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Forums - Gaming Discussion - How does Nintendo manage to do it so often

Signalstar said:
Viagra

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rol says it all, nintendo is like google, innovative



                                  

                                       That's Gordon Freeman in "Real-Life"
 

 

So many different reasons:

- Nintendo create games by concentrating and nailing the gameplay and game mechanics first to ensure they're easily accessible to a large audience. Everything else is secondary.
- Reusing well-known and popular characters for the past 20 yrs. Everyone knows Mario and Yoshi etc. so why not use them to sell a game in another genre?
- Linked to the last point, superb advertising and marketing.
- Not over-saturating your franchises with too many titles in too short space of time. Unlike Call of Duty and other franchises, you don't get that many Mario, Zelda, Kart, Smash Bros. games in a gen and Nintendo let the games sell for as long as possible.
- Linked to the first point: the games are targeted at the largest demographic possible meaning a much larger customer base.



tjallern said:
Why do people count Wii Sports? Seriously... It is bundled with every Wii, besides the ones sold in Japan and only 14m people decided to buy Wii Sports Resort. Doesn't that really show that 1 out of 5 gives a rats ass about that crappy game they got when they bought the Wii? I think it is an insult to other games to try to live up to a game where close to all of the copies were bundled. It really isn't the game that sells, and Wii Sports Resort numbers backs this up. I mean, if people loved Wii Sports, Wii Sports Resort numbers would be a lot higher.

And to answer the question asked, or at least one part of it. Competition. The games from Nintendo on the Wii has almost NO competition. I mean, the last big game to release was in November, it's called NSMB Wii and while it is a decent game, I believe that one of the biggest reasons it continues to sell so well is that there are basically "no new games" for Wii owners to buy. I mean, Nintendo releases what, 4 Wii titles a year? Would NSMB Wii still sell this much today if there had been released any big name games for the Wii since that time (same timeframe for PS360 you got: Bayonetta, Bioshock 2, MAG, Heavy Rain, GOW, Mass Effect 2, Battlefield, Darksiders, Final Fantasy XIII, Star Ocean PS3, Yakuza 3 & 4, Splinter Cell, Resonance of Fate, and the list goes on and on). No wonder they all sell when they really have close to NO competition. If Sony and MS only ran 4 - 6 franchises on their console of course they would also sell a lot better than they do today, because it would be the consumers only option. However, this strategy gives Nintendo's new franchises better chance to grow and be huge. Sony might be developing too many new/different IPs to get one of them up to any of the Wii games' level. And MS, well, they got Halo at 10m+ with almost half the user base of the Wii and also some other heavy hitters. Both the PS3 and 360 has an ocean of quality, big name games with hype, struggling to get noticed in the flock, the Wii don't have anything close to this. The Wii has niche games, party games and the big boss itself- Nintendo games.

I'm not trying to discredit the Wii or any of the Wii games here, but I believe that the high sales on these Nintendo titles are hugely influenced by the lack of competing games on the Wii. I mean, for the majority of the people (people who clearly don't give a shit about games like Little King's Story, Muramasa, No More Heroes, MadWorld, A Boy and His Blob, etc, etc, etc) there aren't really too many known or hyped quality games to buy. So when Super Mario Galaxy 2 releases, it will sell well. Really well, because of 3 things:

1. Being a brilliant game
2. Amazing reviews
3. More than 6 months since a high profile game has been released on the Wii

People count Wii Sports because it is what sold the system. Also, Wii Sports Resort 14million and growing over 100k a week almost a year after it came out. Going by your lack of games/competeing  statement means Sony and MS and well every other gaming company is only releasing shitty games as they are competeing in the market. There are plenty of good games on every system even the Wii, it just depends on your taste and playstyle. The part that sets Nintendo apart from the rest is the constant sells blow away the rest and has for years no matter the system.



I've mentioned this before but Nintendo has a different yard stick than everyone else. A 1-2m seller isn't a success to Nintendo. They are not trying to make games that sell in that amount.

Look at the top selling games of all time, Nintendo practically owns the top 30 with GTA and maybe GT being the only non-Nintendo titles. Nor is Nintendo's success from this generation alone.

Nintendo looks to make games that sell in the double-digits of millions. That's a successful game to Nintendo. In order to sell that well a game must appeal to a wide audience and that's the one thing Nintendo consistantly does that no one else in the business does, makes games for everyone, not one particular subset of 'gamers'. Of course Nintendo has it's Zelda's and Metroids which have their followings and are pretty much guaranteed to make money but they are not really Nintendo's bread and butter.

Nintendo has said how they succeed many times: They have a small group work on an idea for months or even years until they really nail the addictive fun factor of the idea and then they build a game around that then polish it like crazy. PopCap does the same.
Everyone else goes for 'cool, epic' and then tries to shoehorn the fun in. Or they find something fun and make a game without taking the time to really find that addictive quality of the idea or polish it enough. Games like De Blob and Boom Blox come to mind.
Or they just copy what's already working (yet another FPS).

It's all in finding the addictiveness of the fun. Look at WoW and CoDMW. Neither did anything novel or new but they found what made their genres really addictively fun, and focused on that, built the epicness around the gameplay and polished, polished, polished.

Nintendo just does that as a matter of course.



 

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Scoobes said:
So many different reasons:

- Nintendo create games by concentrating and nailing the gameplay and game mechanics first to ensure they're easily accessible to a large audience. Everything else is secondary.
- Reusing well-known and popular characters for the past 20 yrs. Everyone knows Mario and Yoshi etc. so why not use them to sell a game in another genre?
- Linked to the last point, superb advertising and marketing.
- Not over-saturating your franchises with too many titles in too short space of time. Unlike Call of Duty and other franchises, you don't get that many Mario, Zelda, Kart, Smash Bros. games in a gen and Nintendo let the games sell for as long as possible.
- Linked to the first point: the games are targeted at the largest demographic possible meaning a much larger customer base.

What?  There are way more mario games than Call of Duty games.  I would be willing to bet that there are more mario games this gen than CoD has in its entire history.  I could be wrong, if I am, I'm sure the number is very close.

OT:  The Wii has done a great job of appealing to people who didn't play games in previous gens, while still appealing to traditional gamers.  They marketed the Wii as a console for the whole family where the PS3 & 360 are marketed mainly for the hardcore audience (at least in my region).  I don't think the games are any more fun on the Wii than any other console, but it is a different kind of fun, a kind of fun that, at least until Natal & Move, is not available on the other systems.

Also don't overlook the fact that the games are cheaper than the HD consoles.  This is not a overwhelmingly huge factor, but with the way the economy has been for this gen it certainly helps.



kjj4t9rdad said:
Scoobes said:
So many different reasons:

- Nintendo create games by concentrating and nailing the gameplay and game mechanics first to ensure they're easily accessible to a large audience. Everything else is secondary.
- Reusing well-known and popular characters for the past 20 yrs. Everyone knows Mario and Yoshi etc. so why not use them to sell a game in another genre?
- Linked to the last point, superb advertising and marketing.
- Not over-saturating your franchises with too many titles in too short space of time. Unlike Call of Duty and other franchises, you don't get that many Mario, Zelda, Kart, Smash Bros. games in a gen and Nintendo let the games sell for as long as possible.
- Linked to the first point: the games are targeted at the largest demographic possible meaning a much larger customer base.

What?  There are way more mario games than Call of Duty games.  I would be willing to bet that there are more mario games this gen than CoD has in its entire history.  I could be wrong, if I am, I'm sure the number is very close.

Lots of games with Mario as a character and selling point, yes, hence the comment about reusing popular characters. Now look at the gameplay mechanics of each of those games:

  • Mario Galaxy: 3D platformer
  • New Super Mario Bros.: 2D platformer
  • Mario Kart: Weapons based Kart racer
  • Super Smash Bros. : Non-traditional beat em up
  • Mario & Sonic @ the Olympics/Winter Olympics: OK 2 games, but family sports titles with range of different gameplay options
  • Super Paper Mario: 2D/3D mix

Now look at Call of Duty:

  • CoD 1-3 & WaW: World War 2 pseudo realistic FPS
  • COD4 & MW2: Modern setting pseudo realistic FPS

Which is more likely to oversaturate its fanbase? Although there a lot of Mario games, the gameplay and mechanics in each is different to the next. And CoD is now an annual release making things worse for that particular franchise.

 



Look at the big picture guys. Do you really think that Nintendo simply has something speshul that no other company can think of? Their sales are hard to match. Even for horrendous failures like wiimusic.
The nintendo titles are always the highest selling ones on any nintendo system, and other companies barely have a chance within the platform, and outside the platform, they still can't match the sales.
C'mon now, use your brains a little bit. It's not magic or some jenesequoi that you've been trained to think. It's marketing and business strategy.

Seriously, do you really think that out of the thousands of games that get released in a generation, the Nintendo ones are the most fun? :Pokes eyeball:



theprof00 said:
Look at the big picture guys. Do you really think that Nintendo simply has something speshul that no other company can think of? Their sales are hard to match. Even for horrendous failures like wiimusic.
The nintendo titles are always the highest selling ones on any nintendo system, and other companies barely have a chance within the platform, and outside the platform, they still can't match the sales.
C'mon now, use your brains a little bit. It's not magic or some jenesequoi that you've been trained to think. It's marketing and business strategy.

Seriously, do you really think that out of the thousands of games that get released in a generation, the Nintendo ones are the most fun? :Pokes eyeball:

"Seriously, do you really think that out of the thousands of games that get released in a generation, the Nintendo ones are the most fun?"

 

Yes



theprof00 said:
Look at the big picture guys. Do you really think that Nintendo simply has something speshul that no other company can think of? Their sales are hard to match. Even for horrendous failures like wiimusic.
The nintendo titles are always the highest selling ones on any nintendo system, and other companies barely have a chance within the platform, and outside the platform, they still can't match the sales.
C'mon now, use your brains a little bit. It's not magic or some jenesequoi that you've been trained to think. It's marketing and business strategy.

Seriously, do you really think that out of the thousands of games that get released in a generation, the Nintendo ones are the most fun? :Pokes eyeball:

Yeah, I do.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.