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Forums - Sony Discussion - What Would Killzone 3 Need to Have to Generate Massive Sales?

nightsurge said:
BW_JP said:
it needs to become popular with the pre-teen to teen children, as well as gangsters, bros and other degenerates.

Then it will sell as well as Halo/Cod.

If they paid activision to call it "Call of Duty: Killzone 3" It would sell 10million. doesnt matter if it was exactly the same game as it was before, these games sell on name not content.

That's a bit harsh.  And only partially true.  Each Halo game introduced tons of new features and aspects.  They sold because they were quality titles with endless hours of replay value and multiplayer.  CoD games are more fitting to what you described.  Mostly just new weapons and maps but the same game with not much added features.

lol every halo is the same as the last. infact they keep getting worse IMO. the best story was the 1st and the best multiplayer wa part 2. but honestly every halo is exactly the same

while when it comes to call of duty they add different stuff every game like COD:WAW they added nazi zombies and COD:MW2 they added the mecenaries mode. so yeah do your research next time lol no offence.

the only different halo first person shooter is HALO: ODST which has fire fight.



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the killzone brand name wont make it sell better, sure sequel will be better killzone 2 was a stunning game, but the brand is just a normal ish type.



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Boo! I like the Killzone 2 controls. It requires learning curve but the latter is inevitable which is sad.



Make customizable controls so all COD-fanboys stop crying :)



May the adjustments be with you


I feel a disturbance in the sales

Having Bungie develope the game for them =)



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massive sales can lick my balls, massive sales means massive casuals, massive casuals means shitty ass noob dumb downed gameplay, which means shitty ass noob dumbed down multiplayer, which means crap killzone game. I don't want to see killzone suffer the same fate as killzone 2 and battlefield bad company 2 (aka battlefield for dummies), c'mon casuals you destroyed every single hardcore shooter out there, let us have killzone, play crysis instead *Please!!!*

game is well was perfect, loved the hardcore gameplay, hardcore multiplayer, clan support unmatched by any game, player hosted ded. servers, and the graphics were iceing on the cake, that add new maps, guns etc, but keep killzone just the way it is (not a massive seller) 1 million will be all it will need and 1 million is what it shall have.

don't go for mass market appeal please GG.

 



Add online/offline co-op and tweak the controls a bit. If they used post-patch multiplayer controls from KZ2 in both singleplayer and multiplayer, they could probably get by, but decreasing the lag ever so slightly. Advertise it more than the last one on top of that and it should do fine. Improving the story would also be nice, but given what franchises like Gears of War and Call of Duty can get away with, its obviously not necessary. Of course, a gripping narrative can certainly make up for weaknesses in other areas. Games like Half-life and Uncharted don't sell well just because of the gameplay.

All I know is expect to see much improved marketing this time around. Look at Uncharted 2's sales given its improved marketing and better release window (post-slim). Granted, Uncharted 2 is one of the best games in years, but I believe they have similar plans to turn Killzone into one of their bigger franchises through a more elaborate advertising campaign.

I honestly think with Killzone 2 they were first trying to legitimize the franchise with hardcore gamers, hence the focus on trade shows as opposed to more mainstream marketing (just look at the E307 reveal), and with Killzone 3 they'll try to make the franchise reach bigger audiences, knowing they already have hardcore gamers on their side (something they didn't have with Killzone 1).



Zombie Pandas mode raping Bill Gates with Move support.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

I dont understand all the complaining about the controls, you can chance them to basically the same controls as COD (except R2 is to crouch because there are no secondary grenades in KZ2) This is not COD, its KZ if i want to play COD i will put that pile of crap broken game in my PS3.



Miguel_Zorro said:

I'm a huge Killzone 2 fan.  The game sold decently (2.24 million so far) and continues to sell.  With the game receiving Greatest Hits pricing, I have no doubt that it will reach 3 million lifetime units sold.  This is ok, but obviously not in the same league as some of the more massive shooter franchises.

What would Killzone 3 need to have to generate sales of 5-6 million or higher?  These aren't necessarily things I would want, but things that I believe would generate sales:

  1. Campaign Co-op mode (2 player co-op, or even 4 player, as in the just announce Gears 3).
  2. Vehicles in multiplayer.  Greater use of vehicles in single player.
  3. A solid party system in multiplayer.
  4. A more developed story in the single player campaign.
  5. Split screen multiplayer

1. Yes, Killzone 2 always had someone by your side, you need to have a co op campaign 2-4 online/offline - that is split screen like warhawk.

2. Yes but be careful here, make it so that only the bigger maps - bigger than Salamun Market - can use vehicles. I still want the non vehicle only multiplayer maps. There's no way you could or should use vehicles on Radec Academy.

3. Yes, they had a workaround for Killzone 2 but this needs to be developed from the ground up.

4. Definitely, more memorable moments, better dialogs, less dudebro, Rico dying

5. Yes, as said in one up to 4 players split screen co op and also 2-4 players split screen in a compettive match like warhawk, with each signing in with their own PSN ID.

6. Dedicated servers

7. Move and KB+M support

8. 3D support for tech happy people

9. Most important, and something hhg mentioned, have an arcade and sim control type. Have dedicated rooms with the different type of controls and controllers, users can create rooms and set up the controls and control options they like, for example, I can create a room with only players using the DS3, no split screen allowed, no grenade launchers and sim only control options, you can create a room with move and KB+M allowed but no DS3, split screen allowed, and both arcadey and sim control options allowed, etc