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Forums - PC Discussion - Making Guild Wars 2 the best MMO ever!

Can anyone sum it up for in a tl;dr for us who don't want to read a huge amount of stuff about a sequel to a second rate MMO? Not saying it was a bad game. Just it wasn't as good as many of them out there. Even free ones.



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@ Sharky54

I'll look beyond the unnecessary insult, and give you a rundown:

- Storytelling is stepped up, there is no reason why MMORPGs should be lesser RPGs than normal ones.
- Questing by pressing exclamation marks is gone, you will see events happen and you can choose to do something about it or not (like seeing bandits raid a village, stuff like that).
- Soloing and coop are being melted together. If someone is fighting a monster, you can decide to help them, and both of you will get full XP and loot.
- The World vs. World PvP will be in the same vain, you can choose to join, and you don't need a party, and 501 people on one team will still be better than 500 people. (From earlier posts, the PvP will be objective based. Raid this caravan, protect this castle, steal these catapults, etc.)
- The skill system from GW1 will carry over, but skills will be much more true to their description. If an elementalist conjures a wall of fire, rangers can fire arrows through it to ignite their arrows for example.
- The environment will be usable in combat. There will be things like trebuchets, and if a monster throws a boulder at you, it can be thrown back.

Read the whole thing for the juicy details.



sounds awesome, seems like they know what I don't really like in MMOs :P I only played GW once, when it was in beta or something, but I'm looking forward to this one.



the words above were backed by NUCLEAR WEAPONS!

Rainbird said:
@ Sharky54

I'll look beyond the unnecessary insult, and give you a rundown:

- Storytelling is stepped up, there is no reason why MMORPGs should be lesser RPGs than normal ones.
- Questing by pressing exclamation marks is gone, you will see events happen and you can choose to do something about it or not (like seeing bandits raid a village, stuff like that).
- Soloing and coop are being melted together. If someone is fighting a monster, you can decide to help them, and both of you will get full XP and loot.
- The World vs. World PvP will be in the same vain, you can choose to join, and you don't need a party, and 501 people on one team will still be better than 500 people. (From earlier posts, the PvP will be objective based. Raid this caravan, protect this castle, steal these catapults, etc.)
- The skill system from GW1 will carry over, but skills will be much more true to their description. If an elementalist conjures a wall of fire, rangers can fire arrows through it to ignite their arrows for example.
- The environment will be usable in combat. There will be things like trebuchets, and if a monster throws a boulder at you, it can be thrown back.

Read the whole thing for the juicy details.

Wait this is being hailed as the best MMO ever, yet is introduces nothing new? Lame. Everything there was been done before. Don't fall for fancy wording.



I've been waiting for more updates on this game, I haven't put more time in any game than Guild Wars. Though I haven't played in a couple of years, I'm still eager to try out GW 2.



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Sharky54 said:
Rainbird said:
@ Sharky54

I'll look beyond the unnecessary insult, and give you a rundown:

- Storytelling is stepped up, there is no reason why MMORPGs should be lesser RPGs than normal ones.
- Questing by pressing exclamation marks is gone, you will see events happen and you can choose to do something about it or not (like seeing bandits raid a village, stuff like that).
- Soloing and coop are being melted together. If someone is fighting a monster, you can decide to help them, and both of you will get full XP and loot.
- The World vs. World PvP will be in the same vain, you can choose to join, and you don't need a party, and 501 people on one team will still be better than 500 people. (From earlier posts, the PvP will be objective based. Raid this caravan, protect this castle, steal these catapults, etc.)
- The skill system from GW1 will carry over, but skills will be much more true to their description. If an elementalist conjures a wall of fire, rangers can fire arrows through it to ignite their arrows for example.
- The environment will be usable in combat. There will be things like trebuchets, and if a monster throws a boulder at you, it can be thrown back.

Read the whole thing for the juicy details.

Wait this is being hailed as the best MMO ever, yet is introduces nothing new? Lame. Everything there was been done before. Don't fall for fancy wording.

Right, because the game is out and we know everything about it. There is no MMO developer I trust more than ArenaNet, because they have shown dedication to doing things differently, and not just cloning WoW and everything it cloned. Guild Wars, despite not being perfect, still made every other MMO look dated in my eyes, and did it without a monthly fee. Now Guild Wars 2 looks to make every MMO that has come online since dated, and again without me paying a monthly fee.



I wonder if they will remove the level 20 cap to something a bit higher, or whether they will stick to their guns and keep it low.



Hmm... I approximately lived for 166550.443 hours and I spent about 4000 hours in Guild Wars... Lol I spent .02% of my life playing Guild Wars! Anyways, I can't wait for Guild Wars 2!



@ tronied

We don't know what the level cap will be yet, but I'm pretty sure ANet said a long time ago that it would be higher than 20.



Very interesting. Or rather very glad news. There's hope for the MMO genre in the near future.

I hope the Elder Scrolls Online devs still have time to pick up these kind of ideas and incorporate into their game.