling the score of a game because it should have had online multiplayer cause "online is standard this day and age", frankly shoehorning in an excuse to rate it lower despite the game that was made was exceptionally solid and he had to put in online multiplayer as a standard to count off.

In turn if that is your standard then by all rights there is no way in hell SMG2 deserves a 10, Craig used to be the entirety of the handheld team, so he knows that SM64 on the DS had multiplayer, pretty fun multiplayer in fact, if you can shoehorn in online multiplayer as a reason to count off on NSMB Wii you should count off on SMG2 cause you can do fun multiplayer in 3D Mario as well.

Sorry for the bit of a rant I went on but the lack of standards is outright awful and a pain to see.

I think he had good basis for it though, NSMBWii was designed so you could have 4 players on the same screen at once, having that feature yet only limiting it to local play is kind of lame because I would have loved to jump online with that game. SMG and 2 were never designed for more than 1 MAIN player at once, so there is noway you can knock off points for it not having online play.

The main mode in both games is singleplayer, both games were designed with single player in mind first its the whole reason multiplayer on NSMB wii hinders you instead of helps you and when you play the game by yourself you can obtain all of the star coins and reach all of the areas without someone elses help, it was designed as a single player experience first. 

So the bit about having hindering multiplayer online not being there and harping on it for the whole review and saying how it should be standard is, to put it bluntly, a load of shit.  You can do multiplayer in 3D Mario like I said SM64DS has it, it's pretty fun too, so you could technically do that sort of multiplayer online and it would still be within the bounds of his statement about how online was standard this gen apparently even for a single player game.

Then I'd have to argue that they should never have put local mp in that game at all since we have moved forward with the online play on consoles already at this point and a game will get criticized for the features they have not reaching max potential more often than what it doesn't have at all. Personally, I do prefer playing NSMBWii by myself so I do see your point, but what he wrote wasn't invalid is what I'm trying to say. Reviewers often rate on overall package quality included in a game so I'm not surprised about that result.

Then they shouldn't include local co-op in SMG either, point being he shoehorned in a reason to knock it down and it was obvious by the way he spent most of his time trying to justify that score, while hereI'm making the point that he could say the same reason to knock down SMG2's score and it would at least be him keeping his reviews consistant, and I bring up SM64DS as an example of how multiplayer can be done in 3D Mario and done well. 

Honestly if reviewers actually reviewed games on the whole package a lot more 6 hour games should be getting lower ratings this gen which are only rated higher because of some crap about online (no local) multiplayer, in turn you have something like NSMB Wii which is way over 6 hours and getting shit on cause it had no online multiplayer only local... it really doesn't make sense to me and it shouldn't to anyone.

pointing your wiimote is not true coop though =P that's girlfriend mode lol. I personally don't think a game should lack online or offline mp if they are to include mp in current times which was not true just a few years ago on consoles. assuming it's not just gathering and pushing stuff with another wiimote of course. and 89 is not a bad score, i'd have given it a 90 personally, which is top tier anyways.

Which is also a big point about current ratings systems, if you include online multiplayer on many games why isn't it counted off for not putting in local multiplayer as well?  Why has local multiplayer been left hanging for the majority of this gen?  And why does online multiplayer add points but local doesn't add or subtract from it?



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

MaxwellGT2000 said:
dahuman said:
MaxwellGT2000 said:
dahuman said:
MaxwellGT2000 said:
dahuman said:
MaxwellGT2000 said:
While this was a well written review and I'm pretty excited about the game, I'm certain this is a great game, but I must state how this just kinda proves the point about IGNs reviews.

Craig Harris also reviewed NSMB Wii, low balling the score of a game because it should have had online multiplayer cause "online is standard this day and age", frankly shoehorning in an excuse to rate it lower despite the game that was made was exceptionally solid and he had to put in online multiplayer as a standard to count off.

In turn if that is your standard then by all rights there is no way in hell SMG2 deserves a 10, Craig used to be the entirety of the handheld team, so he knows that SM64 on the DS had multiplayer, pretty fun multiplayer in fact, if you can shoehorn in online multiplayer as a reason to count off on NSMB Wii you should count off on SMG2 cause you can do fun multiplayer in 3D Mario as well.

Sorry for the bit of a rant I went on but the lack of standards is outright awful and a pain to see.

I think he had good basis for it though, NSMBWii was designed so you could have 4 players on the same screen at once, having that feature yet only limiting it to local play is kind of lame because I would have loved to jump online with that game. SMG and 2 were never designed for more than 1 MAIN player at once, so there is noway you can knock off points for it not having online play.

The main mode in both games is singleplayer, both games were designed with single player in mind first its the whole reason multiplayer on NSMB wii hinders you instead of helps you and when you play the game by yourself you can obtain all of the star coins and reach all of the areas without someone elses help, it was designed as a single player experience first. 

So the bit about having hindering multiplayer online not being there and harping on it for the whole review and saying how it should be standard is, to put it bluntly, a load of shit.  You can do multiplayer in 3D Mario like I said SM64DS has it, it's pretty fun too, so you could technically do that sort of multiplayer online and it would still be within the bounds of his statement about how online was standard this gen apparently even for a single player game.

Then I'd have to argue that they should never have put local mp in that game at all since we have moved forward with the online play on consoles already at this point and a game will get criticized for the features they have not reaching max potential more often than what it doesn't have at all. Personally, I do prefer playing NSMBWii by myself so I do see your point, but what he wrote wasn't invalid is what I'm trying to say. Reviewers often rate on overall package quality included in a game so I'm not surprised about that result.

Then they shouldn't include local co-op in SMG either, point being he shoehorned in a reason to knock it down and it was obvious by the way he spent most of his time trying to justify that score, while hereI'm making the point that he could say the same reason to knock down SMG2's score and it would at least be him keeping his reviews consistant, and I bring up SM64DS as an example of how multiplayer can be done in 3D Mario and done well. 

Honestly if reviewers actually reviewed games on the whole package a lot more 6 hour games should be getting lower ratings this gen which are only rated higher because of some crap about online (no local) multiplayer, in turn you have something like NSMB Wii which is way over 6 hours and getting shit on cause it had no online multiplayer only local... it really doesn't make sense to me and it shouldn't to anyone.

pointing your wiimote is not true coop though =P that's girlfriend mode lol. I personally don't think a game should lack online or offline mp if they are to include mp in current times which was not true just a few years ago on consoles. assuming it's not just gathering and pushing stuff with another wiimote of course. and 89 is not a bad score, i'd have given it a 90 personally, which is top tier anyways.

Which is also a big point about current ratings systems, if you include online multiplayer on many games why isn't it counted off for not putting in local multiplayer as well?  Why has local multiplayer been left hanging for the majority of this gen?  And why does online multiplayer add points but local doesn't add or subtract from it?

that would depend on the reviewer, if it's up to me, i'd take points off for missing either one, do it right or don't do it at all.



dahuman said:
MaxwellGT2000 said:
dahuman said:
MaxwellGT2000 said:
dahuman said:
MaxwellGT2000 said:
dahuman said:
MaxwellGT2000 said:
While this was a well written review and I'm pretty excited about the game, I'm certain this is a great game, but I must state how this just kinda proves the point about IGNs reviews.

Craig Harris also reviewed NSMB Wii, low balling the score of a game because it should have had online multiplayer cause "online is standard this day and age", frankly shoehorning in an excuse to rate it lower despite the game that was made was exceptionally solid and he had to put in online multiplayer as a standard to count off.

In turn if that is your standard then by all rights there is no way in hell SMG2 deserves a 10, Craig used to be the entirety of the handheld team, so he knows that SM64 on the DS had multiplayer, pretty fun multiplayer in fact, if you can shoehorn in online multiplayer as a reason to count off on NSMB Wii you should count off on SMG2 cause you can do fun multiplayer in 3D Mario as well.

Sorry for the bit of a rant I went on but the lack of standards is outright awful and a pain to see.

I think he had good basis for it though, NSMBWii was designed so you could have 4 players on the same screen at once, having that feature yet only limiting it to local play is kind of lame because I would have loved to jump online with that game. SMG and 2 were never designed for more than 1 MAIN player at once, so there is noway you can knock off points for it not having online play.

The main mode in both games is singleplayer, both games were designed with single player in mind first its the whole reason multiplayer on NSMB wii hinders you instead of helps you and when you play the game by yourself you can obtain all of the star coins and reach all of the areas without someone elses help, it was designed as a single player experience first. 

So the bit about having hindering multiplayer online not being there and harping on it for the whole review and saying how it should be standard is, to put it bluntly, a load of shit.  You can do multiplayer in 3D Mario like I said SM64DS has it, it's pretty fun too, so you could technically do that sort of multiplayer online and it would still be within the bounds of his statement about how online was standard this gen apparently even for a single player game.

Then I'd have to argue that they should never have put local mp in that game at all since we have moved forward with the online play on consoles already at this point and a game will get criticized for the features they have not reaching max potential more often than what it doesn't have at all. Personally, I do prefer playing NSMBWii by myself so I do see your point, but what he wrote wasn't invalid is what I'm trying to say. Reviewers often rate on overall package quality included in a game so I'm not surprised about that result.

Then they shouldn't include local co-op in SMG either, point being he shoehorned in a reason to knock it down and it was obvious by the way he spent most of his time trying to justify that score, while hereI'm making the point that he could say the same reason to knock down SMG2's score and it would at least be him keeping his reviews consistant, and I bring up SM64DS as an example of how multiplayer can be done in 3D Mario and done well. 

Honestly if reviewers actually reviewed games on the whole package a lot more 6 hour games should be getting lower ratings this gen which are only rated higher because of some crap about online (no local) multiplayer, in turn you have something like NSMB Wii which is way over 6 hours and getting shit on cause it had no online multiplayer only local... it really doesn't make sense to me and it shouldn't to anyone.

pointing your wiimote is not true coop though =P that's girlfriend mode lol. I personally don't think a game should lack online or offline mp if they are to include mp in current times which was not true just a few years ago on consoles. assuming it's not just gathering and pushing stuff with another wiimote of course. and 89 is not a bad score, i'd have given it a 90 personally, which is top tier anyways.

Which is also a big point about current ratings systems, if you include online multiplayer on many games why isn't it counted off for not putting in local multiplayer as well?  Why has local multiplayer been left hanging for the majority of this gen?  And why does online multiplayer add points but local doesn't add or subtract from it?

that would depend on the reviewer, if it's up to me, i'd take points off for missing either one, do it right or don't do it at all.

Which has been my point all along



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000