By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Cohort Studios: Move is “so much more accurate” than Wiimote

1) Oh no, move is more accurate than the Wiimote - Nintendo will have to think of some motion plus system for the Wii. Maybe they could call it Wii Motion+

2) When he said
“Having used both controllers a lot, I’d say it was clear that the Move controller is so much more accurate [than the Wii]," said Scragg. "And it’s not just across the X and Y-axis either, the Z axis is really accurate as well."

He was presumable meaning that the z axis is the 'towards/away from the tv axis'. In which case, he should get the fuck off the internet until he has graduated from a university with a physics degree, or at the very least, stop pretending he knows what he is talking about. By convention, the z axis is the 'up down' axis, and it would be the x axis he is talking about. It is of course alright to use unconventional co-ordinate systems, but you MUST define them beforehand



Around the Network

Nice to see them using all that accuracy to build n awesome....on rails light-gun game....wtf



scottie said:
1) Oh no, move is more accurate than the Wiimote - Nintendo will have to think of some motion plus system for the Wii. Maybe they could call it Wii Motion+

2) When he said
“Having used both controllers a lot, I’d say it was clear that the Move controller is so much more accurate [than the Wii]," said Scragg. "And it’s not just across the X and Y-axis either, the Z axis is really accurate as well."

He was presumable meaning that the z axis is the 'towards/away from the tv axis'. In which case, he should get the fuck off the internet until he has graduated from a university with a physics degree, or at the very least, stop pretending he knows what he is talking about. By convention, the z axis is the 'up down' axis, and it would be the x axis he is talking about. It is of course alright to use unconventional co-ordinate systems, but you MUST define them beforehand

Except that Sony Managing Producer Kyle Shubel also uses the term Z-depth, so go figure.



Thechalkblock said:
Even if this was true, it doesn't really matter. The Wii will suffer marginally at best from the Move.

It wont suffer at all. To buy a Wii is like $199. To buy a PS3 with Move will set them back at probably $350-400 in a bundle; however, the same goes for the 360 with Natal for new buyers. But the up side is both those companies will offer more mature titles for their peripherals than the Wii and prove the point most have been saying for three years now.



scottie said:
1) Oh no, move is more accurate than the Wiimote - Nintendo will have to think of some motion plus system for the Wii. Maybe they could call it Wii Motion+

2) When he said
“Having used both controllers a lot, I’d say it was clear that the Move controller is so much more accurate [than the Wii]," said Scragg. "And it’s not just across the X and Y-axis either, the Z axis is really accurate as well."

He was presumable meaning that the z axis is the 'towards/away from the tv axis'. In which case, he should get the fuck off the internet until he has graduated from a university with a physics degree, or at the very least, stop pretending he knows what he is talking about. By convention, the z axis is the 'up down' axis, and it would be the x axis he is talking about. It is of course alright to use unconventional co-ordinate systems, but you MUST define them beforehand

Or maybe since most peple in the field refer to the coordinate axis on the 2d screen plane as x and y, then it's obvious that he meant z as tthe one orthogonal to that...

You know, like the z-index in HTML or in window managers. Or the z-buffer in graphic engines. Or the fact that by default in OpenGL the camera looks along the z-axis (with negative orientation) so that Z is the default depth axis in camera space.

His nomenclature is actually much more correct in the context of computer graphics and interfaces than yours, so maybe he's not the one that should document himself about conventions before speaking?

Frankly, a little bit of humility will always help you before asking someone to "get the fuck off the internet".

PS: a physics major here, though I can't even see why you thought education in physics was relevant to the subject.

 



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

Around the Network
novasonic said:
Than the stand alone Wiimote, Yes. Wiimote + Wii motion plus, No. They're almost the same tech.

The major technical difference between motion plus and Move is that Move knows exactly where you stand in the room. Motion plus doesnt know that, you have a starting point at 0,0,0 wherever you are, the system never know exactly where the player is in the room. So no they are not almost the same tech. PSMove will permit you to move in 3D space, if you move 4 meters from the screen than move back at 1 meter from it the system always knows where you are and will act accordingly. Wii motion plus is far from sensing the same depth. It will sense if you move your arm towards the TV, but theres a major difference in the possible sensing scale. Wii motion plus = precise for small and slow to average movement. PSmove should = precise for any kind of movement + posibility of moving whole body to interact if developers use this function.



The Wiimote's ability to detect depth is based on distance between detected light sources, and it is far less accurate than analyzing a camera image with a clear marker of known size (like a glowing sphere) would be.

Otherwise, I agree, the Wiimote+WMP should be nearly the same as the Move. Spatially, however, the Move's accuracy margins would be measured in millimeters, whereas the Wiimote's accuracy margins would be in terms of centimeters.



 

M.U.G.E.N said:
pacman91 said:
M.U.G.E.N said:
bmmb1 said:
M.U.G.E.N said:
famousringo said:
M.U.G.E.N said:
It's kinda obvious tho, Move is Definitely more responsive than the wii even with the motion plus...

Simple example: The table tennis game on the Move. the wii has not been able to do what it can do cuz it's mainly precoded commands used in many wii games (top spin, I can't wait to use it lol)

Either way at E3 we will see how Move and Natal will shine :) can't wait

If you're so eager to play with spin, you could just buy yourself Wii Sports Resort and Grand Slam Tennis right now.

Does those games mimic your wrist movements or are based or precoded movements? I would think it's the latter

Haven't played Grand Slam Tennis, but having played Wii Sports Resort of course, of course the Wii Motion Plus mimics wrist movements accurately whenever it is needed. A very visual example is actually the frisbee beach game. Coming to conclusions when you don't really know the subject matter does not exactly enhance your credibility in this and Wii related threads where you like to make your appearance for whatever reason.

I have played wsr (only for a lil time tho) but I was pretty certain it didn't mimic my wrist movements accurately, sorry. Same with RS2. Freedom of motion IS limited in the Wii.

I don't get this the wii can do everything the move can do claims :S have you guys not seen the tech demos of late? Wii can't do many things to the extent the Move can do, check out the official move thread for the vids if you haven't seen them yet, will help 'your' credibility as well ;)

and for the info, this is the Sony section, talking about the Move's accuracy. I have played the wii and have been following the Move. I would like it if you don't question 'my' reasons. I have a PS3 and I'm exicted for it. Why 'your' spending time here is not clear tho and netiher do I care, so make your 'appearence" anywhere you like, it IS the intetwebz. Just try to stick to the discussion and not underhanded witty remarks, cuz that can go both ways

Dude, the title of this article compares the wiimote and move from the perspective of the developer. How are these comments not on topic?

Is the conversation getting a little to heated for you?

He asked me why I was talking in this topic and that was my response. Might wanna read the whole thing before acting like a smartass...it's an article on the ps3 section and I am an owner of a ps3. Hence why I made an 'appearence' in this thread. Hence I asked the rhetorical question to show how silly his question was. Try to read between the lines and understand the context. So 'dude' since your comment contributed to this thread with absolutely nothing, might wanna try to do that next time. Cuz random comments such as this is useless, or is the whole topic getting too much/heated for you? please don't waste my time anymore on this. I have played the wii and wii+. They did not mimic my movemtns as accurately as ppl claim. Simple as that. I don't care if ppl are hired PR from Nintendo even that is my experience so far. Sheesh some ppl act like some companies pay their bills or something around here.

It seems funny that when this guy's claims are validly being questioned, you resond with asking why non-PS3 owners are responding to this thread.  This is more than just 'talking about the Move's accuracy'. The wiimote's accuracy is being put into question(ignorantly so if he's not including m+). Why you're not welcoming discussion is what caught my attention. I'll respect your opinions, but others should be able to question it with valid reasons.

I could have rehashed what others have said prior, but wouldn't that be wasting your time?



Procrastinato said:
The Wiimote's ability to detect depth is based on distance between detected light sources, and it is far less accurate than analyzing a camera image with a clear marker of known size (like a glowing sphere) would be.

Otherwise, I agree, the Wiimote+WMP should be nearly the same as the Move. Spatially, however, the Move's accuracy margins would be measured in millimeters, whereas the Wiimote's accuracy margins would be in terms of centimeters.

The Move's ability to detect depth is based on a fixed camera getting the size of a moving light source.  The Wiimote's ability to detect depth is based on a moving camera getting the distance and angle relating to TEN fixed light sources (possibly even using the TV too). The size of these light sources are also taken into consideration. Just go back a few posts in this thread where I posted the sensor bar pic, look at the cluster of 5 LEDs (same setup at the other end of the bar) and have a look at the second patent link. It demonstrates that to detect a difference in size between 3-5 LEDs in a row would require an adequate level of precision, which the Wiimote appears to have had from the beginning.



WHERE IS MY KORORINPA 3

Meh, they did not even compare to the wm+
moreover the price of these lollipops is so much more expensive ;p