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If you're a game developer, what would you use to combat used game sales?

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If you're a game developer, what would you use to combat used game sales?

Use DRM 1 2.04%
 
Use online Tickets 5 10.20%
 
Use online registration 6 12.24%
 
The game must be connected to internet always 2 4.08%
 
Other method as a feature of the game 4 8.16%
 
Make the game with high q... 31 63.27%
 
Total:49

I'd give a security card with a code in the game. After they register once, I'll give them a second code so that you can have full access to the game in another console. I'll just keep giving new codes so that the card has seperate value and the ones without can't play anything more than a demo of the game or order a card online.



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I would want them to make trophies and achievements only work on the first console the game is played on. 



I would have lower prices, or drop the price more often. Like $50-60 for the first 1-3 months, the 40-50 3-5 months after release, 30-40 after 6 months. Then one more drop 15-30.



When you start the game up, you only get the title screen. The rest of the game can be DLC, allowing the publisher to control the price of what will essentially be a mandatory download.



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thranx said:
I would have lower prices, or drop the price more often. Like $50-60 for the first 1-3 months, the 40-50 3-5 months after release, 30-40 after 6 months. Then one more drop 15-30.

Keep in mind according to industry analysts the developer makes like 10% of the total sales. So the lower you drop the price the lower the developers profits. Also the retailer wants to make profit and so does the publisher and don't forget the console manufacturer. A developer can make up to 10$ off of each new game sale (According to Pachter) but if they were to drop the price as drastically as you suggest your talking like 2$ per copy.

Then don't forget the legs of the product. Example a game like NSMBW or GTA. The game sells for along time without dropping sales. You cut prices your loosing an awful lot of cash.



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

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Well, I am a dev and I do the last one.



yea, doesn't have to be exactly like that. I assumed that console manufactures would decrease their royalties as the price went down. They may make less on each copy but they would make up for that by cutting into the used market. Basically it would be a lower profit on each game sold, but with more sales to hopefully bring in more overall profit. Its all about that sweet spot in pricing and i think game makers are forgetting that.



I would use the plastic saved from going to eco-friendly game cases to make sweet preorder bonuses for games. For example I would make a miniature horse out of translucent green plastic for RDR's preorder bonus, and maybe a translucent green cat with halo helmet for a head as a bonus for the upcoming Halo Reach.



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ameratsu said:
I would use the plastic saved from going to eco-friendly game cases to make sweet preorder bonuses for games. For example I would make a miniature horse out of translucent green plastic for RDR's preorder bonus, and maybe a translucent green cat with halo helmet for a head as a bonus for the upcoming Halo Reach.

For those who are wondering, yes, this man is high.



I'd go with the last one all the others just seem like the used game market would spill into piracy.



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