Sales as of now are ~60k WW and I firmly believe that ~150-200k may be a reasonable break even point at most, but I want to know what you guys think.
First off the game didn't have tons and tons of pre-production planning, it was just a simple game started up by one man and made into a demo, as shown here.
It came from one artist. One artist made a simple demo and that started the game.
Plus add in the fact that after that it only took 10 months to complete the game.
Maybe. We don’t know. It depends on the industry and the economy. Our core business is middleware, but we are always looking for an opportunity to make a good games. We are looking for partners in the US. If any publishers would like to work with us we can work together. Also, because we have the technology we can develop games very quickly. This game [3D Dot Game Heroes] was made in ten months. None of the members of the game team had prior experience with PS3. We just used our middleware and they started developing it. Ten months later we had a game.
That 10 months includes script, modeling, etc... and considering they are using their already created middleware engines the costs should have been absolutely minimal.
What do you think the cost of production was as well as the break even point? I hope it is low because I WANT a sequel! They have ideas but it all depends on sales.
All quotes are from this Silicon Studios interview from May.
http://www.siliconera.com/2010/03/17/silicon-studio-president-talks-3d-dot-game-heroes-and-how-they-started-making-games/
iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.
Currently playing:
Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)