Quantcast
Why do people even like RPG?

Forums - Gaming Discussion - Why do people even like RPG?

I'm going to play a bit of devils advocate. What is the point of a a "Game"play mechanic when there is only a single resulting outcome 99.99% of time. How is a game strategic by being turn based when strategy is about applying your resources effectively to over come losing odds? In classic CRPG style of turn based games your odds of winning are so high that the chance of losing is nil. If this is the case why add a combat mechanic in the first place? If your assumed that you are going to win anyways? Then on top of that they give this insanely non game odds and give it to player thousands of times.

I'm all for turn based strategy. They can be strategic, but in there use in JRPG's they are not strategic at all. Press kill a few times, pump up your HP after or during the fight, rinse and repeat.

JRPG would be much better off if there were less meaningless fights. Fights were much harder, HP had more meaning and remove burst healing in fights. As it is Combat in JRGPS are a bizarre bastardized deformation of any real RPG. See the importance of combat in a REAL RPG is that after the fight resources are used up eventually leaving the group of players having to deal with the injuries and consequences of there choices down the road. Can the playes afford to enter more meaningless fights. How are they going to kill the Wyvern when there Priest is out of spells, no healing potions and most of the team is down to half the HP. These situations make RPG exciting and tense and require the players to talk, consider and plan. Something that CRPG remove because it's easy to slap healing herbs from a near infinite stock of healing supplies.

So no. RPGS have shitty game play and pretty much consist mostly on story and hopefully an amusing minigame. Remove the massive amounts of healing, remove the endless meaningless combat and these combat mechanics will be more meaningful. As it is I sorta agree with the poster. Why play a game when the game isn't a game at all? Well just play it for the story. Heck Square seems to agree.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

Around the Network
.jayderyu said:
I'm going to play a bit of devils advocate. What is the point of a a "Game"play mechanic when there is only a single resulting outcome 99.99% of time. How is a game strategic by being turn based when strategy is about applying your resources effectively to over come losing odds? In classic CRPG style of turn based games your odds of winning are so high that the chance of losing is nil. If this is the case why add a combat mechanic in the first place? If your assumed that you are going to win anyways? Then on top of that they give this insanely non game odds and give it to player thousands of times.

I'm all for turn based strategy. They can be strategic, but in there use in JRPG's they are not strategic at all. Press kill a few times, pump up your HP after or during the fight, rinse and repeat.

JRPG would be much better off if there were less meaningless fights. Fights were much harder, HP had more meaning and remove burst healing in fights. As it is Combat in JRGPS are a bizarre bastardized deformation of any real RPG. See the importance of combat in a REAL RPG is that after the fight resources are used up eventually leaving the group of players having to deal with the injuries and consequences of there choices down the road. Can the playes afford to enter more meaningless fights. How are they going to kill the Wyvern when there Priest is out of spells, no healing potions and most of the team is down to half the HP. These situations make RPG exciting and tense and require the players to talk, consider and plan. Something that CRPG remove because it's easy to slap healing herbs from a near infinite stock of healing supplies.

So no. RPGS have shitty game play and pretty much consist mostly on story and hopefully an amusing minigame. Remove the massive amounts of healing, remove the endless meaningless combat and these combat mechanics will be more meaningful. As it is I sorta agree with the poster. Why play a game when the game isn't a game at all? Well just play it for the story. Heck Square seems to agree.

-I'll play devil's advocate too :D
Same with FPS shooters, aim at head kill, rinse repeat. God of war and DMC, Bayonetta you kill many useless things. Mario has goombas.
Multiplayer Games = Pointless nothing happens. Besides you possibly getting a better gun by ranking up which is an RPG element :D

If you want to play, devils advocate, you get games = pointless.

 

 



I play RPGs for gameplay, item collection and customization. This trend of people who play RPGs primarily for 'epic story' and 'interesting characters' started with the exact examples you brought up; games like Final Fantasy VII and Mass Effect. And in my opinion, mostly was built around hype and advertising for those games, or the illusion of a huge 'epic' plot because stories were longer and had tons more dialogue than previous games. Not really because the stories themselves were good.

Case in point, you can enjoy an RPG just fine for its gameplay and item collection without it having a massive all encompassing story. Hence why some of the best RPGs out there are games not even remembered for their story, but their gameplay. Such as Paper Mario, Chrono Trigger, Dragon Quest (any of them), Diablo II, etc.



Six upcoming games you should look into:

 

  

I have no problem with turned based combat when its done right. FF Tactics is one of my favorite games because it has deep and challenging turn based game play. Every fight requires you to do something different. Lining up in front of opponents and using the same 3 moves over and over doesn't require any thought and is boring. The first 5 hours of FFXIII I pushed the A button, 5 hours of pushing A is terrible game design. Turn based games can be a lot of fun as long as its not repetitive or over simplified.



there are games other than RPGS!? I don't believe you!!

out of all the area of gaming the Role playing/story focused games have always given the best value for money so much better than these half arsed grey 4 hr FPS's

ok that was unfair but to say you hate them?? that makes no sense what you gonna say next you hate platformers, or FPS's but no u would probably say you hate games that use controllers?! good job for you natal is coming ^_^;

ok I kid but RPG's are one of the best type of games around give them a try like I dunno Chrono Trigger would be a nice one to get the ball rolling.

plus I second that FFT is one of the best games of all time its certainly the best of the tactic orge series (by a different name of course)



Around the Network

you complain is as good as saying you dont like chest because there is no running involve



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection

RiksK15 said:

Usually what I hear is that RPGs have great stories, interesting chartecters, etc

But I rarely hear about people liking the RPG gameplay!

 

Personally I hate RPG gameplay either turn based or real-time! There are many good games that I don't play just because of their RPG element in them!

We play games to have fun, as I understand people play RPG for the story, but why not make the gameplay fun too? I just can't see anyone liking the RPG gameplay, it is super unrealistic and super boring...

 

Ok Mass Effect is fine, Fallout 3 is just on the border, but I still can't see how can people like the gameplay of games like Final Fantasy! FF they are great games but because of the story NOT the gameplay!!! FF fans say that FF7 is the best in the series, but it is only because of the story not the gameplay!

So why not make a good story AND fun/realistic gameplay???

 

 

And if someone does like RPG gameplay, can they explain why?

Well why do people like to wander around the same damn maps shooting each other or race around the same tracks so much. I get really bored with thsoe things and would rather do just about anything else, such as play an rpg.



"But as always, technology refused to be dignity's bitch."--Vance DeGeneres

 

http://cheezburger.com/danatblair/lolz/View/4772264960

are you seriuos?

Final Fantasy VII has the most fun gameplay in any game I have ever played. actually the same thing could be said for almost every game in the series, as well most of the Star Ocean series, Dragon Quest Series, Tales Series, Kingdom Hearts Series.

Ever heard of Pokemon Blue/Red/Yellow/Saphire/Rasberry/Vanilla Chocolate?

Honestly what are you talking about dude? You don't enjoy the gameplay in RPG's so you cant understand why other people enjoy it? Maybe cause it's fun as fuck? Honestly, I don't get half the fun out of FPS's like COD, CS, Killzone and Halo that I do out of the games I just mentioned. Some of the greatest games ever have come from the RPG genre, both critically and sales wise.



I don't think anyone could stand playing a game with poor gameplay for 200 hours+ so that theory is out the window and, besides, no story ever made in games takes 200 hours or more to pan out so there's a whole lot of sidequesting in those hours, something no one would bother doing if it played like crap.
I've never in my life played through an RPG with bad gameplay but I have had fun with RPG's with mediocre stories and characters (NWN, Oblivion etc) so for me the gameplay is always the most important in this genre.
If I want a terrific story, I'll read a book, games don't come close anyway in most cases so as long as its not terribly cheesy or too cliche I'm good.

OP reminds me a little of the die-hard Need for Speed fans who for the life of them can't understand why anyone can enjoy something as slow moving and tedious as Gran Turismo or Forza, some people just enjoy more depth, length and challenge in their games and RPG's usually provide all three.



End of 2016 hardware sales:

Wii U: 15 million. PS4: 54 million. One: 30 million. 3DS: 64.8 million. PSVita: 15.2 million.

Mummelmann said:
I don't think anyone could stand playing a game with poor gameplay for 200 hours+ so that theory is out the window and, besides, no story ever made in games takes 200 hours or more to pan out so there's a whole lot of sidequesting in those hours, something no one would bother doing if it played like crap.
I've never in my life played through an RPG with bad gameplay but I have had fun with RPG's with mediocre stories and characters (NWN, Oblivion etc) so for me the gameplay is always the most important in this genre.
If I want a terrific story, I'll read a book, games don't come close anyway in most cases so as long as its not terribly cheesy or too cliche I'm good.

OP reminds me a little of the die-hard Need for Speed fans who for the life of them can't understand why anyone can enjoy something as slow moving and tedious as Gran Turismo or Forza, some people just enjoy more depth, length and challenge in their games and RPG's usually provide all three.

this is what my point was, with out the sacasm and mocking. Thanks for posting.



"But as always, technology refused to be dignity's bitch."--Vance DeGeneres

 

http://cheezburger.com/danatblair/lolz/View/4772264960