Its kinda iroic that a captialist hungry coglomerate of a company activision is, is not considering a wii version. IF theres not going to be a wii version, then acvtivision can keep their call of duty franhchise. Like some here said, its too early.
Its kinda iroic that a captialist hungry coglomerate of a company activision is, is not considering a wii version. IF theres not going to be a wii version, then acvtivision can keep their call of duty franhchise. Like some here said, its too early.
Mr Khan said:
They said the pointer problems were due to the framerate problems. That sounds like Treyarch's fail, not Wii's. |
"When it comes to the sheer number of control options, Reflex is only second to the Conduit on the wii. unfortunately all the customization in the world wont help a jerk framerate and somewhat inaccurate pointer technology. Yes modern warfare made it on Wii, but it came at a huge price, with the games frame rate seldom locked at even 30 fps,resulting at a pretty rough ride. As you can see getting Modern Warfare on Wii was no easy task..
"More importantly was the aiming issue coming with the slower frame rate, with less frames to check the pointer theres less accuracy in pointing and less suttle actions"
"For those expecting a smooth experence that showcases why the wiis pointer is superior to dual analog you wont find it here"
Those are Wii tech issues, not the developers.
Mr Puggsly said:
Yeah, the the king of first party sales. The 360 and PS3 sell much more 3rd party. Perhaps that might be the reason they get much better 3rd party games? Also, when you exclude bundled software. They've sold much less software than you think on the Wii. |
[citation needed]
Super World Cup Fighter II: Championship 2010 Edition
Kenny said:
[citation needed] |
first or third, software is software the wii is the king of selling software
Garnett said:
"When it comes to the sheer number of control options, Reflex is only second to the Conduit on the wii. unfortunately all the customization in the world wont help a jerk framerate and somewhat inaccurate pointer technology. Yes modern warfare made it on Wii, but it came at a huge price, with the games frame rate seldom locked at even 30 fps,resulting at a pretty rough ride. As you can see getting Modern Warfare on Wii was no easy task..
"More importantly was the aiming issue coming with the slower frame rate, with less frames to check the pointer theres less accuracy in pointing and less suttle actions"
"For those expecting a smooth experence that showcases why the wiis pointer is superior to dual analog you wont find it here"
Those are Wii tech issues, not the developers. |
wow garnett that underlined and bolded part of his sentence pretty much shows he thinks wii controls are superior too, and that is not the wii's tech issues its the framerate, and honestly im done argueing with fanboys because in the end yall don't know what your talking about and are so butt hurt about the wii's success you do anything to bad mouth the wii.
Garnett said:
"When it comes to the sheer number of control options, Reflex is only second to the Conduit on the wii. unfortunately all the customization in the world wont help a jerk framerate and somewhat inaccurate pointer technology. Yes modern warfare made it on Wii, but it came at a huge price, with the games frame rate seldom locked at even 30 fps,resulting at a pretty rough ride. As you can see getting Modern Warfare on Wii was no easy task..
"More importantly was the aiming issue coming with the slower frame rate, with less frames to check the pointer theres less accuracy in pointing and less suttle actions"
"For those expecting a smooth experence that showcases why the wiis pointer is superior to dual analog you wont find it here"
Those are Wii tech issues, not the developers. |
Did you even read what you wrote? The game has framerate problems, whose fault is that? Treyarch could have smoothed it out, but chose not to, choosing to push for more on-screen action rather than a smoother ride, this is a problem faced on all consoles to a point.
Monster Hunter: pissing me off since 2010.
phenom08 said:
wow garnett that underlined and bolded part of his sentence pretty much shows he thinks wii controls are superior too, and that is not the wii's tech issues its the framerate, and honestly im done argueing with fanboys because in the end yall don't know what your talking about and are so butt hurt about the wii's success you do anything to bad mouth the wii. |
Let me add numbers to make it easer to debate.
1. He never said "Wii pointer is superior". He meant it like "Those people who keep saying Wii pointer is better than dual analog, dont look here because its a mess". I honeslty dont believe that the Wii mote is no where as fast nor as accurate as dual analog controller. Yet.
2. Do you think the Wii tech issues are to blame for the frame rate? If it was near the power of the 360/ps3/pc then it could run the game fine. The fact is they put the hottest HD game out (CoD4) on a system with (near) 10 year old tech. They did it succesfully. I think multiplatfrom HD games should come to Wii.
3.Im the first person to tell you that ill play pokemon red all the way through silver over any HD game. Ill play Mario 64 over L4D2,MW2,Bad Company 2,uc2,gow3,forza 3.
Mr Puggsly said:
Yeah, the the king of first party sales. The 360 and PS3 sell much more 3rd party. Perhaps that might be the reason they get much better 3rd party games? Also, when you exclude bundled software. They've sold much less software than you think on the Wii. |
It's been proven time and time again that the Wii sells the most 3rd party software of any home console. The problem is that there is oversaturation of 3rd party product on so that the average per SKU is lower. But the combined total of all SKU's has the Wii selling more 3rd party software.
It is also quite common for HD consoles titles to find the bargain bin much faster than Wii titles due to the different sales culture - HD console titles are front loaded while Wii titles sales are more spread out.
Garnett said: Those are Wii tech issues, not the developers. |
Frame rates are always, always, always...(did I mention always?) a developer issue.
2 cases in point: High end PC's still exprience frame rate problems despite tech far superior to even the HD consoles and the Wii has more titles at 60 fps than the HD consoles combined. Frame rates are not limited by the tech but by the pressure pushed upon a system and the optimization of the code.
The rEVOLution is not being televised
@Viper1
You cant blame the developers.They brought an advanced game and put it on a system with very told tech. There tried and it wasnt easy.
I can and most certainly will blame the developers. You can reduce things to increase frame rate but they chose not to. The same decisions made with the HD consoles to balance graphic fidelity with frame rate were applied to the Wii.
It's a factor considered for every game on every console.
The rEVOLution is not being televised