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Forums - Gaming Discussion - Why do people even like RPG?

@ RiksK15

Is that so? Well, have you ever played Grandia 2? That game IMO had an amazing combat system.



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well persona 4 is extremely repetetive, I like it though. Though I preferred 3

If you dont like repetetive that was an extremely poor choice. :D

And game over's existed since pong, pacman, or whatever game came before that. Hell, the dieing and repeating and going to checkpoints is in basically every single game.



I wish I could enjoy RPG games!



Because they are fun.

Some of the most fun hours of my gaming time has been playing pokemon, FFX, FFXIII, Oblivion because EACH one of them is fun to play in their own unique way. Each of them are RPG's and thats only scratching the surface of the genre that is so diverse and really has something to suit everyones taste imho.

But "fun" is an opinion in the end:

MY friend laughs at me when I tell him that I was playing the GT Academy demo for HOURS just to get a lap where I could beat my previous best laps timing by 0.05 seconds (to get further up in the worldwide rankings)

He laughed at me & said thats so boring

But I enjoyed the hell out of it. On the other hand I got bored of Wii Sports on the day I got it...but that game alone has changed the way this generation came to be.



All hail the KING, Andrespetmonkey

they are weird as fuck, i dont like it



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So each RPG is different and unique in its own way? It makes sense although they look very similar :D

I guess I could say that about any genre! :D



RPGs are just not your genre. Simple as that. But I wouldn't generalize this genre, as tends to be the most widespreaded genre.



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

if you don't like their gameplay, it's ok, but don't generalize, ok?
chrono trigger, or super mario rpg, and earthbound, all have awesome fun and cool gameplay, it keeps your mind on and it's fun



I'm going to play a bit of devils advocate. What is the point of a a "Game"play mechanic when there is only a single resulting outcome 99.99% of time. How is a game strategic by being turn based when strategy is about applying your resources effectively to over come losing odds? In classic CRPG style of turn based games your odds of winning are so high that the chance of losing is nil. If this is the case why add a combat mechanic in the first place? If your assumed that you are going to win anyways? Then on top of that they give this insanely non game odds and give it to player thousands of times.

I'm all for turn based strategy. They can be strategic, but in there use in JRPG's they are not strategic at all. Press kill a few times, pump up your HP after or during the fight, rinse and repeat.

JRPG would be much better off if there were less meaningless fights. Fights were much harder, HP had more meaning and remove burst healing in fights. As it is Combat in JRGPS are a bizarre bastardized deformation of any real RPG. See the importance of combat in a REAL RPG is that after the fight resources are used up eventually leaving the group of players having to deal with the injuries and consequences of there choices down the road. Can the playes afford to enter more meaningless fights. How are they going to kill the Wyvern when there Priest is out of spells, no healing potions and most of the team is down to half the HP. These situations make RPG exciting and tense and require the players to talk, consider and plan. Something that CRPG remove because it's easy to slap healing herbs from a near infinite stock of healing supplies.

So no. RPGS have shitty game play and pretty much consist mostly on story and hopefully an amusing minigame. Remove the massive amounts of healing, remove the endless meaningless combat and these combat mechanics will be more meaningful. As it is I sorta agree with the poster. Why play a game when the game isn't a game at all? Well just play it for the story. Heck Square seems to agree.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

.jayderyu said:
I'm going to play a bit of devils advocate. What is the point of a a "Game"play mechanic when there is only a single resulting outcome 99.99% of time. How is a game strategic by being turn based when strategy is about applying your resources effectively to over come losing odds? In classic CRPG style of turn based games your odds of winning are so high that the chance of losing is nil. If this is the case why add a combat mechanic in the first place? If your assumed that you are going to win anyways? Then on top of that they give this insanely non game odds and give it to player thousands of times.

I'm all for turn based strategy. They can be strategic, but in there use in JRPG's they are not strategic at all. Press kill a few times, pump up your HP after or during the fight, rinse and repeat.

JRPG would be much better off if there were less meaningless fights. Fights were much harder, HP had more meaning and remove burst healing in fights. As it is Combat in JRGPS are a bizarre bastardized deformation of any real RPG. See the importance of combat in a REAL RPG is that after the fight resources are used up eventually leaving the group of players having to deal with the injuries and consequences of there choices down the road. Can the playes afford to enter more meaningless fights. How are they going to kill the Wyvern when there Priest is out of spells, no healing potions and most of the team is down to half the HP. These situations make RPG exciting and tense and require the players to talk, consider and plan. Something that CRPG remove because it's easy to slap healing herbs from a near infinite stock of healing supplies.

So no. RPGS have shitty game play and pretty much consist mostly on story and hopefully an amusing minigame. Remove the massive amounts of healing, remove the endless meaningless combat and these combat mechanics will be more meaningful. As it is I sorta agree with the poster. Why play a game when the game isn't a game at all? Well just play it for the story. Heck Square seems to agree.

-I'll play devil's advocate too :D
Same with FPS shooters, aim at head kill, rinse repeat. God of war and DMC, Bayonetta you kill many useless things. Mario has goombas.
Multiplayer Games = Pointless nothing happens. Besides you possibly getting a better gun by ranking up which is an RPG element :D

If you want to play, devils advocate, you get games = pointless.