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Did Guerrilla Games make profit on Killzone 2?

Forums - Sony Discussion - Did Guerrilla Games make profit on Killzone 2?

A bit, but not that much.

Probably about $10m profit.



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http://csnation.totalgamingnetwork.com/showthread.php?179433-Killzone-2-Fastest-Selling-First-Party-PS3-Title-to-Hit-500K-Sold&s=ba5617d5f00f4af3605ba818286cc7b1&p=1214969#post1214969

""We have exceeded our expectations with Killzone 2 – it shipped on February 27, which means there were only two days reported in the month," said Steinberg. "It also set the record as the most pre-ordered SCEA PS3 title to-date. Our PR metrics to date are also very strong, with a 92 average review score."(...)"

""Killzone 2 has been the fastest SCEA PS3 title to break the 500,000 unit mark and it's also the highest selling SCEA PS3 title for the first 30 days out of launch," detailed Steinberg. "So far, we are extremely happy with the results.""

So... official report saying "We are pleased"

Or... a questionable site which no longer exists who sources an "unamed" and "unconfirmed" source which every other site source...

Which to believe... this is a tough decision on my part... Hm....



MARCUSDJACKSON said:
2.2m units sold before the price drop. 2.26m sold is $2,200,000,000 (roughly).

Official price drop in Europe was much earlier.

So at the most 2m units at full price (although I'm sure many retailers dropped the price before that platinum/greatest hits announcement)

and I hope that revenue number of yours is a joke.



Barozi said:
MARCUSDJACKSON said:
2.2m units sold before the price drop. 2.26m sold is $2,200,000,000 (roughly).

Official price drop in Europe was much earlier.

So at the most 2m units at full price (although I'm sure many retailers dropped the price before that platinum/greatest hits announcement)

and I hope that revenue number of yours is a joke.


? I don't see the correlation in retail electing to take a small loss on sales to Sony getting less money than they already got. (remember this thread is about Sony's money) Another joke here is your "10 million" number



letsdance said:
Barozi said:
MARCUSDJACKSON said:
2.2m units sold before the price drop. 2.26m sold is $2,200,000,000 (roughly).

Official price drop in Europe was much earlier.

So at the most 2m units at full price (although I'm sure many retailers dropped the price before that platinum/greatest hits announcement)

and I hope that revenue number of yours is a joke.


? I don't see the correlation in retail electing to take a small loss on sales to Sony getting less money than they already got. (remember this thread is about Sony's money) Another joke here is your "10 million" number

ugh you again.

Your not worth my time so puh-lease never ever reply to me again.

On a side note you're always looking for trouble and I'm pretty sure the majority of the users here dislike you. So just .... just go away or at least say something without trying to get hated by everyone.



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Sony gets around $34 for every first party title they sell at $60:

http://vgchartz.com/forum/thread.php?id=102058

Let's say they only sold 2 million copies at $60. That'd put them at ~$70 million in revenue not counting the other 300k and counting units they're shipping. Estimates peg the game as having a $40-50 million development budget (just shy of MGS4), which would imply the game has preformed quite nicely.



Barozi said:
letsdance said:
Barozi said:
MARCUSDJACKSON said:
2.2m units sold before the price drop. 2.26m sold is $2,200,000,000 (roughly).

Official price drop in Europe was much earlier.

So at the most 2m units at full price (although I'm sure many retailers dropped the price before that platinum/greatest hits announcement)

and I hope that revenue number of yours is a joke.


? I don't see the correlation in retail electing to take a small loss on sales to Sony getting less money than they already got. (remember this thread is about Sony's money) Another joke here is your "10 million" number

ugh you again.

Your not worth my time so puh-lease never ever reply to me again.

On a side note you're always looking for trouble and I'm pretty sure the majority of the users here dislike you. So just .... just go away or at least say something without trying to get hated by everyone.


You want to say someones numbers are a joke you better be willing to be told the same thing ecspecially when just a few posts before you make a ridiculous posts with numbers that are just as big if not more of a joke. Thats the way the cookie crumbles



Slimebeast said:
V-r0cK said:
Slimebeast said:
V-r0cK said:
KingFate said:
Well if a games goes greatest hits, I think it's safe to say they made a profit.

That's what I was thinking as well. 

I'd take Heavenly Sword for example; it's one of PS3's eariliest games and yet it's still full price at retailers (at least in Canada) because Ninja Theory still hasn't made profit.

Not true. There's no connection like that. They don't drop price just because a game broke even.

Not saying they're automatically going to drop the price once they break even or else MW wouldve been cheap after day 1 lol.  Im just saying for Heavenly Sword's reason for still being at full price to this day is because Ninja Theory still hasnt break even though.  Forgot where i read that article, but its just one way to notice if a game broke even.  Doesnt mean it's going to happen to every game though nor all devs follow that routine.

lol

I think there's some truth to what your saying, that it sometimes can be a sign if a game broke even or not. But Im almost ready to say that it's the other way around  - all these games that you see hit the bargain bins quickly are usually failures and didn't meet sales estimates and therefore didn't make profit (Unreal Tournament 3, Prince of Persia, Alone in the Dark, Stranglehold, Haze, Mirrors Edge etc). While a profitable game keeps it's launch price for a longer time (Blizzard and Bethesda games come to mind).

Actually ive come to think of it that there's alot more truth to yours.  Heavenly Sword was just an exception lol.  If i recalling reading the 'requirements' to becoming a PS3 Greatest Hits, some games that went GH didnt even reach it.  I think Warhawk was one.

I wish they followed the requirements so when i look at a GH game i'd know that they're GH because they're successful.  But now when imma look at a GH game im going to question that game's success. (Unless its an obvious game that did amazing sales lol)



Barozi said:
MARCUSDJACKSON said:
2.2m units sold before the price drop. 2.26m sold is $2,200,000,000 (roughly).

Official price drop in Europe was much earlier.

So at the most 2m units at full price (although I'm sure many retailers dropped the price before that platinum/greatest hits announcement)

and I hope that revenue number of yours is a joke.

Keep in mind Killzone 2 broke 2 million sold (let alone shipped) way back in October.  And few retailers in NA are willing to drop the price of a game before the manufacturer does, barring titles that are no longer shipped and are on clearance.  Retailers in Europe seem quite willing to drop prices shortly after release, though.



makingmusic476 said:

Sony gets around $34 for every first party title they sell at $60:

http://vgchartz.com/forum/thread.php?id=102058

Let's say they only sold 2 million copies at $60. That'd put them at ~$70 million in revenue not counting the other 300k and counting units they're shipping. Estimates peg the game as having a $40-50 million development budget (just shy of MGS4), which would imply the game has preformed quite nicely.

A sizeable profit then. Do you think the sales met their expectations, however.